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Thread: Breach (PC Game)

  1. #1
    Join Date
    Jun 2009
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    Breach (PC Game)

    After a long time being in specialized in military strategy games, Atomic Games has now moved towards FPS and other action games. This time they are back with a multiplayer FPS game named as Breach. Inaugurating the action genre within the Xbox Live Arcade in this promising year 2011 we finally have to gather over 1200 points to download Breach, a promising shooter exclusively online game for what we have been waiting since last summer.

    During the past two years Atomic Games have been in the news many times to develop a highly controversial video game called "Six Days in Fallujah", which so far has been not been published at Konami. Recall that the bloody invasion of that Iraqi city by U.S. troops in 2004 remains one of the most controversial episodes of this tragic war for alleged use of chemical weapons, among other reasons. Returning to our consoles, Breach is to compete in a FPS genre, which has been very busy last year and has already secured a few titles this year as the highly anticipated blockbuster safe, Crysis 2, the new Battlefield 3.


    Breach needs to be a sensible military simulation. This indicates that we do not control a superman and will often suffice with two bullets in the dresser to succumb. This is a significant point for fans, for which the game is closer than one operation flashpoint of Modern Warfare, at least in theory. The additional significant element is destructible environments. On paper, every cabin, every wall and each board can be destroyed by you, whether to expose an enemy, circumvent or create a loophole. While this may cause a few surprises, it is far from the expected revolution and all the walls can not suffer your wrath. Admittedly, it's fun for a while, but not enough to really affect the gameplay. Of course, even if control of holy spooks, your fists is not enough to open gaps or disassemble a shed. It will take on the big stuff Snowman.

    Breach is a completely online game and there is no training mode or war against bots, not pulling the game even if we are not connected. We also have no argument or anything. Simply, both sides well known, the Black Ops, Special Operations Group of the CIA, and the Op-For, Islamic terrorists, face off in teams of at most 8 players to several modes of play in five spectacular maps, a medium size, all based on the present day.

    In the start of the game there will be only 4 modes available, each with its specific weapons. The last one that is 5th Map will be unlocked later. While beginners will have access to main weapon with their handgun, he can also obtain new in gaining experience in the chosen class. Thus, with three weapons per class, one arrives at fifteen different weapons to whack anything that comes within range. The sniper course will specialize in sniper rifles while the rifleman utilizes assault weapons. You can also unlock a bunch of gadgets and improvements, ranging from the explosive charge to stick through the viewfinder of SLR buffs personal characteristic for example to guess the location of enemies with their footsteps. But remember that not only these bonuses are paid, but you do unlock more than one class.


    Scenarios are one of important element of such games that is carefully designed in Breach, full of possibilities, multiple roads, shortcuts, different heights, fixed machine guns, buildings and facilities. If you also add that many of the structures are destructible, thanks mainly to a few bazookas to find the stage, we met some scenarios that changes as it passes the battle and with new forms, not very orthodox, but very effective to eliminate enemies. Apart from acquiring the number of experience points, you also get unspeakable feeling of flying a suspension bridge or a house when they are full of enemies. One more thing that should be noted here is while in cover behind an obstacle, the camera becomes a third person having control over the look with the two sticks, until the enemy is likely to make us jump through the air with a bazooka.

  2. #2
    Join Date
    Jun 2009
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    413

    Re: Breach (PC Game)

    Regarding the gameplay, we need to move forward in a thoughtful and tactical mode. For this, there is a button that allows you to cover, where the camera view is in third person. So you can see what awaits you in a hallway without being seen. Admittedly, it's nice, but the realistic side suddenly takes a big hit behind the ear. Breach offers several game types, most of which proved too conventional so far. In fact, only modes Recovery (asking you to retrieve an object to be in the enemy zone) and Convoy (where a truck must pass a series of successive dams) are really worth. But in order to have this opportunity we must occur on a server.

