Tutorial
After the opening cinematics, the Prince will find himself at the bottom of a narrow ravine. You'll now need to chase Elika through the ravine. Don't worry about catching up with her, just focus on the onscreen prompts. These will be teaching you how to move and perform the Prince's many acrobatics. Take your time and get used to the controls. Do the same with combat as well.
Continue to through the ravine and you'll eventually reach a massive desert. Make your way across the desert towards the giant temple structure in the middle. Use the ledges to reach the crank above where Elika and the Prince will both need to push in order to turn it. This will open the gate front gate of the temple. Drop down and make your way down the tall corridor. At the end you'll find a ring level to the right of the gate. Wall run straight up to the ring and grab onto it, the combined weight of the two characters is needed to pull the lever. Doing so will open this gate which you should proceed through.
You'll enter the chamber of the Tree of Light and trigger a scene. After the scene you'll do battle with Elika's father. Practice not simply blocking but deflecting. To deflect, tap the Block button right before the Prince is hit by a blow. This will deflect the attack away and leave your enemy vulnerable for a short period of time. You will then be thrown into a fight with a corrupted soldier. Elika will then join you in combat. Read the onscreen prompts to learn how to use her in battle. Know that she can't attack from a huge distance away. You need to be from medium to close range to use her.
After defeating the corrupted being, you'll need to quickly escape the collapsing temple. Use the wall running and jumping techniques you've learned to avoid the pitfalls as they appear in front of you. At the end you'll need to tap the Elika button in midair of a jump. She will appear above you and then hurl you further so you can clear the gap. This is called a Co-op Jump and you should get used to performing them in order to leap greater distances.
Healing the Land
After the collapse of the Tree of Life Chamber and the corruption of the land, the game will opens up. Elika will inform you that the god of darkness, Ahriman, is trying and about to escape a 1,000 years of imprisonment. It's up to the Prince and Elika to stop Ahriman from escaping by healing the now corrupted Fertile Grounds. You'll be taught how to use the map here. Take a look at it. There four areas that need to be healed of corruption; the Ruined Citadel, the Vale, the Royal Palace, and the City of Light. Each area has a corrupted figure guarding it and has six sections to clear. However, you won't have instant access to all the areas from the start. You gain access to them by activating various powers of Ormazd. There is a total of four different powers to be activated. In order to activate them you'll need to collect Light Seeds. Light Seeds appear once you've "healed" a section of land.
So the basic gameplay flow is as follows. Travel to a corrupted section that you can access. Navigate yourself through the evil terrain to find the fertile ground at the center of the land. Defeat the corrupted being guarding the overall area and then heal the fertile ground with Elika. Once the area has been healed, wander around and collect all the Light Seeds you can find and then move on to the next "level" you can access. The order in which you tackle the levels is complete up to you. Heal fertile grounds and collect Light Seeds until you have enough to activate a power plate. The first amount you'll need to collect is 60. Activate any of the four powers. Now use the map to find your way to the new "levels" this power opens up to you. These "levels" will glow on the map with the corresponding color.
Again, the game is open to you tackling the areas and sections within each area in any order.
Sinking to New Depths!
You can find this achievement at the main Temple. Stand just north of it and face the giant structure. Run around the outside of the temple to the left. Follow the outside walls to the very back of the structure where you'll find a small alcove. Step inside this alcove and drop off the ledge to land at the base of a corridor which is the lowest point in the game. This achievement/trophy will unlock automatically when you land here.
Ruined Citadel
King's Gate
One of the first four areas that you can access, the King's Gate is the entrance level to the Ruined Citadel. Follow the onscreen prompts to learn some more advance acrobatics. Make your way through the corrupted landscape. If you are ever lost, be sure to set your destination on the map screen to the King's Gate. Then, using Elika's compass ball will guide you directly to the fertile grounds at the top. There, you'll be introduced to the Hunter. Defeat the corrupted being by using an assortment of attacks. Once he's been defeated, stand in the center of the fertile grounds and repeatedly tap the Elika button and she'll heal this area. Backtrack through and wander around the level to collect as many Light Seeds as you can find.
