Founder's Club provides lifetime discount to Blade3D subscribers; Digini hosts contest for Blade3D game creators to win a trip to GDC 2009 in San Francisco
Digini today announced that it has commercially released the first version of its flagship product - Blade3D. Blade3D is an integrated development environment that simplifies game creation, making professional grade tools accessible to the broadest audience. Blade3D is available via an innovative subscription-based model including price points for Hobbyist ($14.95/mo), Independent ($29.95/mo), and Professional developers ($99.95/mo).
Coinciding with the launch of Blade3D, Digini has announced the Founder's Club - a limited-time offer that provides a 15% lifetime discount on subscriptions for any Blade3D user. Membership in the Founder's Club is automatic for any Blade3D user who signs up for a Hobbyist, Independent, or Professional monthly subscription by January 31st, 2009.
Digini is also excited to announce the 2009 Blade3D Community Games Contest. The contest is open to all Blade3D users, both individuals and teams, who submit original games made with Blade3D by February 24th, 2009. The grand prize is a trip for one person to the Game Developers Conference in San Francisco from March 25-27 of 2009, including airfare and hotel accommodations as well as the opportunity to showcase their game on a dedicated demo station in the Blade3D booth.
Based in Issaquah, Washington, Digini, Inc. is the creator of Blade3D, providing professional grade tools to the broadest audience of game creators. Digini is led by a strong executive team with management experience from Electronic Arts, Microsoft Game Studios, Microsoft Visual Studio, Motorola, and Lucas Arts. Digini closed its first round of institutional investment from California Technology Ventures in September 2008
The Vision for Blade3D was and is to create a game development system for anyone willing to invest their time and energy. The majority of tools available require a high level of programming facility; and Digini wants to offer a much wider audience the ability to craft and execute quality, technically competitive games.
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