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Thread: Marvel Vs. Capcom 3

  1. #1
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    Marvel Vs. Capcom 3

    Marvel vs. Capcom 3 is a sequel that was made to pray more than ten years for those who enjoyed the fun and crazy second half and waiting for this. It comes at a time when there is a general feeling that the fight in two dimensions is living a second youth, thanks to two such important titles as Street Fighter IV and BlazBlue, which have delighted the lovers of two-dimensional fighting the last two years. Capcom had a lot of blame to go back into fashion among the general public such games but after re-issue Marvel vs. Capcom 2 in the summer of 2009 for Xbox Live Arcade and PlayStation Store whose excellent sales was still a degree of satisfaction of the players got down to work to offer this third installment, which comes with some changes. This time they largely maintained the spirit and gameplay of that base with more elaborate characters.


    In addition to the steady drip of videos featuring new characters from its official announcement, something that has weighed exhausting and somewhat the surprise factor, the game has gone through several trade shows over the past few months. The excellence has degrees, and in this case depends on the game modes, options, and the final roster of characters, we'll see if it is sufficiently complete, balanced, and not noticeable cuts designed to make us through content checkout paid downloads, and announced prior to its release and cause of many mosqueo by fans.


    A roster of 36 characters so rich and varied, which we'll all miss someone

    At the end of the list of characters is as follows: Wesker, Tron, Zero, Super-Skrull, MODOK, Dormammu, Chris, C. Viper Chun-Li, Thor, Iron Man, Doctor Doom, Trish, Dante, Ryu, Captain America , Spiderman, Storm, Amaterasu, Spencer, Viewtiful Joe, Wolverine, Deadpool, Magneto, Arthur, Morrigan, Felicia, X-23, Hulk, She-Hulk, Haggar, Phoenix, and unlockables in the game itself Akuma, Taskmaster, Hsien- Ko and Sentinel, a task gets gathering points in the different modes of play, and we do not cost much to accomplish. We can pay to unlock Jill Valentine and Shuma-Gorath, and we fear that are the first of a generous list that will accompany the coming months.


    When we speak of two universes as rich in characters such as Marvel and Capcom, it is impossible to make a selection that can satisfy everyone, and many will miss Ken and classics like Megaman, but others are present have gained favor with the fans as Frank West, and that's without going into the Marvel universe with a boundless list of potential that could be incorporated (such Gambit, Cyclops). Although, curiously, almost have heard more complaints from fans that those left by the missing, but once it delves into the game it is found that all the characters have a sense of their strengths and weaknesses and are all very well compensated , without highlighting any too much for good or ill, or nearly so.

    Any character can be lethal with adequate support, so it is more important to train a good team that just choose three very good wrestlers, because as you can see, a low-profile trio is complemented if it can reach be better than a team of characters above average but not "congenial" between them. Even with that worst feelings or lack of sympathy we have in the beginning, if given a chance, discover that they are not as bad, and if they bundled up with two right partners will change our opinion of them. Therefore, we feel that the characters are carefully crafted and well thought-much more than in the previous title, "and do not believe that on any and all are enjoyable in their own way. Some even have their own specific gameplay, one of the greatest examples Phoenix's characters, who if given the right circumstances rises from its ashes.


    Although more than we played against the machine-or-others have not noticed major imbalances, be sure that once the game on the street with thousands of players enjoy the online mode starts to appear tricks and characters for a plea thrown off balance, but we hope it never happens so steep as in Marvel vs. Capcom 2, but the truth is that one of the new and gives us uneasy.

    In January impressions commented that the selection of wrestlers was very well compensated, with none to mark the differences, but then was not sentinel, a character that we fear will bring considerable controversy. In a battle between experts ever prove decisive, or at least not if you do not have a good support team behind it as know-counter, but fighting between media players may cause havoc because of how powerful their attacks and large space of the stage that can cover without any problems. Probably not end up being the only character "trickster", there is one more that will be provided to smell it, "but we do not want accusations so early.

  2. #2
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    Re: Marvel Vs. Capcom 3

    Accessible to new and less familiar, deep for experts

    The control is simple: weak attack, medium, strong and special, plus two buttons R and L to call our friends, either to give us relief or for an attack. Before choosing our characters have to choose the control system, including normal or simple-but you can disable in the options menu. With the latter perform special attacks by pressing a single button, and you really do not see the grace, or for players not very familiar with, and that the blows that we provide one-touch are the simplest, and almost anyone may want to do, so the only way that we see is for players who have never tried a fighting game, we suppose, "Hayles if any."

    Then, whenever we choose one of three fighters, we must select the type of assistance they will be doing: alpha, beta and gamma. Each has a brief description as to its scope and direction, so that we do not have to choose blindly. Once in combat conditions are the same as always, the biggest news being called "X Factor". It's a skill you can activate at any time but only once in each contest for a limited time, and allows us to perform a devastating attack, but whose effectiveness depends on the time when we use it, therefore, becomes more effective when we ran out of characters and we are desperate, so its use adds a strategic battle.


    The combo system, unlike other fighting games more complex, deeper-not able to satisfy all types of audiences: from which for the first time about a game of this type, and colorful you can make shots from the beginning without much trouble, to which cast some services from time to time to a fighting game, and coming to the expert, you can do real mischief and scratch layers of complexity invaluable at first, doing endless combos where Sometimes it seems that the only limit is our imagination.

    Special care should be taken on this issue with the assists, as opposed to the second part, our colleagues here are very vulnerable when they appear on stage for an attack, and if they are victims of our rival Its special bar life will be greatly diminished. As their appearances have to be measured and not invite them crazy, and test mismanagement of the aid will cost more than a match, the game being less tolerated this kind of error.