The Sun Temple
Once you've activate the Steps of Ormazd, use the red plates in this area to bounce around and progress towards the fertile grounds in the middle. You find various oozing blobs of corruption sliding back and forth on walls and other surfaces. They often like to attempt to block you path. If the Prince tries to run through them, he'll be sucked in and need to be saved by Elika. Simply wait for them to pass then quickly move past them before they backtrack. Find your way to the fertile grounds and defeat the Hunter again. Heal the land and collect the Light Seeds.
Marshalling Ground
You'll need to use the Wings of Ormazd power to reach the fertile grounds here. Use these yellow power plates to fly from one to another. You'll even need to sting together some flights with wall-running and ring-swinging. Keep going until you reach the fertile grounds where you'll need to fight the Hunter once again. Defeat the twisted creature and heal the land with Elika. Search around and pick up as many Light Seeds as you can find.
Martyr's Tower
Use the yellow Wings of Ormazd plates to fly around the level as you make your way towards the fertile grounds. Eventually you'll encounter the Hunter again, however, he's laid a trap for you. After you fall into the pit you'll need to climb your way back up. Use Elika's compass to aid you if you don't know where to go. Once you make it out of the pit you'll face off against the Hunter. Watch out if he turns dark-blue, you'll need to hit him with your sword to snap him out of this more dangerous phase. Do not attack with Elika when he's like this. He will grab her and toss her aside, stunning her. You will need to stand near her to help her up. It takes her an extremely long time to get up on her own so it's best to aid her and get back into the fight.
The WindmillsAssassin's View
Once you've healed the land here, you'll find a staircase outside the large room just below the top of the tower. There's a Wings of Ormazd plate in this room (a yellow plate). Head down the staircase outside here and you'll find a balance beam sticking out off the corner of the stairs. It appears to go nowhere and it really doesn't. However, jump up and walk to the end of this beam to find the Assassin's View which will unlock the corresponding achievement/trophy.
With the Step of Ormazd power plates activated, bounce around this area until you reach a puzzle. You'll find two red power plates covered by metal fencing. There is a hole in each metal fence that can be rotated to reveal each power plate. You can't go anywhere until you reveal both power plates with their respected holes at the same time. You should notice that there's two cracks. The crank on the right will rotate the metal fencing while the crack on the left will turn the two blocks in between these covered power plates. It idea here is that the blocks represent how much the fencing will rotate. Think of the round fencing as a clock face. Blue arrows mean the fence will rotate "15 minutes" while a red arrow will rotate it "30 minutes." If the block is blank, the fencing won't move at all. Play around with it until you have reveal both power plates at the same time.
Use you're newly revealed power plates to bounce up through this room. You'll land on a beam with a rotating wheel for a side wall. Wait for the wooden plank portion to line up vertically then wall-run up and jump off the wall to the beams above. Continue and you'll come to another puzzle similar to the last one but this one will have 3 power plates with three rotating fences to move around. It's the same deal as before. Push the left crack to spin the blocks that represent the rotations of the fences and pull the right crank to rotate the fences until you've reveal all three at once. This can be a bit tricky. Take a look at all the combinations of the block symbols first and try to pre-plan your moves. After you have revealed all three power plates, use them to bounce around and up above. Follow Elika's compass up and around to find and battle the Hunter once again. Defeat him and heal this land. Now feel free to explore the lush landscape and collect Light Seeds.
Hunter's Lair
Once you have healed the 5 other sections of the Ruined Citadel area, you will be able to open the gates to the Hunter's Lair from The Windmills level. Enter the Hunter's Lair and proceed to use the red and yellow power plates to navigate through the corrupted land. You will eventually find the Hunter waiting for you. Do battle with him once again. You'll notice he's gotten a bit more aggressive. Watch out for his corrupted hand grab, it can be broken by hitting the Elika button in time but know that it is quick. So be ready for it.
A third of the way through his health bar, the Hunter will smash the floor sending the Prince and Elika plummeting down to another platform. Here you'll face off against the Hunter some more. Dwindle his health down until he smashes this floor. You will land in a pit and need to make your way out of it. Find your way to the final stone platform that is surrounded by corruption. This is where your final showdown will take place. Defeat the Hunter here and his body will give Elika 25 Light Seeds. There are no other Light Seeds in this level, so once the land has been healed by the death of the Hunter, there's really nothing for you here.
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