Results 1 to 3 of 3

Thread: A World of Keflings

  1. #1
    Join Date
    Apr 2008
    Posts
    315

    A World of Keflings

    Do you play well liked with someone, cooperatively to achieve a particular goal? And it gets you, not sure as to shed much blood, but to create something together? Then the world of Keflings might be just the thing for you. Who the A Kingdom for Keflings predecessor has played already, just needs to know that the successor to useful improvements in detail and three different Keflings peoples, same experience has to offer essential. A new addition is the long awaited local multiplayer mode that allows two players to simultaneously build on a console three kingdoms. Online may continue to act with up to four players. Who in its predecessor, the complete lack of real conflict and challenges is addressed is that little is likely to remain warm for A World of Keflings.

    When Microsoft launched its avatars, one of the first games to be able to use them was a small Xbox Live Arcade unpretentious name Kingdom for Keflings. Sympathetic with the principle of the original game, the title had a little success of esteem. NinjaBee returns today to the charge with its series A World of Keflings.

    Game Plot

    In A World of Keflings, you do not point a character. You do not live the journey of a dark hero. No, in A World of Keflings, you yourself are at the heart of the action. The game manager avatars, so this is what would happen to all your adventures. The game begins as you wake up trapped in a block of ice. At your side, small creatures (unless it is you who are giants) called Keflings. Your big heart helping, you will be taken quickly to help them develop their small village. To do this, you can give them different levels as to harvest or transport of resources or to give them a job. The Keflings are limited in number, it will then manage the different stocks of resources to best optimize the construction of various buildings. Fortunately, you will be able to put you as the hands-on when necessary.


    The Keflings are a people require. It is therefore not surprising to see them once more ask you to perform specific tasks. Thus, the witch can suggest to go scare some parishioners, or the king to go find the princess who refuses to go to school. In addition to the game vary somewhat, these tasks will mainly be an opportunity to test the new system Emoticons. Thus, with the directional pad, it will be possible to make your avatar actions that could affect the Keflings like to dance, draw them to you, or even delight. That said, the effects are usually purely decorative, and only two or three will be really useful. But see his avatar during a multiplayer game is a simple pleasure, but real.

    Gameplay

    Like its predecessor, A World of Keflings allows players to share their gaming experience with friends. You can reach the world from another player or invite others into your own. Besides the distribution of tasks will save you considerable time. Too bad that common experience is limited to harvest and to help build, and not allow further interactions. Note well the possibility to exchange models of unique items, but nothing much crisper. The concept of banners of the first game is even gone by the wayside.

    That said, A World of Keflings is also an opportunity for the studio to review his copy slightly. Thus, the game is more varied, with a larger playing surface, three different designs (ice, forest and desert), and more varied quests. Too bad that even so, the game is too short. NinjaBee but also took the opportunity to make the interface of the game a bit more flexible. For example, it is now possible to push buildings to move (instead of having to destroy and rebuild). However the game is full of small details such as painful Keflings who break their routine if you have the misfortune to catch one without purpose, and begin to store resources anywhere. Apart from that, the game remains close to its ancestor, even in its realization. Without being ugly, the game is not quite worked. The soundtrack is also relatively average. The music is repetitive and relatively Keflings expressed by strange grunts. Note also that a semblance of humor tends to fall flat, and not really inspired cut scenes.


  2. #2
    Join Date
    Apr 2008
    Posts
    315

    Re: A World of Keflings

    Developments

    A Kingdom for Keflings based on a particularly cute and colorful design, A World of Keflings well. But this is not enough to compensate for technical shortcomings. Without being ugly, the graphics have not been refined, no changes to report. Efforts were greatly appreciated. Although naive and colorful design is pleasing to the eye, we regret including modeling of angular Keflings, their animation robotics. The presence of several worlds (ice kingdom, the kingdom realm of forests and sand) used to vary the scenery and atmosphere. The cycle of seasons, now in the realm of forests also contributes to the change in atmosphere. But here too we catch up with technology and the change of season comes to slowdowns.

