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Thread: Top 11 Scariest Games

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    Top 11 Scariest Games

    Fear is a powerful emotion - and used well it can be triggered in every person. Game companies know this and have already responded. They scare players with new effects and creepy horror opponents. But what are probably the most shocking opponents in horror games. There are many - including many average, but also some very, very good and scary games. The particularly good not only on shock effects and fear, but also a strong atmosphere and very wacky characters. No matter whether they are simply opponents or even to the plot important characters, scary they should be. In the ideal case, they will even trigger anxiety. But even in the genre of horror games there are ups and downs. We focus now on the better representation and show you the most terrible enemy in horror games. At least since the movie The Grudge weird girl in horror fans are very highly valued and those same advantage makes the Fear series to benefit, but the plot revolves around the little girl Alma. The best example of a bonafide shocker? In the first part of the series her Take on a downward leader? When the character turns around to reach the first rung, Alma suddenly appears before him.

    The matching sound can be a player. Scary horror games or the wearer plays with one eye closed and the other nearly so, the light on and disco music as background music to overcome fear, but those who locks herself inside the room, the dark, struck midnight and with headphones to plunge even further into the nightmare .. The fact is that one of the genres that is more involving the player always. Because it will allow him to live in the real world experiences that just wants to escape, why stir up emotions rarely tested in a society where the horrors are of completely different nature, for the thrill of novelty and not linked to subconscious fears for humanity or in which in front of us rediscover unclean beasts and inhuman actions. The fact is that the games of the horror genre does not stand out, have that extra something that pushes us to experience and learn more. In this site, including a bar and the other, we focus a lot on the emotions aroused by the Games and therefore the horror issue was often treated, as you can read in the posts of Splatterhouse, Alien, Resident Evil, Silent Hill, etc.

    The first place could not that be up to the nightmare itself, the situation in which we could never feel completely alone and fighting heroes because we are defenseless against our fears: Silent Hill. The first chapter describes perfectly the anguish of adventure in which the protagonist finds himself unwittingly catapulted the player and I've never worked so hard to finish a game and the problem certainly was not the level of difficulty.

    Top Scariest Horror Games
    • Metro 2033 – 2010
    • Siren: Blood Curse – 2008
    • Dead Space – 2008
    • F.E.A.R - 2005
    • Condemned: Criminal Origins – 2005
    • Doom 3 - 2004
    • Fatal Frame II: Crimson Butterfly – 2003
    • Eternal Darkness: Sanity's Requiem – 2002
    • Silent Hill – 2001
    • Resident Evil: Nemesis – 2001
    • System Shock 2 - 1999

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    Re: Top 11 Scariest Games

    Metro 2033 – 2010

    Metro 2033 has too much narration, and that leaves little room for action. We will not deceive: the main objective seems to be to tell the story of Artyom, our protagonist, and the character they embody, in this post-apocalyptic world that has led humans to seek refuge in the underground complex networks, avoiding residual radiation after the nuclear apocalypse. Is that after years of living underground, a new threat looms over the survivors. The gameplay, however, may be perhaps too steeped in the narrative elements. In some cases, it has been used for good, and charging that the scenes do not show us advice (not normally good for nothing) or static images no entertainment but we found fragments of the book in which Artyom reflects or relates aspects of his adventure, and everything, of course, in perfect Castilian: texts and voices.


    An early example is when we go in a wagon through the subway on the way to another settlement, and we are attacked. There is a moment in which one of the creatures we pull the wagon and we must then run to where our colleagues, to attend the outcome of this sequence. Also, there are elements in which, much in the line of Half-Life, the story unfolds through dialogue of the characters, and we are witnessing all this without leaving the first-person perspective that defines the game, but this combined with cinematic cut scenes. Finally, we are surprised "visions" that has Artyom, and make up a mosaic that can be interpreted as we go in history, but that are mysterious and strange for most of the game.

