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Thread: How to create waterfall in Bryce

  1. #1
    Join Date
    May 2008
    Posts
    188

    How to create waterfall in Bryce

    First, create a mountain as usual, by the appropriate icon in the "Create" - click palette. Then go to the "E" in the Shortcut bar next to the mountain to terrain editor to enter. Click above links to "New". The working window is now black. Also below is not no mountain left to see the preview in. Create a large brush to apply a uniform, white surface. The preview is now a square block to realize a fat. Now drag the red point of the column "value" to the bottom. Your brush is now black, which depths are produced. Set the brush to a medium size. In order for the falling water to create the opening, draw a sloping surface from bottom right to center left running. Now it is creating edge rocks around it. First, go to "up / down", in the image of the yellow arrow. If you hold down the mouse button slightly to the right move now, you realize that the white block assumes a slightly grayish color.

  2. #2
    Join Date
    May 2008
    Posts
    188

    Re: How to create waterfall in Bryce

    Now set the value of the brush back on top after by red dot with the mouse to drag the top. You are painting with the white brush, giving you the lowered surface heights now build on. Paint the edge rocks till it looks like the work of the editor window - a blue arrow. The bright white areas in the window, set the margin rocks.

    This is now your waterfall. The created terrain now includes a river rock edge to the boundary and the area where the water falls in the end. If you find your picture advantageous for, should be represented as a solid ground to the waterfall. Click on the down arrow next to the small rainbow in the working window and select "Solid ground". Otherwise, the terrain is formed of cardboard as shown, as on the two color pictures on this page.

    Confirm subscription from the editor and go back to work back to the surface. The waterfall is now displayed as a wireframe model and is the master model. Copy the model on the Windows bar, Edit - Copy. Then the copy is pasted on "Edit - Paste. You will now see that the red wire frame is the second model has become dark due. Click again on the "E" to return to the editor. There, the copy is now trimmed.

  3. #3
    Join Date
    May 2008
    Posts
    188

    Re: How to create waterfall in Bryce

    First, the flow is cut off. The work of the editor window circumcision clamp on the right is seen. Move the mouse arrow on the lower end of the clip and pull it as far up until the lower part is gone. Under the cropped land is now a shadow seen. Now, the edge of cliffs can be manipulated. Repeat the process by the clip from top to bottom now. The colors in the work window makes this the exact Customize. After the river is now displayed separately, click the bottom right hook lying to get back to the desktop.

    Give the Flubverlauf with a water texture. You will now find surprising well that has not changed visually. This is a good thing. The territory is still indicated previously. The reason is that the new part in the master model is why the texture in the top left-Nano preview can not be displayed. Click again to your master model and copy it as usual. Paste the copy again, and then return to the editor. Now we have the edge on the rock river to cut. Tighten the clamp back carefully from the bottom up while watching the preview as the terrain gradually dissolves from the bottom. When the river is very thin just disappeared, you accept the process and return back to work back to the surface. Provide the rock with a texture.

  4. #4
    Join Date
    May 2008
    Posts
    188

    Re: How to create waterfall in Bryce

    Customize - just - again, a copy of the master model, and then return to the editor. It is in this phase of work about the two rocks on the right and left to work out of the waterfall. Drag the red point on the option "value" to the bottom. Run the "density" in a closed circle points. The "hardness" is the maximum value set to switch, so there are no sharp edges. They also change the size of the brush so that you can now clean water rock with black tracings, both the. Make sure just the fact that the blackened area is actually jet black, too. Because the set softness, these areas are also painted twice under. The two rocks are now alone because after you have retouched surrounding everything. Again confirm the entries to return to the work surface. There are two rocks covered with a texture.

    After once again a master copy model draws from and again in the editor are, you form now out such as the waterfall. The brush has the same settings as in the two rocks right next to the waterfall. That is the "hardness" is the maximum value set to soft, the red dot of the "value" at the bottom, and the "density" is again a closed circle. Paint the waterfall also made, as it already did with the two rocks in that all other components removed the black brush through. Leave behind the waterfall, which is the side which is inclined toward the river, a thin layer of terrain. To the falling water flowing display, a click - or three times gently on the "Eroded". Confirm once again and then return back to the work surface and provided the waterfall with a texture.

  5. #5
    Join Date
    May 2008
    Posts
    188

    Re: How to create waterfall in Bryce

    All components of the wire model are now completed. Click Master model and the holes it. In the Nano window model is now all textures to see with everyone. So that nothing moves unnecessarily click on a section. By holding down the shift key select the other pieces. Pieces are now all clicked, you go up in the Windows bar to "objects" - "Group".

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