Bioshock, this is a game with a ambiance typed and sobering. It all points to something deeper. Why not add a challenge mode? 2K does not currently shows particularly creative in how to expand the universe of Bioshock 2 - apparently the new gadgets and content to enrich the story will come later - but it does not really matter . Bioshock 2: Protector Trials is perhaps not what is most exciting in Rapture (it is always the same dilapidated buildings, but with less disease, madness and water leakage) but it nevertheless offers a few hours of action unbridled.
The Trials, a solo mode that gives you the task of protecting a Little Sister as she harvested the ADAM, adds some nifty features. There are six arenas which are all from the single player campaign - after all, the term "Challenge Mode" is a fancy way of saying "we have created no new decor - but each place offers three tests and each of them forces you to use different equipment Plasmids, weapons and Tonic.
Over time you resist the Splicers, the higher the multiplier ADAM the Little Sister up, and pass each level earns you an odd assortment of Star medals, level progression and unlocks.
It is as much based on the rate on the ability to improvise ad hoc new strategies, each event complying soon a familiar pattern where you take a little sister, check the box and place traps to begin with then collection of ADAM and wait Splicers standing firm. The shooting follows cons has a rhythm of its own, as you move between regeneration points that are all alike, being careful to stay within reach of the vending machines and keeping an eye on your little girl frown depraved .
You need to kill Splicers to make money you need for regular reinforcement of your health - you'll inevitably need if you are as void as me with a gun - and if you're not careful, you can you run out of ammunition, EVE and drugs, and without a penny to face future meetings more difficult.
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