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Thread: OpenGL: closure of the terminal in Xcode

  1. #1
    Join Date
    Jan 2009
    Posts
    303

    OpenGL: closure of the terminal in Xcode

    Hello, I have developed an OpenGL application with Xcode. Having finished, I slipped in the exec directory applications. The problem is that when I launch the application by double clicking the terminal opens and the OpenGL window. I wonder if it is possible to automatically close the terminal without stopping the OpenGL application.

    Also, I would like to know why OpenGL apps do not. App?

    Thank you.

  2. #2
    Join Date
    May 2008
    Posts
    2,389

    Re: OpenGL: closure of the terminal in Xcode

    There is no OpenGL application but Mac OSX created in a bundle, Carbon or Cocoa, so in one. App and applications "UNIX" where a standard, a single file or a directory with multiple files like any other OS. It seems that this is the case your application must run in X11 when the terminal starts you start the application. So takes your XCode project into a true Mac OS X application and you will tone. App and terminal.

  3. #3
    Join Date
    Feb 2008
    Posts
    1,852

    Re: OpenGL: closure of the terminal in Xcode

    create a carbon application

    - Edit Info.plist Resources should be file-mapped remove it
    - Main.xib -> trash
    - External Frameworks and Libraries vire carbon
    - Edit a precompiled header is white
    - Add your sources
    - Edit the main
    - Edit External Frameworks and Libraries with your libs

    build and go

    Alternatively create your xcode template project or create a cocoa application OpenGL
    ttp://developer.apple.com/DOCUMENTATION/Cocoa/Reference/ApplicationKit/Classes/NSOpenGLView_Class/Reference/Reference.html

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