The gaming scene in recent years has seen the market flooded with a ton of FPS but all of these only a few have managed to rise (more or less justifiably) in the ocean of productions dedicated to the genre. Homefront, I just say, there is a little 'half-way in this speech. The title of Kaos Studios is definitely a shooter worthy of note, capable of involving the player with the permanent feeling of inferiority in the face of substantial invasion by U.S. troops in Korea in the future 2027. On the other hand, Homefront is a repository of cliches without limitations, mainly due to some design choices that make it a unique corridor of bullets and resistance, characterized by longevity, however, almost ridiculous, because you get to read titles tail in just over five hours.
The Bad almond-eyed
During an incipit at times touching our digital alter ego is released in weight by a group of rebels trying to oppose the invasion of Korea, so that we can unite the rebel forces trying to drive back to their country's troops from insensitive almond-shaped eyes. Right from the start it soon becomes clear which side are the heavy weapons and who is forced to fight with stones and slingshots. A feeling of inferiority and danger (and digital media) can be felt throughout the country and is the hallmark of Homefront. Who cares if at some time you can take the controls of a drone with missiles with helicopter support rather than a luck. In most of the time the duel is uneven and touches us to the habit.
The gameplay is reduced to move from checkpoint to checkpoint, slavishly follow the sequential objectives prepared by the designer of Kaos Studios. From the highway you cannot escape anything, as it is very difficult to use any tactic, mainly because of an urban setting that forces the player in large stretches of streets and roads closed without possibility of release. Its contribution to the cause also gives it an artificial intelligence AV. Korean soldiers spaced out moments are repaired in line behind the opportunities offered by the morphology of the levels, where others are positioned in the middle of the road regardless of the bullets the resistance against the vomit. If you really want to find a tactical reason Homefront in this lies in the need to carry around only two arms because of the impressive arsenal of the Soviet bloc and American/Chinese can be fun test the effects of an automatic rifle rather than a pump in different situations.