After waiting for so long, here it is, the new Football Manager 2012. While you take the last move on the casket containing your social life, same time you are ready to get into the shoes of a local coach, national or international levels to lead your team to the top. Put on your slippers with cleats, and go! For besides the usual update of the new season, an unaired episode was supposed to bring a lot of improvements and additions. If you followed the news of the game, you might be having the information about whats new in the 2012 episode, but it will not prevent us to put our big hairy paws.

Of course, the first shock comes from the interface, which has been greatly customized to be more ergonomic. Knowing the difficulty of the series and the huge number of offered options to each screen, we guess that the task was not easy for the developers. It will also take some time to adjust to get used to the new main form of players, that includes among its members most of the information that can be found in other tabs. For example Contract, its history, its form in the match, training or notes, everything is miniaturized to have direct access to the desired data. The screen is separated into several windows and you can change the content as per your choice. If the report preparer does not interest you and you prefer to see the information transfer, you can. Briefly, it is completely customizable form that will interest many gamers. In addition, since there is always grumpy old man who considers that it was better before, you may choose to arrive directly on the screen characteristics when you click on a player, as in previous games, via a small passage in the Preferences screen.


Apart from all these, the change of interface also impacts many other screens of the game without going into too much detail for fear of losing half of you on the way, the end result is clearer than usual while providing additional information to the players. We refer in particular to match results that show the scorers or the center transfers, become much more complete by allowing you to rank the bids received for your player amount, among other things. In short, an overhaul that combines aesthetic and practical, even if it does not change the fundamentals. Moreover, since this is talking about aesthetics, we must discuss the evolution of the 3D match engine that took a little facelift. Of course, we remain in a management game and it would be absurd to compare it to a FIFA, but the final result is more enjoyable with changes in camera in different situations and stages more credible. 3D mode is always as useful to observe how your players spin the ball to make some changes if necessary. Talking briefly, now that we have seen the changes made by visual and ergonomic Football Manager 2012 let's tackle the new features of gameplay.

Game Features:

  • Manage Anywhere, Anytime – You get the choice here to add or take away playable nations in your saved game as often as you want.

  • Transfers & Contracts – Few important modifications has been made to the transfer and contract systems, including loyalty bonuses, improved implementation of amateur and youth contracts, a better transfer centre and the capability to lock areas of the contract negotiation if you are not ready to budge.

  • Scouting improvements – There is a fresh in-game report devised that includes squad analysis, tactics information and info about goals scored and conceded alongside lots of other scouting improvements. This will offer all the information you required to get ready before kick-off and throughout the season.

  • 3D Match Improvements – As the title suggests, there all new animations, new crowd system, better weather system, additional stadiums, along with 2 brand new cameras - "Behind Goal" and "Director Cam" and many more.

  • Intelligent Interface – Also there is a brand new adaptive layout system, that offers you more info easily at your fingertips depending upon your higher screen resolution. It is also packed with new filters, customisable columns, a new tactics screen, and lots of new overview screens.



In order to stay on the subject of games, the opponents of the individual instructions have been modified to fit in the capability to target the position in addition to the player. For example, when you asked for a dry cleaner on the playmaker Gourcuff and it went on the wing, your players continued to press Gourcuff, leaving open the new leader. But in this episode, by targeting the post, you will not have this problem, which some coaches budding necessarily appreciate. From a collective point of view, the furnace top of the bench will be delighted to hear that the instructions that you could shout in game are now customizable. Although if it is not the most used function by players, have additional choices never hurt anyone. Or else changes are minimal and unfortunately we must admit that the games and tactics have hardly changed one iota. And here is the real problem. If you are not likely to be out of place, we must admit that some trouble might break before the same views and actions reviewed, especially since the AI always be struggling to deal with you once the proper training in place. To give you an idea, with two different teams, the games have seemed terribly easy despite the lack of time spent on tactics.

One can then ask whether the game would not be too simple. Some might argue that a newcomer may have more coping difficulty. Others use to say that the Football Manager 2012 is supposed to bring the challenge for everyone, not just the players who are unfamiliar with the series. All the more crucial point that most players will play in this regard have already proved their ranges on previous episodes. Do we really have to take a team of sixth division to toil? Also do you think it is not tired of still succeed, 10-15 years later, won the Champions League without much tread? It's been several years that many players grumble about it, but this fact still does not seem up to date. Yet the news is more frequent and attractive, with the management side either in the short and medium term. For example include the ability to add a championship in the middle of the game (depending on the date of commencement of the championship season in question), a feature required for a long time by the community. There are also options contract stalled on signing a player, allowing them to force agent to increase their demands on bonuses rather than salary in case you have a pretty tight budget at this level.


But in spite of all these enhancements, it seems to welcome any player of Football Manager; it is closer to the extension of the true result. A nearly fifty euros, we can still expect real changes causing a sense of renewal within the player. Regardless of the addictive side of the series, which was not sorry to the repetitiveness of the parties and the limited impact of events on the gameplay? Of course, Football Manager 2012 is the best game of its kind and it is likely that it is played by hundreds of thousands of avid gamers, but the rate at which the security is proposed and a new iteration every year, it would Sports Interactive that is not resting on its laurels too...

Conclusion:


In short I must say that FM2012 is not as good as its previous episodes. There are even more excellent video games that can please you for days and nights. But, the improvements done here like changes in interface, the talks and the evolution of the 3D engine is good news that will surely attract gamers to FM2012, no doubt. The difficulty is that it appears like dealing with an extension, of course, well stocked, but sold to nearly 50 euros. Rest assured, however, novices will find them and will appreciate some improvements, but may curse against the too easy to change team to the highest level. As per the Developers interaction, they truly put effort to make the episode richer as a whole, but they failed to carry this on to the entire game, this is a bit of a missed chance. Anyways, I am really amazed with this Football Manager 2012.