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Thread: Mario vs. Donkey Kong Mini-Land Mayhem (Nintendo DS)

  1. #1
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    Jan 2011
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    Mario vs. Donkey Kong Mini-Land Mayhem (Nintendo DS)

    Yet on the GBA adventure had begun, the software is proposing to mix platforms and reflection, as a tribute to the very first Donkey Kong. On DS, however, the recipe has evolved, taking into account the specificity of the console and offering a gameplay with the stylus. But this time, platform as well as what are your reflexes and your analytical skills will be tested. This new formula will disappoint some but the fact remained that the proposed levels prove interesting, and had succeeded in giving a hard time with players.


    This is having in a simple story containing the same elements as in previous episodes. Always passionate toy bearing the likeness of little characters, Donkey Kong this time will kidnap Pauline at the opening of the Mario theme park, filled with action figures in his likeness. These will have to continue it through eight different worlds, themselves composed of nine levels, including a final in which you must fight Donkey Kong in person. Mario will use mechanical toys created in His image to them through these internships through the door. But many obstacles in their way, it will play it fine so that they come out whole. And a major change you now complicates the task. Once started with your stylus, mechanical toys can no longer stop, jump or change direction, they continue their journey at all costs, sometimes rushing headlong into the traps. Fortunately, you can of course act on the environment by certain elements in order to secure the route of your animated figures, like a Lemmings.


    Each world also puts forward a very specific type of tool, changing some of the gameplay, and thus making the game varied and quite tedious. The first universe you will specifically use it enough to build bridges with the stylus between two specific points to be connected. But you can not draw to infinity. This will require cunning to delete items in the right place in order to create others. It will be the same then, with ladders, diving boards vertically or diagonally, treadmills that you can change the meaning, pipes Repositioning in all cases the goal is always to pass the exit level for all your toys in a limited time. Worse, if one of them reached the door before the others, they will also have to pass in seconds, to avoid game over. The explosion of one of the figures in a terrible accident just as automatically leads to a defeat. If the player can simply walk out the door to exit the mini-Mario in the allotted time, many are also bonuses to collect in the levels to make things worse.

  2. #2
    Join Date
    Jan 2011
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    104

    re: Mario vs. Donkey Kong Mini-Land Mayhem (Nintendo DS)

    The challenge will become more quickly pointed out, forcing you to make many detours to pick up such items. By obtaining a perfect, then you'll unlock a trophy. These allow you to have access to expert levels, more difficult. Special areas are also accessible by collecting tokens decorated with a million in all levels of the game Finally, the worlds also contain mini-games to unlock, which, while not unattractive, are nonetheless enough anecdotal. We can still say that this Mario vs. Donkey Kong does not disappoint in its content, varied and good quantity.


    The gameplay of Mario vs. Donkey Kong Mini-Land Mayhem has been completely reworked and revived daily, which should appeal to a number of players. Which proves to be a reshuffle after the fact, indispensable in comparison to its predecessors because it greatly increases the difficulty of the title, the weak point of the series, without being overwhelming, Nintendo forces. The main mission of this Lemmings -like chaperone is therefore assumed one or more mini-Mario to a door unlocking the following levels. This time, it is necessary simultaneously to get to your destination all the mini-Mario to unlock the next level, while one was sufficient in the previous section. A task that proves more complicated than expected, the functions "Jump" and "Stop" has also disappeared. Once you activate the mini-Mario, he is no longer possible to stop or even to leave their feet off the ground to avoid an enemy. For the more adventurous, many pieces and the famous maps comprising the word "MINIMARIO" are recoverable and needed to unlock new attractions and other mini-games. Each end of the world will face a confrontation before Donkey Kong , the firing phase of Mario vs. Donkey Kong 2 nicely leaving room for a game phase emphasizing reflection, more in line with the general gameplay of the game


    Finally, even when attempting to increase its score by collecting all items, the challenge remains reasonable, the difficulty increases very gradually in each world. The final levels of the eight world confront us all the time Donkey Kong, as in the previous episode. In a direct homage to the original game Donkey Kong, it will be to turn up to three figures placed the monkey atop a scaffold, in particular by using the objects previously dominating the world through. As in the classic levels, enemies will sometimes be present, which will seriously complicate the task. These internships will eventually reveal a little more difficult and adventure plot thickens nicely. One can still note the presence of a guide system, sounds after five failures in a classical level. The way to do so you may be explained step by step. A full building mode the game you can create your own levels and share them through the internet connection on your DS, either locally or online. It is also possible to download levels created by other players, and even participate in contests although creative individuals. Finally, finishing the whole game, the player also unlocks a mode Plus, which will raise the level of difficulty in all levels crossed.

  3. #3
    Join Date
    Jan 2011
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    104

    re: Mario vs. Donkey Kong Mini-Land Mayhem (Nintendo DS)

    Finally, Mario vs. Donkey Kong Mini-Land Mayhem to treasure up the recipe of the last episode released on DS, to the chagrin of the worshipers of the first episode released on GBA. So thinking prevails in an album that innovates alas not enough, and perhaps lacking a bit of personality. There will still always fun to browse the available levels of this app, very funny and very original concept, but very catchy. To bring safe and sound all the mini-Mario, the game concept is based on the substitution function. Indeed, many game elements such as beams, trampolines, pipes or ladders can be stored through the interface of the game and be replaced with the stylus on the free sites suitable for building such a makeshift bridge or establish a bulwark against a malicious enemy. The grip is very instinctive and he does not take long to digest the usefulness of each platform or objects, and take advantage of their effects to move the Mini-Mario to exit.


    We find of course the famous double-Hammer Mario, very useful for getting rid of enemies that block our passage, just like the Maskass. In addition to mini-Mario, new forms of miniature figures also appeared in special levels such as Mini-Daisy, Toad and Mini-even mini- Donkey Kong , he will head for the door color corresponding to them (yellow for Donkey Kong , Daisy Pink, Blue Toad, etc.). Innovations which increase the difficulty of the game, offering some moments of real challenges it without pulling hair. Conversely, some puzzles are little evidence of originality and above all end too soon. This will require 10 to 15 hours, at most, to overcome the ten worlds available. A life still lower than Nintendo is trying to catch up with the addition of a system of records a bit bland, rewarding perfectionists with some trophies. Also Part, a "construction" creates its own puzzles using various items recovered, finishing the game levels of accomplishment that can also be exchanged between friends or to compete in the fashion contest.




    Conclusion:
    Mario vs. Donkey Kong Mini-Land Mayhem is having an innovative gameplay, bringing its share of novelties, like the various platforms that diversify the phases of play, it differs from its big brother, enhanced by its difficulty, offering good holds lead but does not mean leaving a trace memorable because of its short lifespan. Mario vs. Donkey Kong Mini-Land Mayhem has so many qualities, thanks to its colorful, its puzzles and gameplay variety to the stylus input, but will not score much for the spirits.

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