Yet on the GBA adventure had begun, the software is proposing to mix platforms and reflection, as a tribute to the very first Donkey Kong. On DS, however, the recipe has evolved, taking into account the specificity of the console and offering a gameplay with the stylus. But this time, platform as well as what are your reflexes and your analytical skills will be tested. This new formula will disappoint some but the fact remained that the proposed levels prove interesting, and had succeeded in giving a hard time with players.
This is having in a simple story containing the same elements as in previous episodes. Always passionate toy bearing the likeness of little characters, Donkey Kong this time will kidnap Pauline at the opening of the Mario theme park, filled with action figures in his likeness. These will have to continue it through eight different worlds, themselves composed of nine levels, including a final in which you must fight Donkey Kong in person. Mario will use mechanical toys created in His image to them through these internships through the door. But many obstacles in their way, it will play it fine so that they come out whole. And a major change you now complicates the task. Once started with your stylus, mechanical toys can no longer stop, jump or change direction, they continue their journey at all costs, sometimes rushing headlong into the traps. Fortunately, you can of course act on the environment by certain elements in order to secure the route of your animated figures, like a Lemmings.
Each world also puts forward a very specific type of tool, changing some of the gameplay, and thus making the game varied and quite tedious. The first universe you will specifically use it enough to build bridges with the stylus between two specific points to be connected. But you can not draw to infinity. This will require cunning to delete items in the right place in order to create others. It will be the same then, with ladders, diving boards vertically or diagonally, treadmills that you can change the meaning, pipes Repositioning in all cases the goal is always to pass the exit level for all your toys in a limited time. Worse, if one of them reached the door before the others, they will also have to pass in seconds, to avoid game over. The explosion of one of the figures in a terrible accident just as automatically leads to a defeat. If the player can simply walk out the door to exit the mini-Mario in the allotted time, many are also bonuses to collect in the levels to make things worse.
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