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Thread: Killzone 3

  1. #1
    Join Date
    Apr 2009
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    586

    Killzone 3

    The war between the Terrans and the Helghast is still in act for the third time. Following triumphing with the previous episode Killzone 2, which was so long promised a milestone on PlayStation 3 chart, this episode is the sequel of the previous game and much of their mechanics. Broadly speaking, keep what worked best in the second half and highlight its identity. Killzone is a series mainly connected to the PlayStation brand, but not like Gran Turismo, and the prospects they have raised in their two previous releases. The first was considered as Sony respond to Xbox Halo, whereas far from the exploits of Master Chief, was a extraordinary FPS on Sony. Killzone 2 was covered with greater expectation, by staging the 1st technical demo of the console, in 2005, which sparked argument by being delivered in two frames per second. But it succeeded to fulfill what was promised. It raised the bar graph of the current generation and now with this 3rd episode, it is assumed to be a great video game.

    However Killzone 2 was not exactly invented the wheel as far as FPS action games is concerned, but it had a very good atmosphere and some identity in mishmash with its striking graphical section. Leaning battles among futuristic trenches filled some gaps in the games landscape of its genre. That freshness is missing in Killzone 3, as it is very continuo in setting about their previous game, but recompense by presenting a numerous situations, a interesting story that express a lot more and squeezing a little more power of the console for a new amazing graphics for the times.


    As I said early, it is the sequel of the previous part, set about 5 minutes after the end of that game. It's little difficult to say something more without spoiling those who did not play Killzone 2 and plan to, but could be summed up in a diving rush of our gamers, and other new characters of the same battalion on Helghan planet. Once the attempt is disrupted we lead in the next installment. This kind of advanced version allows superior importance than ever on the characters, just summarized in the second half, and also to know something more of the Helghast. Though by adding up a cooperative mode or compatibility with the Playstation Move soft and 3D stereoscopic, Guerrilla developers were keen to advance this series. They also put much effort on directing in-game to submerge the player in the more dynamic epicenter of a conflict. In short, the entire is story much interesting but far from being perfect.

    Killzone 3 playable level offers other similar developments. Still as an FPS action game it offers oriented scenarios shootings villages of trenches, corners and buildings in ruins, with all the tension and surprises than we can suppose. As I said earlier that Guerrilla Games have made a good attempt to make the game more varied, to create a story mode that we hitch from beginning to end, I must say that they have succeeded attractively. The Killzone 3 gameplay should remain true to the sibling, the ATH also. You will need to differentiate between the grenade indication and your healths as the displayed info are fairly similar on screen. Maneuverability is relatively heavy for its part a blessing in disguise because the movements are enough credible. In any case, we will not be homesick! In addition, the game has multiplayer split screen that was not the case in previous episode.

    This addition is welcome, and some natural considering that the game features a cooperative campaign mode for two players, where you play as Sev and another as Rico. This co-op has become a regular in the genre since Gears of War and Halo 3, and the truth is that it works quite well, allowing, on the same console, two players live the epic journey of Helghan. Of course, sometimes the flow of the game suffers. Missing a cooperative online, but is offset by the many other options in the network.


    In 2009, when Killzone 2 and Uncharted 2 gave a masterclass of making a game that can hook a player for hours due to the variety of situations and control the pace, Killzone 3 get that as gender. The shooting are combined with footage of combat vehicles, more numerous than in the previous game, and with situations where we must take into account what happens around the battlefield. There are also frequent clashes with bosses, and special parts like to control a flying backpack, which together make the game slightly change of pace every few minutes. It is always an action game in first person, but the action itself every so often varies greatly, which encourages us to keep playing to continue the story.

    Despite the very top level design and situations, the game does not change outline how to control and play Killzone 2. There are novel arms, including some very funny weapons even though we cannot use them for a long time, but what we notice is that we will die many times. No problem, because Rico almost always revives. Those who are tired of rising with the green beam to our doings will compensate for their efforts. Unless we are badly hurt or that Rico has fallen or is dangerous to expose him and save ourselves, we can renew our partner and continue fighting. The effect is very talented, but the screen is dark, we will only hear the ambient sound of the game, and the dialogues of the characters.

