Re: Why we use OpenAL in PHP?
I think first you should understand the concepts about the OpenAL. OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a buffer. There can be a large number of Buffers, which contain audio data. Each buffer can be attached to one or more Sources, which represent points in 3D space Which are emitting audio. There is always one Listener object which represents the position where the sources are heard - rendering is done from the perspective of the Listener.
I do to dead flowers what people at morgues do to dead people. Suck all the moisture out, dip them in plastic, paint them up pretty and put them in a nice frame.
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