hi there
I am preparing a project in which i am creating a 3D engine for creation of a small game. I will have a large amount of objects that will be shaded and possible texture mapped. I am not using any API's, i will be programming all the matrix transformations and code to render and display the moving 3D scene.
My question is that i understand that without API's taking advantage of hardware acceleration, the game could be very lagging in nature due to the computational expense of everything that needs to be calculated to draw each frame during creation of this game engine. Is it possible to run game smoothly with no use of API's and if so, is it possible in Java, or i have to use C or C++, and does it matter as long as i have optomised my code well?
Please provide some suggestion regarding this
your views will be appreciated
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