At last after so many rumors, buzz and controversies, the 3rd episode of Battlefield is released for us. Call of Duty , a great rival this year's for BF made its appearance in game consoles that despite falling behind technically to what many hoped would be, gave us a unique competitive multiplayer that can barely be faulted and we keep hitting shots hooked for months. It has never hidden its goals to stop the overwhelming superiority of commercial Call of Duty and become the new benchmark of FPS military general public. Now the time has finally come to feel the beast and see if the challenger has strong enough shoulders to throw off the throne.
We will get Battlefield 3 on 2 DVDs, one being dedicated to the single player campaign and the other in multiplayer. This second DVD also includes an HD texture pack (1.5 GB) that is necessary to install on your hard drive to enjoy the soft under the best conditions, and too bad for those who do not ... Without it, you'll enjoy a show that will take you back to the beginning of the console, with basic lighting effects and textures very, very average. PS3 on the other hand, everything is obviously on a single Blu-ray. However, in all cases, EA recommends that all must connect their systems on the net to download a first patch whose size is close to 170 MB.
The most interesting part in Battlefield 3 multiplayer is the way to immerse youself gently. With its varied tools and huge maps, there it feels less machismo going into the war beating down other military shooters. It's really about teamwork and less gravelly exchange pleasantries in the helmet. The increase follows a consistent slope instead of being a race where you have to stack the kills and your equipment at the same time improving your skills.
Gameplay:
Over a period estimated to be 6 or 7 hours depending on the difficulty level chosen, the matron puts you in the shoes of Sergeant James Blackburn, a marine questioned by the men of his own camp on his actions and his continuing of a vile terrorist nuclear weapon. Missions await you ultra classic form of flashbacks and you'll occasionally in other rangers fighters, such as a Russian agent or a fighter pilot. In all cases, we will face the PLR, a terrorist organization that over-armed as usual, transforming the Middle East show in block before spreading fire on the Western nations. The story is revealed eventually enough lambda, unattractive, not really well told nor necessarily very well staged.
If there's one thing that is known to this saga, it is its multiplayer. However, you cannot say the same single-player campaign mode, which usually tends to be uninteresting real compared to what we offer competitive modes. But this time, the guys at DICE have strived to create an intense campaign, epic and very cinematic, to lift it to a new level. Although it shows a lot of effort placed in it, the truth is that fails to convince as much as we would like, although representing a giant leap forward compared to that seen in Bad Company 2.
The hard work begins once the game has really started and we relive a flashback in Iraqi Kurdistan. Even then, the game does not trust the player to move properly in the corridors beautifully designed. This is another one of those military shooters that make you a follower not a leader, as the route to take you is always dictated by the partners managed by artificial intelligence, who tell you exactly what do and when, while at least when they do not suddenly dismiss because you accidentally get lost in the middle of their way immutable, or when they do not venture exactly in your line of fire when you press the trigger.
Arguably, Battlefield 3 will not get surprised, not by the narrative or story that is told. After a first level as a tutorial on board trains, in which we will not know exactly why we're there shooting at anything that moves, we'll soldier on the skin of Henry Blackburn. This is being interrogated by CIA agents who try to discover what really happened for what appears to avoid a major catastrophe. From now on we will relive several flashbacks to reconstruct its history and go entirely around slowly, until the pieces fit. Although Blackburn will handle not only because it also controls other characters to show parallels events from another point of view.
This narrative style make us remind to what we saw in Call of Duty: Black Ops, but this is not where the similarities end with the series from Activision war, as its development continues at face value all the topics of development and are campaign expected a game like this. There is an abuse of scripts, ie events scheduled to occur at the time we go through a site, as well as interactive video scenes to keep pressing the buttons to show us on the screen (QTE). Of course, there is no denying the spectacle that is achieved in all these moments, worthy of a Hollywood production, but that in turn will give us the constant feeling of having seen it before.
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