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Cursor Location

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  #1  
Old 17-02-2011
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Join Date: Feb 2011
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Cursor Location
  

Hey there.
I'm coding in C++.
I'm just wondering if there is anyway of detecting whether the cursor is within a certain randomly determined part of the screen?
For example, with the game "Squares". Is it possible to code the ending of the game when your square at the cursor enters the boundaries of another randomly moving square?
Thank you for your help
GTG

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  #2  
Old 19-02-2011
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Join Date: Dec 2007
Posts: 1,713
Re: Cursor Location

You can use I/O Kit to read the pixels for the current cursor. For that you will need to check IOFramebufferShared.h and IOGraphicsLib.h for some of the relevant API. Hope that helps
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