    And side surround sound, what happens? A Kingdom for Keflings suffered a very disappointing soundscape (sound effects and sound effects almost non-existent two or three themes pleasant and varied, but much too short, looping until disgust). In short, the margin of increase was great ... and yet few developments to be put in the tooth in A World of Keflings. The sound effects have certainly been strengthened: Keflings also speak and growl occasionally. But the soundtrack is fairly average. The musical themes are still too few. Although pleasant (traditional music, country ...) initially, they always turn loop is reached quickly and the disgust as in A Kingdom for Keflings.


    Game Levels

    If I had a hammer ... I would build a farm ... And not only. From your first step in the game, you get your equipment to harvest your resources and then start building your kingdom. But like any contractor who respects you need a building plan, pressing the trigger RB unlocked and plans in the tree construction appear. Choose the plan you want and press a, it becomes your plan in use. Pressure on the other trigger LB and the full plan is unveiled. You realize then that the elements necessary to establish your building are colored. This distinctive emblem will enable you to identify the (the) plant (s) where these elements are built. Once you arrive at the workshop in question, the items are stamped components to build a small yellow hammer and when the item is built, the small hammer turns pink. Markers on the ground indicate where you place your construction elements. The gameplay has been significantly improved which makes the construction even less painful.

    Among the latest to be reported in the gameplay, the presence of a team of builders who makes the game more fluid: the assistants bring the items requested under construction. No more tedious back and forth. In addition, builders memorize your plans of existing buildings, and if you must build again a building that once was, ultimately your builder's construction without any problem. Another handy option was developed: if you find that your buildings are too close to each other, you can now move. Place near the building you want, pressing Y you can push in any direction to move it at your leisure (instead of having to destroy and then rebuild it as in A Kingdom for Keflings). These additions make the gameplay more enjoyable.

    With his game interface more flexible, A World of Keflings you occupy nearly 8 hours. The single player mode is accompanied by a cooperative multiplayer mode via Xbox Live. Nevertheless, this common experience is limited to only help to collect and construct and does not interact further. But also the presence of this mode of play, we finally found a local multiplayer mode in split screen. This game mode is a nice little harder, especially since the concept lends itself perfectly. Each player is free in his movements and actions: if you get too far away from that giant headed by your sidekick, the screen splits into two so that everyone can let the other go wherever he wants. Despite this, the replay value is certainly low (absence of objection and random events).


  3. #3
    Join Date
    Apr 2008
    Posts
    315

    Re: A World of Keflings

    The Avatars

    It was designed to bring structure into the lives of the much smaller Keflings, as they might otherwise have done absolutely nothing all day. This structure meant for the tiny no good: work, all day, without interruption. But no Keflings ever complained about his fate, and always did, as applied in the. And so the legend and behold, it should turn out to be pure truth.

    The second part features a simple story that the three worlds - ice, forest and desert - with each other. Throughout history, loads of small jobs must be done, which plans to be activated for new buildings. No kingdom has ever been built without natural resources and this is also in this game, the Prime Directive: to reduce you're worth!

    All raw materials may, in its basic form, or look at one of its forms processing (up to two) for the construction of new buildings and decorations used. Trees provide wood, everything is gray stones, one gains of sheep wool and purple crystals are needed in vast quantities for eccentric structures. To move a Keflings for slimming, take him unceremoniously on the arm, once it is on the raw material to be recovered and again to where he will transport them. This can be any empty space, a building into a bunker or a process for. It is important to note that only the houses are also used as stock in question, out of which something can be built.


    Some Tips and Tricks

    Help! (I need somebody): Begins 10 buildings, builders will end without you. To unlock this achievement simply place all the pieces of a building except the last which will be made by one of two manufacturers that follow you.

    Full speed ahead jump after jump: Kefling a bounce on a long line of musical equipment (without touching the ground). You can achieve this goal when you arrive in the United Forestry. Move with your avatar until you reach an area where there are a number of guns, take a Kefling, put it in one of the guns and let them rotate so that they form a circle. When the Kefling performs one or more turns the lens is released.

    Home sweet home:
    Use the pieces that you have donated to complete the gift kefling giant. This goal is achieved by completing the entire game. At the end of the game and after completing all the main missions, you will be rewarded with a series of random gifts, and shall be provided in order to build a secret facility. With the construction of the castle of King will get the ultimate gift to complete the structure.

    Together again: Adorns your world with 25 unique decorative pieces. To unlock this achievement you must enter 25 unique decorations. This includes the decoration of the sculptor and so on. Place the same decoration often does not work, they must all be different.

