Finally we got the first downloadable expansion for The Elder Scrolls V: Skyrim, Dawnguard. Very similar to few earlier games such as Oblivion, Fallout: New Vegas or Fallout 3 this new DLC seems rather old-fashioned expansions, which provide dozens of hours of gameplay, instruct you to roam, browse around and see what happens, and the quests are there to guide you towards new places. I think that is the reason this DLCs from Bethesda usually offers new and distinct areas to explore, away from the main board. Anyway, Dawnguard was released on June 26 in U.S. and Europe without major apparent problems, although there was an error as usual. The other European users had to wait until July 10 to enjoy this expansion in other languages. And surprisingly when you download it and get to play this DLC was completely broken.
The great cause and alignment of this expansion pack are the fashionable vampires. As soon as you install this DLC, you get information as usual by lending an ear to gossip and chatter - a conversation section, an indication revealed by a too talkative guard - and then you put yourself on the way to the edge east of the map to get occupied in this band of vampire’s killers. From there, you start exploring the activities of a local clan of bloodsuckers, and the main story begins to unfold. You have the chance to quickly choose your side - stay with the Guard to protect dawn Skyrim or succumb to the promise of eternal life as a Vampire Lord. A society dedicated for centuries to follow vampires have now discovered that the bloodsuckers up to something very big with the vampire lord, Harkon, which has recovered all its power and plans to use the ancient scrolls to do the unlikely.
The big advantage of Dawnguard is of course the opportunity to join the vampires. Unlike annoying infection that could send you bloodsuckers wandering early in the game, it's a absolute and more impressive transformation. In this change, you can transform from human Vampire Lord. Under your new look, you will be with several tens of centimeters, much stronger and rewarded with some interesting options for attack. On the ground, you can flip and bite your enemies with fierce arms sweeps. In the air, you can animate the dead with your left hand while absorbing the life force with the right. You can also teleport you into a hurricane of bats. Remember, as more Kills you collect, the more you can unlock vampire benefits such as invoke a gargoyle, you turn into mist; you capture enemies by telekinesis and strangle. All this is excellent and absolute fun.
After passing the first major dungeon in this DLC you will meet to the daughter of Harkon, Serana. She is a character who will be with you for several of the missions of this expansion. In thankfulness his father will give us great power in form of his blood, in order to transform the Vampire Lord. The world of Skyrim had clearly not designed for gigantic monsters and move indoors in its new form is very painful. You are also strangely limited compared to what you can do as a vampire. You can open doors, but no boxes. You cannot pick up an object or use the card, and you often discover that you simply cannot pass through an opening! Though fear not, because it is not the first nor the last time we offered to be a great vampire.
The places and mission we visit will be very similar, but not all the plot development. Despite the drawbacks inbuilt in the vampire, it's still better than the alternative. As a human, the quests seem very generic in that we follow the orders of yet-another-warrior-clan-secret Skyrim, gaining respect and moving ahead at high speed in its chain of command. Particularly I dint like the initial approach to this expansion, since almost all the best and developments arising from the side of the vampires, and the trick is to become one of them. So If you want to do good, fight the bloodsuckers. But remember you will lose the greatest punishable Dawnguard news, so we recommend that you become a vampire. The ability to transform into a werewolf often things up a bit, but it is obvious that Bethesda expects that most people choose the dark side in this package.