The graphics card is now the most expensive component of a PC and is also the most rapidly becomes obsolete. A DVD player, a hard drive or RAM, as well as comparatively cheaper can stay in our team for years. However, a graphics card is unlikely to last us more than two, at least if we want to enjoy the latest games in all their splendor. Any card can handle office applications with ease, they are only games that require more graphics performance and always maintain updated this component.
Choose card is a compromise between speed, image quality and price. Should not be dazzled by the power and another to be realistic. It is no use a card capable of moving with ease panoramic 1600x1050 pixels resolutions if your monitor does not exceed 17" 1280x1024 resolution. Nor are useful image refresh rates of 80 fps (frames per second) when we can fool the eye with 24 (as the film teaches us.) The convention is usually recommend the 35 fps as the ideal to play.
An overview of Graphic Card Components :
GPU - Graphic Processor Unit
It is the heart of the card, the computer equivalent to the microprocessor. Its architecture and design are a major factor to explain the performance of a card. With each new generation of GPUs increases the number of millions of transistors included, reduces their size and extending the range of calculation algorithms they support. On the basis of a single GPU, ATI and Nvidia have multiple configurations (amount of memory used, different processing speeds, etc . covering a wide range of prices and therefore users.
Memory
Graphics cards use main memory to store textures. More memory means you can use higher resolution textures and enjoy a higher quality image. The current standard is 512 megs. The multiplication of the data bus width of the memory (128, 256, 384 bits) for its clock speed is a measure on the performance of the card: its bandwidth (bandwidth).
Unified Shaders - Texture mapping units - Render Output Pipelines
Broadly speaking the work of a graphics card is to create a three dimensional image (based on lines and vertices), paint with textures, colors and lights to eventually transform the two-dimensional image composed of colored pixels that we see on our monitors. These units (Unified Shaders - Texture mapping units - Render Output Pipelines) are specialized engines for specific tasks of the process. Their participation download the GPU for much of the work so that more units of this type have a card, the faster you can recreate an image.
Core clock and memory clock
These two values are the speed at which they operate the graphics processor and memory, roughly the number of instructions per second that are capable of performing. Within a given card range widely scattered values of velocities. Forcing the card's performance is more heat in the chip and increased fan noise and if we do not have adequate cooling, we run the risk of burning the card and render it unusable.
Fillrate
Gigapixels is measured and indicates the number of pixels that the card is able to draw on memory in a second. It is a relationship that depends on the number of shaders and the processing speed of the GPU. The higher the resolution of the final image, the greater the number of pixels that the card must draw on every moment on screen. If we really want to play big decisions is imperative that the card has enough memory (512 MB minimum) and a high rate of fillrate.
Video Processing
Other options to consider, again according to our needs, are the input and output connections, including the card, if you have TV tuner or video processing capacity. With the advent of television and high definition video, graphics cards are an almost indispensable aid to the processor. The card connectors include HDMI or HDCP and is able to process high definition video is an added value which ensures the best compatibility and performance with Blu-Ray technology and HD-DVD.
Graphics API and Shader Model
As important as the power of the card is the software that "manages". Just as a professional driver is able to get much more from a vehicle other than an amateur driver, optimization and software development level is essential to achieve a good quality graphics and performance. Periodically out new versions of these graphics APIs, responsible for the dazzling graphical effects that give life to the games today. The current version is DirectX 10, while that of OpenGL is 2.1. It is important to ensure that our graphics card natively support the latest graphics APIs, this way we ensure full compatibility with the latest image effects (lighting, shading, etc..) It implements. Unsupported cards are forced either to renounce the new graphic effects.
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