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Thread: Rift: Planes Of Telara

  1. #1
    Join Date
    Jan 2011
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    104

    Rift: Planes Of Telara

    If you look back over the first weeks of many of the MMORPG published in recent years, the first thing to notice is the instability that has characterized the gaming experience, caused by bugs or just enhanced graphics engine, as well as many other small/major problems undermining the fun. It is precisely for this reason that the beta stages of Rift developed by Trion Worlds, they hit all those who participated, thanks to a quality comparable to titles published for months.


    This is not only stability, but also quantity: Rift encompasses many of the mechanical and implemented by experienced MMORPG that have seen the light in the last 10 years, seasoned with some news that has already seen, however, the flavor, at least in part. Rift in creating a character in the ranks of the guardian or defiant and this choice will characterize most of the game experience, both in the starting zones for both breeds available. The guards are made by dwarves, high elves and mathosian, while counting on the defiant Bahn, and eth kelari. Do not expect extremely feature races, apart from only skills that do not affect too much - the work done by Trion in this case is not so inspired.


    To capture the interest, however during the character creation you can get four selection : mage, cleric, warrior and rogue. At first glance it might seem real classes, but in reality should be defined as vague archetypes. Rift, in fact, uses a complex system of soul. The following shall be considered as classes, and present in large numbers.

  2. #2
    Join Date
    Jan 2011
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    104

    Re: Rift: Planes Of Telara

    The first seven levels take place entirely in an area separate from the rest of the world Telara, and allow you to choose from, one at a time, three souls that will make your hybrid, easily accessible within a window which is also marked the points available, earned at every level. These are spent at the top of the soul to gain bonus passive and active, and to unlock the skills located in the lower shaft and showing the number of points required for activation. You will then create a way of selecting the bard rogue calling, striving to support others than to do damage, or a shaman/druid/Justicar cleric belonging to the archetype, a hybrid that looks like a warrior with magical abilities, able to load from far and upset a lot of damage melee.


    Around level 13, then you will acquire the 5 soul that you have selected in the beginning, and you buy more slots, you are going to save new combinations that you can activate at any time, provided it is not in combat. This system is extremely flexible, allowing you to play many different roles without creating new characters, untying it from rigid rules and giving a sense of freedom in Rift and dynamism. Another positive aspect of the game Trion Worlds is the ability to choose how to gain experience. You can do so via Warfronts (from the tenth level), the real battleground in which to control areas, capture relics, etc, putting in line to play with people from different servers. Or you may decide to jump into an instance PvE, battling boss by technique that you need to pay attention to survive. Alternatively, it accumulates experience by completing the large amount of quests available, many of which - unfortunately - uninspired, repetitive, and spread to other fun and interesting, you tear a smile like the nano Scotty.


    The trump card: It starts from a beam of light, almost poetically called tear to release energy. The whole environment is transformed, in keeping with the element at the base of the rift air, fire, earth, life or death, the sky changes color, and a vortex, moves towards the ground contaminating the ground, paving the way for monsters of various kinds. At this point you can continue on your way or join together with players in the area at different stages, which usually consist in the elimination of the aforementioned monsters, which can be quite tough especially if part of an invasion. These are indicated on the map with a small symbol, and have a tendency to follow the paths until you reach the camps of NPCs, which can also be won over if not properly defended.

  3. #3
    Join Date
    Jan 2011
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    104

    Re: Rift: Planes Of Telara

    Besides all this, will assist the full-scale invasion, marked with posts at the center of the screen and knock down targets from across the region, with much of the final boss. The nice thing is that each of the rift area of the game is a potential target, which inevitably breaks up the routine that will be used if you have played other titles of this kind. Sometimes the invasions might bother, but usually does not become a tedium that undermine the fun, because eliminating them as well as the rift, you will get rewards such as flatness and stones of varying quality to be spent on acquiring equipment. Equipment: a keyword that is an integral part of any MMORPG. In Rift you will earn weapons and armor by killing the boss in the dungeon, through the missions, going in search portals, and in PvP, collecting points favor. In short, the key word of the title Trion Worlds, you will have realized by now, is "choice."


    Everything described so far is set in a very competent technical sector. Of course, all the details to set up an operation is reserved for players with a PC of last generation, but resorting to compromise you can easily hold dozens of characters onscreen intent to battle without the engine just does not bat an eyelid. Graphically, Rift marries a style that would define as traditional fantasy, a mix of armor and medieval no-frills and highly detailed environments and charismatic. Gloamwood forests, canyons Scarlet Gorge, the rocks of Stonefield , looks good and all regions that encourage exploration, perhaps to gain some of the thousands of achievement available.


    The biggest problem of Rift, if we may so call it, is the absence of any innovation, except for the rift and the invasions; however that derive from public quests in Warhammer Online. If the overall package is to be promoted, see a craft system very similar to World of Warcraft does turn up a little 'nose, because it is not optimal because some mechanics from a very popular product. The same goes for PvP fun, but clearly has untapped potential. From this point of view, promises new Trion, who failed to report regularly in the months to come.

  4. #4
    Join Date
    Jan 2011
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    104

    Re: Rift: Planes Of Telara

    Conclusion:

    Rift is a full MMORPG, extremely stable and has interesting features such as rift and invasions. These are a great way to gain experience and items, and you almost never pose as an obstacle in the fun or as an element of frustration. The system offers a lot of soul combination, and the ability to change roles at any time gives the game a dynamism that will be appreciated by many. Some untapped potential, a symptom of the fear of implementing new mechanical innovation, penalize a game that, in any event, to promote overall.

    Pros:

    • The system offers great freedom of soul and fun
    • The rift and the invasions are part of the game
    • Many alternatives to gain experience
    • Excellent technical sector



    Cons:

    • Too many uninspired quests
    • Untapped potential for the rift, the crafting and PvP
    • Some problems of balancing

  5. #5
    inciongpwd Guest

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