Resident Evil Revelations hands on impression
Resident Evil: Revelations is the latest installment in the Resident Evil series and It is one of the first exclusive third party titles for the Nintendo 3DS developed for the core gamer. Resident Evil: Revelations has a bundle including the Circle Pad Pro. Circle Pad Pro is a handy option to add the camera to move with the second analog stick. However, much more than 'useful' it is not, because the original controls in Resident Evil: Revelations is more than fine to immensely enjoy the game. The Circle Pad Pro is the 3DS much heavier and less manageable, making Resident Evil: Revelations for now is not the major reason is that the accessory you should buy.
Resident Evil: Revelations looks a lot like Resident Evil 4 and 5 and there has been deliberately chosen. The title takes place between defeating Saddler (Resident Evil 4) and the emergence of TriCell (Resident Evil 5). Since Umbrella cleared, Capcom has a cult called "Veltro 'was created to act as a rival for Jill and Chris. Veltro kidnaps Chris in the hope that Jill is looking for him and the sneaky tactic seems to work. Jill Parker and her new assistant entering an apparently deserted cruise ship bobbing in the ocean. After several introductory scenes you can step into the shoes of Jill Valentine and that feels familiar to the Resident Evil veteran.
The Circle Pad navigates the BSAA agent by leaving ship and the R button allows you to keep your weapon make ready to fire. The third-person action seems lifted directly from Resident Evil 4 unlike Resident Evil 4 and 5 it is possible in this part to strafen and walk while you shoot. After opening two doors creaking you stand directly face to face with the first copies of a new type of zombie. In Resident Evil: Revelations you fight against a virus that mutates people into the most horrible forms.
At certain moments in the game you get the opportunity to play with other characters. If for example, Jill Parker and temporarily separated from each other, Parker experienced a flashback to an earlier mission. The game gives you that way for up to four different playable duos that each has its own task to fulfill Veltro fight. With the new team of Keith Quint and you will have to examine such a plane crash in a snowy field. One can therefore the number of horror, puzzle and action elements significantly increase permission to prevent the game boring. Also visit you as a player multiple settings without having to leave the ship Jill. The story that the character changes at each reign, is slightly less robust than the idea behind it and most plot twists you will either see it coming or fall under the category of 'mockery'. It remains nonetheless a cool Metal Gear-like B-movie experience and the solid voice acting and exciting cutscenes keep you up to the last episode involved in the story.
The story of Resident Evil: Revelations is reflected in the gameplay. The many dark rooms of the ship are provided with documents and computers that are a few things clear about the plot. The characters often respond with discussions found on evidence and other material. The members of the BSAA also contribute a scanning device with them to collect extra hints. This allows you to scan every enemy and every time a scan is completed 100%, you get an extra item to your health to recover. The scanner is also able to hide ammunition and other items to discover. Resident Evil: Revelations by adding sometimes feels like a horror version of Metroid Prime and trotting at times too far with this principle.
The graphical side of the game is superb and Resident Evil: Revelations is without doubt the most impressive 3DS game to date. Capcom has succeeded in the MT Framework engine that we used for the Xbox 360, PlayStation 3, PC and transfer them to the 3DS and the result is amazing. Jill wears a shiny leather suit with lots of accessories and any material which made her outfit is clearly recognizable. The pistols have the iconic laser light and for each action in the game there are different animations available. Exposure is a survival horror game and very important in Resident Evil: Revelations Capcom brings out all the 3DS to ensure the right setting. Whether it comes to light through a broken window or a red flashing light at the time of danger: each light is dynamic and involves shading effects. The engineering marvel that Resident Evil: Revelations is called, also runs very stable. The game has some sore frame drops, but apart from that the performance is perfect. In particular, the realistic movement of the vessel provides a convincing experience.
The 3D effect relies mainly on the shock effect of zombies that suddenly you jump off and deep dark corridors to the voltage increase. The game even has an option to the 3D effect in more intense level than the built-in 3D Volume Slider on the 3DS normally allows. Resident Evil: Revelations is also remarkably good use of the touch screen. We mentioned earlier a puzzle element, for example, but you can also reload your gun by the icon of tapping, control the camera or target with your stylus. You can also feature as an extra gyro sensor of the 3DS use to aim. You goes to show that Resident Evil: Revelations specially designed for the Nintendo 3DS.
The sound in the game is remarkably good and remarkably bad. First there is the music that manages to hit the right chord for tension to build. It mainly makes use of long tones and sad piano notes to the horror strengthen it. In addition, here and there a nice beat to be found in the more action-packed moments from the game. The voice acting is also well developed and the groans of the zombies and support also glorious pass the test. It is precisely because of the shame that Capcom has used weapons again muffled sounds. The pistol, shotgun shells and machine guns sounded unconvincing. The gun-sounds seem, judging by the quality, recorded in a tin, because there is little volume.
Resident Evil: Revelations takes to the minute 10 hours. The game is so much shorter than Resident Evil 4 and 5, but quite long compared to other handheld titles. You also get a few extra modes to play out the game. So you can use to obtain medals to unlock additional weapon upgrades. The single player mode, which is a casual and normal-mode knows, is also supplemented by a so-called Hell Mode for even more challenge.
The greatest reward for completing the game, the Raid Mode. In the Raid Mode lets you put the different stages of the game again entered with a character of your choice to arcade-like way to deal with the zombies. You earn points by killing the zombies and other monsters and thus increase in level. The rise in level is important because the unlock various extras such as extra weapons. The zombies have their turn in the Raid Mode extra features. There are small and fast enemies but also enemies twice as large as normal or an extra shield. It is a nice variation on the main game such as Resident Evil: The Mercenaries that was for earlier parts of the series. The Raid Mode know as icing on the cake also an online mode and the online lobby at the time of writing pretty well stocked with everything from players to play. Finally makes Resident Evil: Revelations also use the Street Pass: the game counts the number of Pass Street exchanges and converts them to credits which you can buy weapon upgrades.
Resident Evil: Revelations is a true revelation by outstanding visuals and a good dose of innovation for the Resident Evil franchise. The game is divided into episodes and making multiple playable characters was a good move to provide more variety. The game is taking the classic horror and puzzles elements and do not forget also the familiar B-movie atmosphere honor. After 10 hours of single player mode you can also time stabbing in the (online-) Raid Mode and play the game again with a higher level. Capcom proves with Resident Evil: Revelations that one is still able to excel on Nintendo platforms.
Re: Resident Evil Revelations hands on impression
The 3D seems much better looking than in Mercs 3D, similar, just with less detail loss. Improves visuals without detracting from experience like some other 3DS games do. Did you notice if there was any sort of save option in the menu? (Maybe grayed out). I'm wondering if you can save anywhere, need to hit check points, or can only save in between chapters. A save anywhere seems the most fair for a portable game.
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