The publisher Gameloft has a habit, it succeeds quite well indeed, it draws heavily on the big success of home consoles to produce their games on mobile devices. With Shadow Guardian is quite simply, a mini-version of Uncharted is found on the iPhone. Gameloft is known to use the microwave to recycle leftovers. Halo is made NOVA, Final Fantasy is made Eternal Legacy and Need for Speed Asphalt is made revolution and it works pretty well. This time, however, Gameloft has slipped a bit, not that Shadow Guardian is bad, but we can not say that in substance there is frankly fascinating. Directly inspired by Uncharted, Shadow Guardian recounts the adventures and mixing grimpettes crossfire Jason Call, prisoner of a neurotic who has great chained to a strange machine in charge of reviving memories. Each level will be drawn through its small memory, all of which are loosely connected by a scenario somewhat unclear as badly staged.
Shadow Guardian has a lot of valuable qualities. Firstly, it looks great. Call Jason animations are finely detailed trudge on when he knocks a wall or a soldier, and even more pleasant, the environments are varied, worked and operated through the levels quite large. These details help the game to give the feeling of a great epic adventure full of incredible surprises. In addition, the grip, whatever one might have feared, is effective. A virtual stick is always on the screen, and the key to the transition mode or under firing, and additional soft keys (action, jump, take cover) appear when the need arises. There is little that the camera that is painful to move, when it does not go straight into the cabbage. The controls are too much effective in fact. During phases of platforms, it is absolutely impossible to fall. Invisible walls along the lower edge and when climbing a wall, the player have no way of letting go to Jason. Except once at the jump point, only time you can press the softkey that we will jump to the next ledge. Do not be afraid to lose you, the path is mapped out and only one exists. So inevitably, when one knows one can not die, the game has beautiful deploy some effort to make us shudder (which is taken from under our hands, falling objects etc.), It does not.
And unfortunately, fighting is not better. The sight is fully assisted and can not be adjusted. So much so that the pointer turns itself practically on the enemy and it only remains to hold the fire button. To say he would not fail so much Shadow Guardian is played alone and happens to you. An auto-walk and hop, you can be absent four hours, the time required to complete 8 chapters, and you'll be back to see the credits. So, for the player seeking a little excitement, it's a bad beginning. "Small" players, however, should find their accounts is a good iPhone game enjoying a great achievement and will not make them suffer too.
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