Kinect heralds a new era for Microsoft. Away from a hardcore producers, through to family-friendly fun and easy game ideas. A few studios and publishers have been announced for shooters and similar projects is Kinect support, but at least at launch Microsoft relies on a whole range of mini-games you at E3. Perhaps this is due to the lavish range of games that accompany the launch, or contrast with the ultra-cautious approach adopted by Sony with the Playstation Move, but the fact is that one does not feel being in the presence of a single device. It was, as ever over the years, the impression of attending the launch of new hardware. KINECTS is absolutely perfect. It is expensive, capricious and unreliable, it is difficult to adapt. Nevertheless, it is an amazing device based on a futuristic technology. Casually, when was the last time the game world was such a good time with an innovation of this caliber? KINECTS Sports is a game copy-friendly and one of the most compelling success stories long ago from people who imitate Rare Nintendo. We loved football and sparkling presentation, and it's a friendly game really recommendable. Dance Central is not quite the progress we had hoped over to Just Dance, but it's a very cool game from Harmonix with an amazing list of songs. The result should be magnificent.
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With a price of 150 Euro, KINECTS is a device very expensive, even if one takes into account the fact that KINECTS Adventures is offered in the package. It is a good thing that it seems to be of a quality commensurate with its price. It is very tall, strong and polished to a finish comparable to the Xbox 360 Slim. There are many cut openings on each side and three large sensors in the front. There is also an LED indicating power on. If you have an Xbox 360 Slim, you can plug the sole decision-KINECTS directly into the console. If you have the original model, you should use an extra cable that splits into a USB connector and a separate power adapter. For some reason, KINECTS only works with the USB port on the back of your Xbox, and if you have a WiFi adapter, you must connect it to the front of the machine with an extension cable, it a bit inelegant. KINECTS should be placed in the center of your TV, above or below ground at a distance ranging from 70 cm to 1.80 m. This should not be a problem. The problem is space to play. It must be held at 1.80 m from the sensor to play solo. If you take your coffee table, maybe you will have enough space, but if KINECTS must detect two people at once, you'll need an unobstructed area with a depth of 2.50 m. it will also be sufficient horizontal space that two people are clearly separated.
At the presentation of the game there was quite a large range of sports to watch. From soccer, hurdles and even a bit of spear throwing. In total, there will be six events: soccer, table tennis, bowling, obstacle course, volleyball and boxing. In the playable demo session then it became something more manageable. After all, you could try out the hurdles that it was both in single player as well as in two-player split-screen mode. The goal is pretty simple: you have to run frantically to the spot and always jump up when an obstacle comes into view. Only by estimating the whole thing properly, it hangs and you can not maintain the speed. Your speed depends not on how fast you're running in place, but how many calories you consume. The system measures built on a small module in the Xbox based on your movements, the number of calories. In the hurdles you have to not only move your legs, but at the same time your arms. A very strenuous affair, which apparently is the goal. Finally Kinect get fit. Those who want something more relaxing, gets delivered with bowling more calm. Simply move one arm to the left or right to cancel the ball, then run a simple bowling motion. That's it. It feels as advanced in Wii Sports. You can even just pick up and throw the ball with both arms. The end result is thus indeed mixed, but it's kinda cool that the motion is implemented as exact. Conversely, those who uses traditional techniques, can act very well. Self-rotations of the spheres are possible. Currently, there were still a few minor problems. Again and again the ball is jumped during the throwing motion, which may be associated also with the limited field of view of the camera. Does the left hand example in the backswing to the field? The last feature was the Kinect-Sports-demo shown to interact with the audience. With simple movements can cheer on the crowd and you get in return, particularly euphoric cheers heard. The spectators sit here together from avatars and look really smart. Hundreds individual figures and pretty particle effects, as far as the eye. Also be mentioned that most of the elements of sport are not Kinect gesture controlled, but 1 are reacted to 1. For example, if you travel with the avatar of the hurdles, each movement of the arms exactly reproduced by the avatar. While there is some delay, but this is rare, according to just 150 ms. Less is through the path of the light to camera and the implementation on the screen almost impossible.
Kinect Adventures
Since the next game that was shown, Kinect Adventures, a full-price titles from the creative mind behind Natal, Kudo Tsunoda. As with the Ricochet demo for the first representation, it's mostly about the dodging of goals, the collection of coins and the control of a boat. In total there will be 20 different mini-game adventure. We have three games like this. For example, a slightly souped-up version of Ricochet. The defenses of balls has been simplified. The implementation of human movements are not quite as soft and will not be transported more 1 to 1. On the gamescom the Avatar was firmly linked with your movements. Now it seems that the underlying skeletal structure to have less points. Their movements are less fluid. The next demo consisted of an obstacle course, which one travels on a moving car. You must avoid obstacles, you duck connect to the side or jump. Really important seems to be the collection of bonus points to be. This is done through your arm position and requires some skill. Can also accelerate their movements with snap at some point your car to the two-player mode to obtain a projection of your opponent.
As with Kinect Sports you feel that you can jump a little too late, or dodging the objects. So you should run a little earlier than the movement it should really be. In part it may be due to the delay, but in addition to the technological problems is also the human factor plays a role. If one assumes times that both Kinect Sports and Adventures Kinect have 150 ms delay the implementation of a body movement needs more than simply pressing a button. In particular, jumps and take evasive action just a certain time. This is then added to the delay. Sun comes together into effect with the gesture recognition for a much longer total time. An element that has been implemented really well, the two-player split-screen mode. You can directly jump out and clean. Just when someone plays alone the camera field of view and start entering. The screen will automatically split and if a player again duck out, the view switches back to single seamless view. The last game of the three-level demo was Rush River. A game that was presented in detail in the press conference. One or two players sit in a boat and try a whitewater river point to pick up badges. Here one must go through the rest to one side and jumps to dodge obstacles or achieve specific platforms. There are even cloud streets. All very simple design and fun. In all competitions also snapping a photo of the players. A feature that is a little reminiscent of the peel photo stops on rides. Also, the graphics, thanks to Unreal Engine 3 is looking pretty good and Kinect Adventures, along with the smartest Kinect Sports Game of the Kinect-launch line-up.
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