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Thread: Red Faction: Guerilla

  1. #1
    Join Date
    May 2008
    Posts
    42

    Red Faction: Guerilla

    Reviving an old license fell into oblivion is often is a quest even mission impossible. Many have already broken teeth and is therefore a real challenge trying to raise Volition leaving the Red Faction series of oblivion in which it was dropped after the very poor second episode. The developer left the FPS style for us to propose a view to the 3rd person definitely very popular since Resident Evil 4 or Gears Of War. This change symbolic mark Does the revival of this series primarily known for its physics engine to reshape the landscape in broad strokes of rockets?

    The revolution is running?
    We overview Red Faction Guerilla few months ago already, and we then become aware of the work that remained to be done at the technical level. The proposed open world was already quite large, but many bugs collision and fluidity to clear the streets had somewhat cooled our ardour. This version has partially reassured on this point, with a game at the speed of animation certainly fickle, but more refined physics that six months ago. Bet that the next six months, which separate us from leaving the game, allow Volition make a copy even better. But already back on the very principle of the Red Faction. The title published by THQ offers a fully destructible open world without loading time, to walk in six different environments as varied as March may be: city, an oasis or industrial zone type field drilling will be your landscapes daily for 12 sq km of land in the end.

    Destruction moral
    In addition to the twenty-related missions scenario, which will put you in the grip of a despotic multinational, many activities will be proposed, allowing you to save enough to customize your various weapons. In addition to the huge amount that you will manage melee and destruction of buildings, imposing a kind of rocket launchers will be very convenient for long distance while more traditional machine guns will make the case to perfectly average distance. Guerilla is very comprehensive in the arsenal. The Uninvited players involved in the consistency of the environment in considering you for your deeds: if your actions when "terrorists" you cause the death of too many civilians, they eventually anyway you do pay. It is better to take advantage of the darkness to raise your attack, cycles day / night because of the party.

    Beast and evil?
    The artificial intelligence of enemies appears to have received particular attention. Not only your opponents will not hesitate to use the amazing physics engine of the game for you stuck, but they may even decide to leave an area lost in advance for them to allow a massive bombardment on your new acquisition ... You therefore hurry to flee the place under penalty game over! On the other hand, it is hoped that the challenge will be a little more pointed in the version that played in Leipzig, the enemies falling like flies and our character is barely reached by the many impacts that suffers. To get around the big sandbox that is the Red Planet, different vehicles are at your disposal. They each have their own characteristics, resistance to speed through the flexibility of direction. What does vary a little pleasures, especially on board a robot arm to two massive and destructive. Red Faction plays decidedly in action too, without ever asking you to destroy enemies and buildings, and reward you for that.

  2. #2
    Join Date
    May 2008
    Posts
    42

    The more you are crazy ...

    Multiplayer has been announced for the final version of the game. It has been announced that the game will feature several multiplayer modes. In the Beta (see below) there is an equivalent to Team Deathmatch called Team Anarchy and a Capture The Flag Style game which uses the Geo-Mod Destructable Environment feature to capture different objectives. Locations for multiplayer stretch across the single player campaign with locations as the capital city Eos, and Parkers mining outpost. If developers assess the lifespan of their game to twenty hours solo, different multiplayer modes will revive a little interest in the game Besides classics deathmatchs and capture the flag, a headquarters will invite two teams clash for control of a building, it will be necessary to destroy or repair after the camp chooses. Accepts up to sixteen players, it is hoped that these methods succeed in keeping the relative fluidity of the solo. Remember also that different mini-games you can hold a few extra hours to several. There is talk already of a kind fashion similar to the famous Jenga where you have removed a brick without breaking down the structure. Know simply that no cooperative mode will be implemented in the final version, the main cause being the cruel falling framerate, says the producer of the game itself. Not really reassuring.


    Perspective

    Unlike the previous Red Faction games, Red Faction: Guerrilla will be a third-person shooter, as opposed to a first person shooter that was the original Red Faction and Red Faction II. One main reason for the perspective switch is because the changing environments from the Geo-mod feature are easier to see and avoid in a 3rd person point of view.


    Weapons

    In Red Faction: Guerrilla, the protagonist, Alec will be able to run, jump, hijack vehicles, and use weapons to traverse across the open world of Mars and fight the EDF (Earth Defense Force). Weapons in the game will include: machine gun turrets, rocket turrets, grenades, a sledgehammer, machine guns, and many others. A special weapon, the “Grinder”, is a homemade, improvised weapon made by miners that launches charged blades at enemies and objects. The blades can amputate people, stick in people, and stick on objects to create a type of ladder to climb on.


    Vehicles

    Vehicles will be a returning feature to the game. These vehicles include: APCs, a 6 wheeler cargo truck, a walking bulldozer mech, an assortment of jetpacks, and possibly many others.


    Conclusion

    Anyway, Red Faction Guerilla should be a lowquality as his side for any action taken and its physics engine performance are fly from the first session on Thursday just hope that the few inaccuracies gameplay will be corrected and that the repetitive side of this mass destruction will not be too painful. It remains in all cases a further six months to Volition to refine its title, which is not far to move from probable good surprise that title to monitor next year. And this may not be finished .

    • Platform : playstation 3, Xbox 360, PC
    • Publisher : THQ
    • Developer : Volition
    • Distributor : THQ
    • Genre : Action / Shoot Them Up
    • Genre : Solo, Internet
    • PS3 Release Date : 2009

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