    Somewhat disappointing in terms of game modes

    After several points of contact with game’s beta in January which could only fight again and again, we were curious to see the game modes and options, and the truth is that the first thing we have had a small disappointment. At the beginning we clearly separate the offline and online modes, and you can access our license. In this we see the points we got, our style of fighting, all the statistics, since the victories and defeats to the times we used to each character, choose a picture of player, we can design up to three computers and then use fighting, and watch the titles. These are a kind of domestic accomplishments that are achieved using a number of times a character or getting a certain amount of points, and enough to keep us entertained for a while getting all -290 -.


    In the offline modes are Arcade, who needs no introduction, where we have to overcome several bouts to reach the final enemy, Galactus, a fight is something special in two parts. Versus will have the opportunity to confront a colleague locally, and in training can practice all the moves, being very complete and versatile as they leave us to modify many variables, but would not have been more a tutorial for new Franchise players are familiar with the dynamics of play. So perhaps the most original or unusual is Missions. Here we have ten missions per character, and these consist of a sequence of movements, and these, of course, increasingly difficult and complex, and that we can serve to train and learn more about each character.

    After the spectacular episodes in the form of videos that Capcom has given us these months, it seemed the game was going to have a story behind it, for the first time in the series, and the strands of both worlds going to stay united somehow, even if slight, but many appreciate. It is disappointing to see that there is hardly anything like that, which only includes a video than-spectacular not seen it himself, "and did not dare, however small, to include a story mode, since the late characters, consisting of three pictures with a text, we know little, although in some cases have their grace and surprising (we particularly liked, among others, one in which it appears Phoenix Wright).

  3. #3
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    Re: Marvel Vs. Capcom 3

    The online mode in this press release works smoothly, but we cannot appreciate it being the right time to see how well it works when thousands and thousands of players around the world are you going strong in the game. If you want to mention some of your options, such as search and building lobbies, then as it has been said, the disappointing absence of a spectator mode, and repeats. Because of this, as we see a little peeling when game modes and options, among other things, we are obliged to transmit a hunch, and despite not wanting to be ill conceived, we return to intuit - As with the characters, the long shadow of downloadable content for payment, as it gives a sense that they have lifted the foot for not including certain ways, to be included later.


    The configuration options are very comprehensive, and can change at will the position of HUD, change the default voices of our characters as individuals, either English or Japanese, only with characters from Capcom, "set the effects sound and music as classical or dynamic, enable or disable the comments in the fighting, configure controls how you want, finally, extensive selections where you will not miss anything. Finally, we have to mention the gallery, which houses all the videos, biographies, finishes, art and sound that includes the game, which builds gradually.


    A visual delight, but not as musical

    Before going into technicalities, to say the game looks great, one of the most spectacular fighting games we've thrown in the face ever. Capcom re-use its graphics engine created for this generation of consoles, MT Framework, which again demonstrate its versatility and being one of the few Japanese companies have learned to adapt successfully to Xbox 360 and PlayStation 3.


    Six characters moving at a blistering pace, a multitude of effects, all with a colorful, and the game never seems no muss, no-down-almost never rate of frames per second. If we look more closely and in detail the characters that we will not have too complex polygonal models, and a dazzling textures, but the truth when the screen is superb finish, therefore, have a very effective design and functional, while still being colorful. If anything, we have the costumes a little disappointed; because in almost all the characters are nothing more than a color change, although some do change their particular design, and is appreciated, but is missing it does not happen more often (did we mention DLC?).


    The scenarios fall short of the rest of the graphic section, and they're great, with lots of details and elements in them moving and keep changing, but from one of the most bland, Tricell Laboratory "Resident Evil", and a of the most watched and original Village-Demon Ghosts' n Goblins, "there's a big leap in quality, although the final number, ten, seems a bit low.

  4. #4
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    Re: Marvel Vs. Capcom 3

    The sound effect is contradictory, since the sound effects have a very high level, but the music we did not like, knowing that it is possibly one of the more subjective points in any game, and we assume that many would like, although it is not our case. It's funny because the soundtrack of Marvel vs. Capcom 2 was heavily criticized in its day for its peculiar style, but seen in perspective at least had a soul, charisma and a certain personality, despite its eccentricity, but here we find no electronic melodies very inspired, sometimes spoil great classics of Capcom making them vulgar songs "bacalaeras" without any grace. Except for some very specific, or menus, and the truth is that when we are engaged in frantic battles do not pay much attention, because they eat the sound effects.


    With these itself has done a great job, being varied and numerous, counting all Capcom characters in English and Japanese voices. Are surprising some interactions between the characters, either being in the same team as the relay will be the particular comments sometimes called, for example by the Christian name or face on different computers, where they sometimes hear strange personal attacks.



    Conclusion:

    Lovers are in luck in the fight before the arrival of such a great game. 36 characters, although they are less than those brought byIts predecessor, are more elaborate, differentiated and where there is no excess or lack, so we have real headache to form teams of three. Fun gameplay to the extreme, you may not like those who seek a more technical fight, but despite its title hides a visual spectacle quite deep. The biggest downside are the game modes, both local and online, to give some feeling they could have been more generous, and clash with the care they are the other sections.


    Highly recommended for fans of 2D fighting, a compulsory for those who enjoyed the previous game, an excellent chance to return to a genre that some abandoned for years, and a good choice for many to discover a new style of play, hand so curious and charismatic character roster.

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