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Thread: Need for Speed: Hot Pursuit

  1. #1
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    Need for Speed: Hot Pursuit

    After a big slump embodied by the ProStreet and Undercover generation and better with a slight shift in 2009, it has also paved the way for the simulation; the saga Need For Speed remakes us once again with the return stroke via EA's new Hot Pursuit. Need for Speed: Hot Pursuit may be a new start for the veteran saga (and subsaga, in fact) of police and drivers without a clear understanding of the function of the brake. The truth is that the bars on speed dial with Burnout: Paradise, Criterion Games, is very high, and in many ways this game is to take the witness but to offer another proposal in the field of speed, and done with a hit that this saga had long without knowing. And is that Need for Speed has not had, either, poor delivery, but it reached a milestone of quality which is then deflated and ended up losing strength and impact among the public.

    Especially after the side lost Jacky tuning in open worlds redundant NFS is finally back. Speed, pursuit, tension, indecision, and the duel direct confrontation are again center stage in Hot Pursuit. On one side a wild horde of fans rodeos drivers on fast axes of Sea crest County. In another, a pervasive police force and armed to the teeth, do not skimp on ways to end the impromptu races. Criterion, the source of the latest Burnout, was instructed to give this intensity to the proceedings by drawing some mechanisms beside its flagship series. Takedowns makeup, replays repeatedly, staging catchy dizzying pace ... All complemented by a drift similar to OutRun!

    About the Game:

    Perhaps it is not Need for Speed as classic as some would have liked, but certainly lives up to the subtitle Hot Pursuit, with much more speed and adrenaline through the veins. it is set in a place designed specifically for the occasion, Seacrest County, an open world with more than 160 kilometers of roads to go, and all ready to go at full speed. This, for fans of the comparisons, implies that it is four times larger than the last Burnout Paradise City. The location is fictional, yes, but corresponds with relative ease the collective imagination of a luxurious California, with major highways, and without any hindrance reality. There will, of course, who would have preferred a real location, but the truth is that although it's nice to recognize places and locations, if you want pure speed is more or less urban environments, the realistic and credible to be imposed on reality.


    Of high speed chases between cops and drivers off-the-law on board supercars, shortcuts, a little traffic and the crumpled sheet, that is the essence of Need For Speed , found happiness with this Hot Pursuit. In both cases, the progression is the same: we chain races (up to eight classic with or without cops, in a duel, in cons-trial, etc.). To earn bonus points, which we will cross levels (up to 20), and unlocking cars and additional tests. Of course, we can focus on a career in relation to another, knowing that the number of tests available is not huge and seems a little more important for the drivers for the constabulary. It is therefore not immune from the grinding, which increases necessarily the slight feeling of repetition have met through this career.

    In many ways, the game bet for a fantasy context is very close to burnout, it is not intended to be realistic in this sense, not in the situation that is generated on the roads, or traffic in reactions or in the police, but it is very necessary to inject the spirit that characterizes arcade. In some ways it's a game thug, but away from the madness unlimited Burnout.

  2. #2
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    Re: Need for Speed: Hot Pursuit

    Gameplay:

    Need for Speed: Hot Pursuit focuses on us to be faster, without complicated stories, and a detailed script, the truth has not always been successful in the genre. In fact, has been quite regular. For this, we put both the role of a cop and in a corridor, and we progress through the ranks as the objectives and execute our driving. Driving like a maniac is your reward if you're a runner, but being a cop is also very rewarding ... and in fact also gives you carte blanche to do almost anything you want. This is important to make the game fun on both sides. Progressively access to new vehicles, and we can customize them with objects, and even some weapons. Similarly, the map is opening up gradually, so you have to go driving, escape accidents (and provoke), mash (real and figuratively) to rivals, winning races, etc., and so we are adding more and more content. Unlock progress is well taken, and gives a good sense of reward.

    Whether you're on the side of the fugitives and the police, flee or to arrest you is facilitated by a mini-arsenal of four weapons at your disposal at the beginning of each event. If the mechanism is reminiscent of the use of items, be aware that there is no way to get more weapons than what is offered. It was during the loading screen pre-race that the player is informed of ammunition at his disposal. The number is not imposed randomly, it allows you to vary your approach to each race and even increase their difficulty, thereby avoiding the repetitiveness that was feared in view of the small number of roads plowed in Hot Pursuit. If each party has thus four options, two are common: harrows and EMI (ElectroMagnetic Pulse).


    These are complemented by roadblocks and helicopters through the air presence harrow cops side and a turbo and a jamming weapons and radar side drivers. The items in question are used via the cross simply by pressing the direction that corresponds to the desired weapon, relying on the pattern of lower left corner of your screen. The outbreak is automatic and whether the effectiveness of the options cannot be questioned, it is surprising to see each harrow illuminated by a pair of flashing lights that burn out their position immediately. "Hey, it's me, the harrow, I'm there, be careful, I prick!” Certainly, the profile of Hot Pursuit arcade hyper can justify this lack of realism, but in this case, the principle of the harrow is violated.

    Weapons have their important part in the game as police, we have access to fences to block the street, popping tapes spiked wheels, and even helicopters, each with different objectives. If we lose nails can puncture the tires of those who follow us, and helicopters can follow suspects who are at great distances, to name a few. Runners also have many of these resources, of course, that may affect the radar of police, for example.

    Nevertheless, the use of such weapons, with the constant search for speed, key chases the game that can be flash as last many minutes depending on the context, evolution or difficulty. In this sense, your position relative to your opponents determines how you use your ammo. Harrows require to be placed just before the victim so that EMI can be launched from a position of follower. The impulse reaches its target if you get through the locker long enough. If you are a victim of the AEI, large braking changes your position or the activation of the jammer can save you, unless you have a turbo that makes you disappear from the field of vision of the bad cop.


