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  #1  
Old 21-04-2009
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Join Date: Jan 2009
Posts: 303
OpenGL: closure of the terminal in Xcode

Hello, I have developed an OpenGL application with Xcode. Having finished, I slipped in the exec directory applications. The problem is that when I launch the application by double clicking the terminal opens and the OpenGL window. I wonder if it is possible to automatically close the terminal without stopping the OpenGL application.

Also, I would like to know why OpenGL apps do not. App?

Thank you.
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  #2  
Old 21-04-2009
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Join Date: May 2008
Posts: 2,383
Re: OpenGL: closure of the terminal in Xcode

There is no OpenGL application but Mac OSX created in a bundle, Carbon or Cocoa, so in one. App and applications "UNIX" where a standard, a single file or a directory with multiple files like any other OS. It seems that this is the case your application must run in X11 when the terminal starts you start the application. So takes your XCode project into a true Mac OS X application and you will tone. App and terminal.
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  #3  
Old 21-04-2009
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Join Date: Feb 2008
Posts: 1,848
Re: OpenGL: closure of the terminal in Xcode

create a carbon application

- Edit Info.plist Resources should be file-mapped remove it
- Main.xib -> trash
- External Frameworks and Libraries vire carbon
- Edit a precompiled header is white
- Add your sources
- Edit the main
- Edit External Frameworks and Libraries with your libs

build and go

Alternatively create your xcode template project or create a cocoa application OpenGL
ttp://developer.apple.com/DOCUMENTATION/Cocoa/Reference/ApplicationKit/Classes/NSOpenGLView_Class/Reference/Reference.html
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