    The weapons that we collect will be very important, but the bullets. In 2033 Metro no money, money is worthless. The currency are the bullets, the bullets before the nuclear holocaust are really valuable, they are much stronger than the bullets of very low quality and made by the survivors, and that's what we need to buy everything we do lack . If necessary, we can resort to barter, and change a bunch of bullets with bullets normal good, and we can use good bullets to load our weapon. Everything, therefore, is money. Shoot and live, shoots too much and end up without resources to survive.

    Metro 2033 Walkthrough

    Siren: Blood Curse – 2008

    Introduced the series should be noted that it is difficult to frame what this Blood Curse before us. It would be unfair to say that is just a remake, and of course an exaggeration to consider a new installment of the series ... could summarize its concept stating that it is a reinterpretation of the first episode, a polished graphics and storyline that makes it more accessible to Europe and live a year, moreover, interesting game. Siren individual campaign has twelve chapters of character downloadable via PlayStation Network, and they have a duration of around 25-35 minutes total experience composing quite reasonable in terms of length.


    While it is becoming increasingly fashionable to divide the game into parts, and go selling them separately, the level of development benefits they may have for the studies do not translate into benefits for users, for example, in this case. Each of the twelve chapters that we have to get out of the store has a very high, as it ranges from just over a gig of the first part, up to about 600 mbs of other portions of the game. This entire means that having the twelve segments of Blood Curse installed on the hard disk is a huge amount of gigabytes devoted exclusively to this game.

    As a good Survival Horror, the new Siren offers a very suitable mixture of fighting action against mainly looking creatures, zombie, and resolution of different puzzles. Combat is very rustic, and has hardly changed since the previous episodes, while the alleged puzzles are usually limited to find a particular object and use it for any specific function. Among the few developments of interest in this title is the ability to look through the eyes of friends and enemies in a really odd choice. The effect is temporary but very useful, and lets us know when an enemy is not looking in our direction, or when we leave our place with the assurance of not being seen.

    Environments have the same artistic virtues of Siren, Forbidden Siren, but its shortcomings in textures and treatment of saw tooth are much more unpleasantly conspicuous on this occasion. This is simulated by the classical filter as traditional gender grain, but on this occasion is so aggressive that ends up being the opposite effect, conveying a sense of toughness too.

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    Re: Top 11 Scariest Games

    Dead Space – 2008

    Dead Space, EA's survival horror, is a multimedia project: comic, movie and video game to tell the interstellar freighter infection Ishimura Necromorph the alien race. An atmosphere of terror space, refined technique and alien’s bill capable of the most repulsive abominations are the ingredients. We tested the final version and talk to their producers. Dead Space will follow a script during its history, but Beaver told us that the game is not strictly linear: the player will have several options along the call to make their own way, issuing its own order. An interesting detail in this direction is the ability to destroy the enemies in different ways, such as amputating limbs or disabling their weapons, after which they change their behavior. In the movie, Dead Space: Downfall, a bloody and gory animated prequel to the events of the comic continues, come on this mechanism to eliminate the enemy that is implemented in the game.


    The story of this new title from the creators of The Godfather and The Simpsons Game takes place in the distant future in which mankind has exhausted Earth's resources and must travel to other galaxies to import them so they can survive. This procedure involves making large freighters interstellar collection of resources and turns them from distances of light years. The Ishimura, one of these giants, lost contact with Space Mining Corporation for unknown reasons. Understanding that is due to a mechanical failure that the crew cannot repair, the EC sent to Isaac Clarke, an engineer at level 6, to repair and make it fully functional. Once aboard Clark discovers the terrifying truth: the freighter's crew had been wiped out and infected by an alien race capable of mutating to the dead. Clark's new goal is so mundane as to escape alive from the giant steel trap, blood and deformity that is the Ishimura.

    The first impression with this final version has if more than interesting, though it is not a survival horror classic as Silent Hill could be because it is mixed with elements of other genres, the experience is very immersive atmosphere thanks to the transmitting and is very careful. Including the technical section. The brutality and gore transmitting and prevented him from being marketed in several countries added another extra point. The title has full localization into Castilian, both text and voice, and come to PC, PlayStation 3 and Xbox 360 on 31 October for the Spanish market, one week before the United States.

