How about a bullet point list of all the new, key additions for Pro Evolution Soccer 2009 !
Gameplay:
- Close control more intuitive:
- Manual cursor control
- Adjusted trick control for easier control – more within natural control parameters than via special movements
Ball movement more realistic:
- Ball has always been treated as separate entity, but 2009 has new air resistance calculations for trajectory of ball
- Instant control. Buttons presses are no longer stored, making for a crisper playing style
- Heavier foot-in tackles, depending on the length X is depressed
- New friction routines to affect ball movement in terms of ground conditions
- Backspin routines calculated so ball slows accordingly
- The bounce of the ball can be used more effectively: players can flick the ball up to tee a shot, or to lift it over a defender’s trailing leg
- Skills are now integrated more into the game. If a player has the ability, they will be able to perform deft turns others cannot and will be able to feint and shimmy within the confines of the control system
- Player has to compensate for heaviness of ground when weighting passes in wet conditions or frozen ground
Teamvision enhanced:
- Tactics change according to situation
- Better off-the-ball movement – running to receive passes, etc
- AI recognizes strategies that work and accumulates data on an ongoing basis within Master League and League modes
Stadiums:
- Graphic depiction of weather conditions unique to each stadium
- Much more detailed lighting effects that mimic the time of day more closely
- Key new grounds like Wembley, in total about 20 stadiums
- LED Boardings (PS3 and 360 versions only)
Players:
- All new players models in game: everything reworked for additional detail
- Specific new animations to make the game flow more: players now stumble, place a hand down so as to keep running
- More individuality to movement of players: running and kicking styles, for instance: Ronaldo’s stance before a free kick
Camera:
New vertical camera, allowing end-to-end view including ‘Player Focus’ zoom, panning in on key one-on-one situations
New distance drawing techniques using adjusted chromatic fields
Front End - Menus:
- All new, clearer menu system
- Match stats now on sub-menus if required
- Much improved music choice
Sound:
- In addition to the importation of graphic data, music and crowd chants can also be added
Graphics:
- Pixel Paint function allows users to create team badges from scratch
Game Modes:
- Become a Legend:
- New long-term mode sees player guiding one player to glory
- Control the destiny of a midfield/striking star
- Player works within team structure, akin to popular ‘Fix’ mode – assisting play, scoring goals, etc
- Default vertical view
- Dedicated development data for player as game progresses
- Full range of transfer opportunities: but fail to play well and you will be demoted to bench or even transferred
- Based on popular Japanese mode, first time in Europe
Legends:
- Online version of ‘Become a Legend’
- Use player created in solo mode
- Play online with other ‘fixed’ position friends
- Intricate play and teamwork rewarded with PES points
- Upload finest moments for others to view and rate
Master League:
- More intuitive menus
- Easier to understand two-tier negotiations: team level and individual terms
- Loyalty: players unhappy with terms, etc, will not play as well. A happy player will play
Bookmarks