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Thread: MotorStorm: Pacific Rift (Playstation 3)

  1. #1
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    MotorStorm: Pacific Rift (Playstation 3)

    Motorstorm returned in 2008 after haunted the shelves of shops since the release of the Playstation 3 at the beginning of last year. This suite, subtitled Pacific Rift, well take advantage of the popular enthusiasm and monetary future Christmas to become, like its big brother, a racing game inescapable on the console from Sony. The recipe remains unchanged: jousts exciting driving large cars in various natural settings, preferably muddy, the aim being to arrive before its opponents. In the race well arcade and well timed, in short.



    A new environment unveil of race: the volcanic zone. As in other areas, and even more than in the first opus, the sets come alive and evolve as the race. Besides the obvious lava flows, it will necessarily avoid for fear of losing precious time, a fairly interesting feature here is his appearance. As everyone knows, Motorstorm is characterized by the presence of a boost to be used sparingly lest the engine to explode. In the volcanic environment, we must pay special attention to this element and foremost think about moving in a small hedge composed of jets of cold water to cool the car regularly. Disseminates here and there in the circuits, these mini oasis of freshness essential advantage of the many forks and other short cuts proposed by it will sometimes be necessary to lengthen its course to cool its engine, under penalty of losing a maximum time with the respawn .



    In terms of gameplay, the game gets closer greatly from its predecessor, orders and opportunities offered by the game remaining the same. New For motorcycles, it is now possible to make bunny hop (or bunny jump, literally "jumps rabbits") to more easily put his two-wheeler, and the possibility of bowing their heads to avoid obstacles is also available. This will not change the phase of the World, but should help balance a little better gameplay. I was almost forgetting the possibility of making various "freaking gestures", as various arms of honour and other subtleties of use. From high art… Taking into account the few criticisms on the first episode, developers have rounded angles of artificial intelligence, now slightly more permissive and less aggressive than previously. Without approaching the master of the genre, very brilliant, but irritating Mario Kart, the IA should help the player following his level of play, its ranking in the race.



    In terms of content, a few small additions added to the possibilities a little chick's first opus. mention in the first photo mode, which allows everyone to take different shots of his exploits, and compatibility with the always too empty trophy of the Playstation 3. Developers Evolution Studio ensure that the 40 musical tracks will be of quality, while allowing everyone to use the tracks on the console. A slew of additional content is already planned, without having more details on it for the moment. In the end, the game will have 16 circuits and twice more vehicles than the first opus, for a challenge which should be longer and varied than in Motorstorm first name. The split-screen mode is finally implemented and manages between one and four players. No career mode on the horizon, even if a surprise can not be ruled out by the exit of the game



    Technically, if the game is always so nice and colorful, frame-rate wished the coup. Relatively little fluid in our previous sessions, the game was virtually intractable here, showing the expertise of studio gaming experience racing. The multiplayer does that more is very little that. The effects of lava and other explosions are fairly well rendered, giving each racing epic and an aspect which contributes to jubilant fun felt joystick in hand. The number of details in the different sets is really fun to see, bringing to the arcade title resolutely directed a hint of realism rather welcome strengthening both the overall immersion. From good job at all levels.



    Vehicles

    Motorstorm Pacific Rift features all 7 vehicle classes from the original game (Bikes, ATVs, Buggies, Rally Cars, Racing trucks, Mud Pluggers and Big Rigs) as well as a new class, Monster Trucks. Monster trucks are relatively fast and capable of crushing opponents and vegetation, however because they are so big and high up their centre of gravity isn't that low making them very easy to overturn.

    All vehicles featured in the original Motorstorm will appear in the new game as well as a whole new array of vehicles. This includes vehicles downloaded as part of game packs such as Revenge Weekend and Devil's Weekend.

    Multiplayer

    The game will support 16-player online play and 4-player split-screen, offline play. Sony is also said to be "pushing" to make the game's web services integrated with the game in the same manner as SingStar



    Conclusion
    It goes jumps, overtaking and contacts at high speed on this island paradise if not that mixing zone volcanic mountain or sea. The game keeps its dynamism and freshness while offering more content that his elder, as well as race conditions and changing a few additional ideas making a lot of value added concept. In line with its predecessor, Pacific Rift should succeed to attract even more people than the first opus challenge by offering a more comprehensive and accessible, in addition to enjoying a fleet of larger consoles and festive season . A good arcade racing game in perspective.



    • Platform : PS3
    • Publisher : Sony
    • Developer : Evolution
    • Distributor : Sony
    • Genre : Sport & Simulation / Auto-Moto & Rally
    • Genre : Solo, Internet
    • Official Website : MotorStorm: Pacific Rift
    • PS3 Release Date : Christmas 2008

  2. #2
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    Apr 2008
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    The game will move away from the desert environments of the original title and relocate itself in "a lush island environment, full of interactive vegetation"; also included will be monster trucks and four-player split-screen capability. Monster trucks will be able to ride over cars, break most vegetation, and destroy structures. Custom music tracks using a player's own music stored on their PS3 hard drive will be available, and camera angles will be improved for crashes; vehicle damage will also be improved. Confirmed race terrains are volcanic mountain sides, beaches, jungle, caves, and a run-down sugar factory.

  3. #3
    Join Date
    May 2008
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    The 16 tracks (compared to 8 tracks in the first game) will contain "thick mud, tangled undergrowth, swift flowing rivers, choking volcanic clouds and searing lava pools". Another new feature in Motorstorm: Pacific Rift is the presence of water in the form of rivers and pools. Water also cools down the car's engine, which presents a whole line of new tactics; vehicles will slow down as they go through deep water, with buoyancy featuring for vehicles that venture into water too deep for that vehicle type. Vegetation will fight back against the smaller vehicles and only the bigger vehicles will be able to go through it.

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