    Doug forever: Try to get to know Doug through various conversations. This objective is unlocked during the Chapter 4 when you return to the Kingdom of the Ice. The King of the ice will ask you to build a tower to distract a dragon nearby. Once construction is completed, a notification will glow over the head of Bob. Press to start a cutscene and to unlock the lens.
    Doug: How to do without it? : Thaw the poor Doug. This objective will unlock in the story. At the beginning of the game, and after following the tutorial before you begin to build the first houses you will be prompted to create the fire pit. Doug will show you an image frozen in a block of ice, you bring the ice block next to the fire and after a brief scene target is released.

    And go with a little 'out of fashion! : Express yourself with 20 different emote. Simply open the menu and does different expressions. You do not have all 20 emotes in early, still in the game is released.

    The stars at night: Improve your world using the many stars in the fashion culture of the buildings. The stars are obtained by culture with the construction of various buildings 'special' in the three kingdoms. You must unlock 15 stars in all three kingdoms. Please see the list below:

    Kingdom of Ice
    • Square Fire - 1
    • Great Hall - 3
    • Ice Palace - 7

    United Forestry
    • Academy - 2
    • Fortress - 6
    • Castle - 9

    Kingdom of the deserts
    • Stone Hall - 4
    • Sultan Palace – 8

    Meeting (how nice!): Talk with the whole family of brothers builders. This objective will unlock once you arrive in the Kingdom of the Desert, having built the bridge of glass spoken at nearby Brodie and you will get it.

    Often this goal cannot be freed automatically. If you have completed the steps to unlock it but to no avail, empty the cache system and re-download the game. Start a new game and you should unlock as soon as you move.
    Smile on your brother: Get collectible from a friend. To unlock this achievement you must share with other people collectibles that you will get during the game. To do this, press start to go into the menu and select Sharing, click the Xbox LIVE friends with whom you interact and send the standard message that appears. Unlock the lens when you will receive collectible from a friend who did the same procedure described above.

    Along the way: Visit the Kingdom of the Ice, The United Kingdom of Deserts and Forests. You will unlock this goal with the story. In the Kingdom of Ice and after the construction of City Hall the King / Queen offers you a piece of a portal that sends you to the Kingdom of Forestry. When you enter the last reign, that of the Desert, this objective will be unlocked.

    All of my city:
    It helps to build 100 buildings. Complete 100 buildings across your entire history of A World of Keflings. This includes everything from simple houses to building advanced. A quick way to unlock this achievement is to build many houses in the Kingdom of Forestry.


    Conclusion

    Considering the quality of other games of the transaction Games For The Holidays (Raskull and ilomilo), we could expect a bomb. A World of Keflings unfortunately is a cool game, which is not bad. More varied than the first game, it also corrects some flaws interface. But those who loved Kingdom for Keflings may well not find enough improvements to justify the purchase of this suite, which ultimately pleases advantage to the uninitiated.

    In short if you liked the predecessor, is also the second part and have fun. Those who do not yet have Kingdoms, should resort to the same World. It is practically the same game, only with more content and many improvements. There is great want it to end but also because, unfortunately, it is not possible to start on an empty or randomly generated map. If a game is started, whether offline or online, must always first be plowed through the complete story.

    A particularly cute and colorful design that has not been reworked since A Kingdom for Keflings. The technical shortcomings are still there (the angular Keflings modeling, animation, robotics, slowed during the change of seasons). A World of Keflings you occupy nearly 8 hours. The Solo comes with a multiplayer co-op on live and local multiplayer in split screen. Despite this, the replay value is certainly low (absence of objection and random events like in Sim City).

Similar Threads

  1. Replies: 3
    Last Post: 24-07-2010, 06:18 AM
  2. Hello world in ASP.Net
    By Sumit21 in forum Software Development
    Replies: 1
    Last Post: 01-05-2009, 07:20 PM
  3. Replies: 2
    Last Post: 25-12-2008, 09:18 AM
  4. Hercules World's Biggest Dog by Guinness World Records
    By Russell in forum Off Topic Chat
    Replies: 5
    Last Post: 15-11-2008, 03:25 PM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Page generated in 1,714,313,685.24311 seconds with 17 queries