    The game modes are also well known by everyone. Infiltration is similar to the known capture the flag, but with more control points than the usual three flags. Recovery involves collecting chemical bombs marked on the map and brings about security containers. Deathmatch is well known by everyone as the last survivor teams. In addition, all of them can choose hardcore mode that virtually eliminates the peephole and reduce our health. In escorting the convoy, the only really new, we will have to repel or attack, according to the side where we are, a number of vehicles have to go on stage. Advocates can use the turrets of vehicles, but it will go flying road hazards.


    In addition, there is the biggest flaw of Breach today. Not only the search party is completely obsolete, do not even allow you to filter properly, but you also have a chance of not to access the chosen server, the latter have yet to empty seats. Do not rely on dedicated servers, because this is a new time players who act as host. The result, it is known, when the player in question is disconnected, hop, everyone emerges. Both say that it happens in a rather regular basis.

    We will also have the usual classes of soldier to be in this case: rifleman, gunner, sniper and support, which carry guns and recognition as a default weapon, but is blocked at first. In this game we can not create us different classes, but only you can edit the values of the default class. That is, within the class rifleman can customize the weapon, the gadgets and incentives, but not create two classes with different weapons gunner. The weapons are mostly already known from other games and now the M4, ACR, M60 or MP5 M240, few are virtual secrets and for us. We personalize them with different devices and view or loader shotgun, but always based on that we will spend the credits gained in the games.

    Besides the gun, we can select an "incentive" in each class with which to further customize our soldier. There are, say, normal or known, as more strength or endurance, others curious as a head harder to avoid those pesky snipers, including one called "vendetta" that we will score a few seconds on the map at last enemy have finished with us. Another adds little new to the game is the ability to equip with a device for each class. In this section you will find, for example, body armor, car bombs, kit, motion sensors, improvements in hearing, vision, infrared, or a sniper detection system based on the reflections cast their view. Although some may sound like science fiction, the developers say they are based on actual prototypes of the CIA and used, or used in the very near future. To access them, in addition to having sufficient funds, we should have got the range required for each soldier.


    In addition, we quickly realized that the experience system is extremely slow. We'll have to play long before they can even change weapons. Finally, from a technical standpoint; Breach is clearly below what could be expected. If the characters do not fare too badly, the sets are fairly ugly and not very diverse, especially when you consider that only five maps are available (one version proved to be another night ...). But the worst is probably the soundtrack, failed in every respect. The sounds of weapons and ricochets are laughable, not to mention the sound of explosions (yes, the only noise ...), or the voice could not be more repetitive.

  3. #3
    Join Date
    Jun 2009
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    413

    Re: Breach (PC Game)

    The mechanics of the game, movement and speed is more reminiscent of the Battlefield series with limitations to the Call of Duty in terms of realism, and that movements are slow and deliberate, as befits soldiers charged to the top of armament and not as frenzied as in the saga of Activision. Breach technically just met, without much fanfare as indeed the only hope for a downloadable game. Its graphics, textures, movements and special effects are correct, but are far from the best and most spectacular games of this popular genre. This simplicity is offset, as mentioned, a very successful design and complete the stage.

    The success and viability of this game is given mainly by the number of players which we could not check. In short, Breach does not break bricks and really proves too classic in the world of multiplayer FPS games, if you can excuse some flaws content by its price, crashes (especially on the PC version) and the endless lag (especially on the 360 version) are really unacceptable.

    Conclusion:

    If you can not say much about the basic principle, destructible scenery, everything about this element of gameplay is basic and reheated. A time to summarize and evaluate a game like Breach is when you realize it is really very hard to be fair. On the positive side, it has really good online multiplayer maps, few but interesting, varied customization options, a few curious contraptions and incentives, and a number of game modes that have to be entertained by a pretty tight price Output, 1200 Microsoft Points. On the negative side we are left with the bittersweet feeling of playing a "Battlefield" in tiny, it brings question of knowing what number of players interested, and that this be the factor that will decide the life. In addition, there are some weak technical achievement and an experience system that is slow to reward the player. Moreover, even if the title is still in its infancy, server stability is rather disturbing...

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