    The artificial intelligence of the Helghast has been also enhanced. This was one of the unresolved from the previous game, and that worked well 90% of the time, but in other circumstances enemies behaved a little stupidly. In this episode, along with doing silly things, they are smarter than ever, and often arm themselves or following coverage as we do, and work alternating shooting from either position. Our friend’s artificial intelligence is also enhanced and no longer feel the urge to strangle when Rico is trapped.


    Aside from new weapons and some situations that surprise us, there is a particularly attractive cinematic melee deaths added in Killzone 3. Now we can get closer from behind, silently, to an enemy, and delete it by pressing the L1 button and press the same button when suddenly we encounter an enemy face to face. If we do, we will see an interactive sequence in which our soldiers sticks a knife into the neck of the Helghast, or break it with a quick movement, or even our favorite, stabs him in glasses thumbs red, to plunge eyes . An addition that will appeal to many players.

    Killzone 3 includes two other important developments: Move support for PlayStation and 3D stereoscopic image. Motion detection PlayStation 3 works well, as I had counted, integrating a mix control, using the Move command to fire, and command of PlayStation 3 caught with one hand to move and perform some extra actions. The result is similar to that of the shooters released for the Wii, is well implemented, and we assume that the culmination of this will play with the PlayStation Move machine gun that has been seen in many videos. To test the final version of the game do not have a 3D television, but the times we have seen before we were able to experience the spectacle that is achieved with stereoscopic vision, not that the fluidity of the game will suffer.


    The competitive multiplayer is more of the guidelines set by the previous delivery. War Zone mode, in which two teams and the goals are changing, is still one of the main modes. Guerrilla warfare is a classic team deathmatch, without complications, while operations raises a game of conquest and defense, each team taking on a role, and fighting on stage piece by piece. The system development was simplified level, having more content available to all players from the beginning, so that changes over time is less, perhaps a way of trying to bring the online to all players, or allow try it out with many options from the outset to see if they engage. Has no major changes from the second part, and perhaps missing game modes, but tries to compensate including numerous maps, with a great design. If you did not like the Killzone 2, hardly convince you this, but fans of the previous game's multiplayer still like them a lot, and also included are some original maps with a graphical face lift.

  2. #2
    Join Date
    Apr 2009
    Posts
    586

    Re: Killzone 3

    If we talk about the graphic level, Killzone 3 again raised the bar for PlayStation 3. Although at first glance it may appear very similar to the first part, for its similar atmosphere, but you will soon discover that the stage play has increased its level of detail significantly, the faces and character animations, perhaps one of the least original strong have progressed a lot, and the graph show explosions, fire, smoke, sparks, etc.. and that is more striking. Just check one of the multiplayer maps from the first game to see how Killzone has evolved in just two years. Without doubt, and waiting for Crysis 2, a benchmark graphs is today.

    There is also an outstanding level in audio section. The game is full of dialogues during the levels that help us get into the game and the cinematics have a good level of performance, combined with great handling. It helps accentuate the character of each character from the hero to the strictness of the master, through the impulsive anger Rico. In the case of high Helghast areas where the game shows an intentional Manichaeism, the evil nature of some characters is highlighted by the good audio. Also the music plays a great role, but sometimes does very good job of giving an atmosphere epic, sometimes solemn, at different moments in the game.


    Conclusion:

    Killzone 3 , as it is a direct result of 2, may be it cannot score as many spirits as the older solo at least. But though it is a sequel, there are many great improvements. I can say it is one of the best games of first-person shooter in recent years. The story mode has been enhanced significantly with a variety of their situations. In addition, the multiplayer mode returns to bring fresh ideas and have their own personality. The intensity of the single player campaign is certainly more to prove. Its multiplayer mode is similar to some other games, while others will seem little changed. Even without the impact of the previous episode, Guerrilla Games made their comeback in making a great FPS Action Game, improving more than the campaign mode and highlighting their personality.

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