    All this to make you understand that racing can be stuffed Hot Pursuit policy and force the nitro is frankly not enough either to win a classic race without police to escape the cops or to stop a group of speeders. In this sense, we take a walk incredible to use every stratagem possible to achieve our goals, especially as the tracks offer a variety of shortcuts (and extension). But Hot Pursuit, it's not that the speed and strategy, it is also the drift, the best way to fill your boost gauge. A slight braking coupled to a deflection from adequate to fund through but the presence of traffic often makes the exercise more complicated than it seems!

  3. #3
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    Re: Need for Speed: Hot Pursuit

    Dashing Cars:

    The cars, although their behavior has nothing to do with what is expected of a simulator, do have a very marked twist when driving, although inside the arcade concept, that all are quite accessible, despite its peculiarities. Among the Bentley, for example, some of the heavier cars and firm in their conduct, while contributing lightness Lamborghinis and acceleration beyond doubt. The luck is that there are many models, but beware: there is no garage like that found in Gran Turismo or PGR, because it is not so much about "collecting" but as cars simply drive it, get the juice, and move to another. In that sense, the list of vehicles includes authentic luxury cars, ranging from an impressive McLaren F1 to a Lamborghini LP 670-4 SuperVeloce, to a Nissan GT-R Spec V, SLS Mercedes AMG, Porsche Panamera, Bugatti Veyron, etc. All vehicles are real models, licensed, and that applies to cars that run as vehicles passing through the various roads.

    Traffic is not intrusive, but adds a factor of cohesion and realism that is appreciated. If we add the dynamic weather, good design of environments, and the presence of additional elements scattered around the scene, we find a world that feels very vividly. It's something to be grateful if we choose Freedrive mode, where you can simply take a car and give us a good ride for this county. The time goes by, the weather can change, and everything happens smoothly. Even faster than Burnout, the game takes advantage of non-standard profile of a hundred cars series that led to bluff the player to the reduced use of nitro. Moreover, the presence of weather gives the prosecution a real authenticity, sometimes changing outright progression. The field of vision is very limited and at night, while wet asphalt will rot in the race leader's Chasers, masked by the release of fleet by the rear tires. In all cases, visual performance is strikingly high speed despite some textures and backgrounds a bit sloppy.


    Racing Modes:

    The development of the main single player mode is well guided through a series of events that you access from the game map, so that it dispenses with traveling missions looking environments. Is a direct system that is very different from past Burnout, but more in line with the first, and in this Need for Speed: Hot Pursuit works very well. At the end of the day, if we walk we have a specific way for it. In the event we can choose between being a cop or be a runner, so it depends on our choice at all times, which gives a more direct replay value to its development. Events have enough variety within what is a racing game. It is a marvel of originality, much less, but manages to offer enough to not get bored and switching between different styles of game that we are presenting. Attack, racing, persecution, etc. The general assembly works well.

    In addition to the 40 success and trophies, Hot Pursuit offers a roadmap ultra complete your statements of fact, the stage of having 80 events to unlock to finish the game 100%. It is also through these few screens you will see increases of your weapons on three levels. But the most interesting page is your wall. Yes, like on Facebook, the player has a wall that allows him, once connected, share performance, comments on any race and photographs (taken in exploration, racing or in your garage) with all its friends. It is not about adding statistics, but simply to compete and compete against human opponents. For that, we are kept informed regularly on the activities of the other players: what they do, what rank achieved, etc.

    Besides this, there is a more traditional multiplayer mode for up to eight players, alone or in teams, as brokers or police, where the weapons available additional take a strategic role. There is, unfortunately, split-screen local multiplayer, so that multiple items in the room have not made a dent. If Electronic Arts has placed great emphasis on this feature, it is actually not revolutionary. It is neither more nor less than an online interface friendlier and more intuitive than average, mainly due to its feedback system. This brings us naturally to discuss the multiplayer of Hot Pursuit. Unfortunately, while the profile of the game lent itself particularly, Hot Pursuit is playable online only. No split screen so the program, which is almost unacceptable insofar duels rogue cop could have been a real pleasure locally.


    We must admit that online-police clashes fugitives take on a different scale than solo. A human with unpredictable, it is much harder to achieve his ends, whether you are in the position of the hunter or the hunted. Visually the game has fantastic environments, well designed and flawless in its conception. The cars are also great views of the real models, and everything moves very smoothly. The menus and other aspects of presentation does not show a production so meticulous, and above all, you are missing have more cameras available, as an intern. The sound, meanwhile, stands out for its environmental effects, and powerful roar of the engines, but that has been neglected by the soundtrack, well suited to the style of play before us.

  4. #4
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    Re: Need for Speed: Hot Pursuit

    Conclusion:

    NFS Hot Pursuit can be defined by two words, Speed and performance. It is the best game in the series, without doubt for 10 years. By offering intense chases, indecisive and immersive game from Electronic Arts, the game offers the best experience we expected. The single player mode is sufficiently varied, and the multiplayer through Autolog boosts the replay value and competitiveness against human players as possible. The homecoming completes with a realization and some contemporary mechanisms have borne fruit, particularly with leg Criterion makes the difference.

    Ultimately, the only real disappointment is the absence of a split-screen multiplayer mode. The solo and two distinct classes provide a large part of their twenty hours of play before the cross takes over. In addition, the more traditional online multiplayer is well represented, so the game's online community has the potential to flourish vigorously. That it is an arcade, but away from the absolute brutality of others, and in the antipodes, too, simulation, so it must be understood as such, direct fun, arcade spirit and speed in spades. Surely a great pick for fans of the genre.

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