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Thread: LittleBigPlanet in PS3 preview

  1. #1
    Join Date
    Aug 2005
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    822

    LittleBigPlanet in PS3 preview



    LittleBigPlanet, spent last December by drawing the game as the most anticipated this year in 2008, has continued to show us during these last few months.Some trailers aguicheurs and funny videos of the few promising gameplay, it has over time become a big licensing of the Playstation 3.This is not intrigued that we looked at the two levels playable at the E3 2008, but completely excited about the idea of finally being able to playPlay, an act which is sometimes forgotten the primary meaning and we returned to full face without warning, and there a stand identified dark laughter, eye écarquillés and onomatopoeia mixing surprise and delightExactly what we needed to recover after a conference in Nintendo made more than disheartening for the players (all players, not just the "hardcore"). Creativity video entertainment is not dead!



    One thing, bidules and a lot of widgets



    Recall first the concept of LittleBigPlanet. Initially east of cloth doll, naked, her two black buttons for single pair of eyes and mouth sewn over him breathing life that his condition doll does not permit him to have a normal time.After a few choice, is colorful, dressed and equipped as they should. The possibilities are already provided, and plethora of content will be déblocable in game one, two, three or four players, online or offline, it is run over a fifty levels that suggest the final game or even to engage in the creation of our own courses through to a publisher announced as intuitive and comprehensiveAs you can see in the video below, the environments are composed of all types of objects and materials imaginable, assembled them into a melting pot of color and striking effects and magnificentThe goal is simple: as a good platform game to be respected, we must go after each level, picking up the things on the road or in the many nooks cleverly concealed in the decor. The scrolling (rolling) horizontal used here, offering comfort Thursday optimal for this type of task.



    That is to say, LittleBigPlanet succeeds where others fail. This proves that UFO gamers and casual players can live together, play and have fun together without being taken for mentally focused with a debilitating and simplistic gameplay (like Wii Sports Resort to name him).Let me explain: levels are constructed so as to enable all participants to benefit from the experience LittleBigPlanet.While it is possible to die, numerous checkpoints will be happy less endowed with the joystick or less patients, since the recurrence (immediate) character will be done by the last control point on.A enchainement jumps recalcitrant will not because of the patience of your little sister or your buddy fan Lea Passion Bebe, if you succeed, you gamer group, a successful transition.On the other hand, the game is not especially simple, the most experienced players may be exercised in the most difficult passages, races in limited time or at different confrontations boss. In all cases, your inventiveness, your sense of cooperation, your skill and your logic will be sought to achieve complete all levelsIt will for example handling several ressors a kind of giant in order to divert the missiles launched by a boss very offensive. If the team is not cohesive, difficult to succeed.



    The ideal son-in-law



    LittleBigPlanet is beautifulNot technically brilliant, but incredibly successful in terms of design. The different materials such as fabric, wood or metal made an offer visually pleasing serving a level design inspired by the infinite possibilities.The animation characters, who run, jump and cling to these clusters of objects have this little extra which makes all absolutely unstoppable.It may pester against some slowdowns here and there involved in the demonstration, but we can bet they have disappeared in the final version. The physical, dominant element in LittleBigPlanet, here is perfectly done. Platforms rocking, sliding and other machinery MacGyvereries (latin MacGyver, which means to mix two elements lambdas to make a further third, all without hands) move together creating this universe especially difficult if describable. True catch-all, complete conglomerate of disparate objects as they imagine the fix Hannibal, and Hans Peter in Three young detectives, the scene of LittleBigPlanet is one of the most remarkable executives ever seen in a video game.



    LittleBigPlanet is rich. He does not smoke, does not drink. He races, cleaning and dishes, using what is more relatively few buttons.Cross to jump, the left stick to steer and R1 to hang (dedicated to surfaces or other players) or use the objects (levers, carts ...) are quite ready only keys used to play, if you puts aside the triangle opening the menu customisation.The interactions with the various elements are many and varied, resulting in a maelstrom of the most beautiful visual effect. Imagine yourself a mini-Altair (the hero of Assassin's Creed) in the midst of the Great Bazaar in Istanbul.Many music tracks are also planned in the vein of those used in some of trailers.It will not be possible to import its own MP3 files. Too bad it reminded me already organizing the meeting between my doll LittleBigPlanet and Locorocos ...



    Conclusion

    So much for surpriseThe first contact with the game is undeniably magical.My job as editor then force me to ask the question, even if the escape for me is the first reflex LittleBigPlanet will be interesting over time? The fatigue jumping platform to platform does eventually does not have by virtue of that first feeling of being tenacious faces a Thursday exceptional?Do we not end up by these hate plush silly, as we maudissons today rabbits crétins and slapping their heads that we would like to break a sudden mass weapon?Given the multiplayer options and the promise of downloadable content, there is reason to be optimistic.We will in all cases the response during the test will happen probably around the exit of the game in October.



    LittleBigPlanet's Create mode is as easy to use as the developers originally promised, and while making some of the physics-based elements work can be tricky, there is a huge amount of scope when it comes to what can be created. The creation tools are yet another enticing part of a package we've already fallen in love with, and the recently postponed release date of October 2008 is only making the wait for this game all the more agonizing. But with Sony's track record of showing the game off as often as it can, we're sure to see more of LittleBigPlanet in the coming months.

  2. #2
    Join Date
    Sep 2005
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    1,306

    PSP version of LittleBigPlanet for 2009

    The December issue of EGM relaunch a rumor concerning the release of the excellent PSP game platform Media Molecule LittleBigPlanet. Without going back to the gap between the technical possibilities of two machines from Sony, it seems difficult to adapt a portable title, including the level editor which is the core of output of Sony. But do not deny our pleasure to hear about a new port of the title, which could turn platform suitable for mobile use. Note that the rumor said that Media Molecule does not portering, perhaps already embarked on a MMORPG. We await confirmation from Sony before talking about real information.


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