Do you play well liked with someone, cooperatively to achieve a particular goal? And it gets you, not sure as to shed much blood, but to create something together? Then the world of Keflings might be just the thing for you. Who the A Kingdom for Keflings predecessor has played already, just needs to know that the successor to useful improvements in detail and three different Keflings peoples, same experience has to offer essential. A new addition is the long awaited local multiplayer mode that allows two players to simultaneously build on a console three kingdoms. Online may continue to act with up to four players. Who in its predecessor, the complete lack of real conflict and challenges is addressed is that little is likely to remain warm for A World of Keflings.
When Microsoft launched its avatars, one of the first games to be able to use them was a small Xbox Live Arcade unpretentious name Kingdom for Keflings. Sympathetic with the principle of the original game, the title had a little success of esteem. NinjaBee returns today to the charge with its series A World of Keflings.
Game Plot
In A World of Keflings, you do not point a character. You do not live the journey of a dark hero. No, in A World of Keflings, you yourself are at the heart of the action. The game manager avatars, so this is what would happen to all your adventures. The game begins as you wake up trapped in a block of ice. At your side, small creatures (unless it is you who are giants) called Keflings. Your big heart helping, you will be taken quickly to help them develop their small village. To do this, you can give them different levels as to harvest or transport of resources or to give them a job. The Keflings are limited in number, it will then manage the different stocks of resources to best optimize the construction of various buildings. Fortunately, you will be able to put you as the hands-on when necessary.
The Keflings are a people require. It is therefore not surprising to see them once more ask you to perform specific tasks. Thus, the witch can suggest to go scare some parishioners, or the king to go find the princess who refuses to go to school. In addition to the game vary somewhat, these tasks will mainly be an opportunity to test the new system Emoticons. Thus, with the directional pad, it will be possible to make your avatar actions that could affect the Keflings like to dance, draw them to you, or even delight. That said, the effects are usually purely decorative, and only two or three will be really useful. But see his avatar during a multiplayer game is a simple pleasure, but real.
Gameplay
Like its predecessor, A World of Keflings allows players to share their gaming experience with friends. You can reach the world from another player or invite others into your own. Besides the distribution of tasks will save you considerable time. Too bad that common experience is limited to harvest and to help build, and not allow further interactions. Note well the possibility to exchange models of unique items, but nothing much crisper. The concept of banners of the first game is even gone by the wayside.
That said, A World of Keflings is also an opportunity for the studio to review his copy slightly. Thus, the game is more varied, with a larger playing surface, three different designs (ice, forest and desert), and more varied quests. Too bad that even so, the game is too short. NinjaBee but also took the opportunity to make the interface of the game a bit more flexible. For example, it is now possible to push buildings to move (instead of having to destroy and rebuild). However the game is full of small details such as painful Keflings who break their routine if you have the misfortune to catch one without purpose, and begin to store resources anywhere. Apart from that, the game remains close to its ancestor, even in its realization. Without being ugly, the game is not quite worked. The soundtrack is also relatively average. The music is repetitive and relatively Keflings expressed by strange grunts. Note also that a semblance of humor tends to fall flat, and not really inspired cut scenes.
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