    F.E.A.R - 2005

    Action and spectacle of the shootings. The sense of chaos generated in each crossing of bullets is overwhelming. Better than the movies. Nothing like a ceiling light shelling and watch the shootout with the light in all directions swings, along with the smoke, the holes in the walls, sparks, etc. Excellent graphic appearance. Scenarios, textures, effects ... It's all recreated with stunning quality. Immersion in history. Although the basic concept of the game is simple, it grabs you and immerses you in both him and his plot to finish them ashamed. If you are a member of FEAR assault troops, composed of soldiers with superhuman abilities, but you're much more special. Your mission is to pursue the military commander Paxton Fettel, we do not know why it has become mentally insane and led his troops from clones. In principle should be an easy mission, but terrifying things begin to happen where a girl will always be chasing.


    In PC FEAR, the story begins when a paramilitary force infiltrates a multi-billion dollar aerospace complex and the government responds by sending Special Forces. But the group lost contact with the government when an eerie signal interrupts radio communications and the disappearance of the signal, the unit has been destroyed. That is when we enter into play. Our mission is to eliminate the intruders at any cost, determine the source of the signal and control the crisis before it is too late.

    Condemned: Criminal Origins – 2005

    Step into the shoes of an FBI profiler and inquire for this adventure the last of the murders of "The Matchmaker", a dangerous serial murderer. In a game halfway between the genres of action and adventure, gathers clues by using forensic tools to uncover complex patterns of this murderer. Condemned: Criminal Origins especially noted for his staging and, especially, by the realism of the killings, which have been accurately modeled.

    In the midst of a period of decline, the city of Metro City lives devastated and plunged into total chaos due to a strange and unknown phenomenon that is making people crazy ultraviolet. Yes, friends, a period in which the police is low and is very busy. One of those officers is the agent Ethan Thomas, our protagonist, which is immersed in the pursuit of a peculiar serial murderer. In this pursuit, two fellow police officers are murdered Ethan and accuse security forces of killing our police. Although unfairly become a fugitive, Thomas will have the help of Rosa, a coroner's body which collates evidence to provide new clues in their efforts to pursue the so-called "Serial Murderer X", a serial murderer of murderers in series.


    At this point, describe the gameplay of a FPS can be quite monotonous. Fortunately, it is Condemned originality tips they get from the tangent the usual routine of moving and shooting. More than anything because in this game, shooting is a rarity. Virtually all the way along the martyrdom of Ethan Thomas will do a clean so we leave the path as tables, bats, pipes, tools, etc. Come on, what the Anglo-Saxons call melee weapons. Occasionally we find a firearm, usually with little ammunition, but better is better getting used to the melee.

    As a good police, the forensic tools available to our hero will be vital to progress in our research and, consequently, in history. While we use the tools, we cannot use any weapons so its inclusion in the game has been a smart move to fuel tension.

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    Re: Top 11 Scariest Games

    Doom 3 - 2004

    Doom is part of the id, which requires great talent and brilliant minds of the industry for the phenomenon of the next part of our flagship of mankind, - said Todd Holenshed, executive director of the id. "For us it is very important to have the best developers in our own studio to develop games that meet our same standards. Immediately after the release of Windows Vista, id Software has released a new patch with the number 1.3.1 for Doom 3. The patch contains a small number of corrections and its main purpose - game compatibility with the new operating system, cross-platform compatibility and multiplayer.


    Doom, perhaps the most recognizable name in PC gaming, and the idea of a sequel is already doomed to the super popular. But when the network appeared screens, confirming the status of id as a locomotive gaming industry in the field of graphics, the game became a bestseller in absentia, without even looking at what was then like it was time to smart script less shooters.

    Science has a lot - even open the gates to the unknown. There is only one question - what awaits us on the other side. And only one person knows the answer. Only he can stop the evil. He is the boundary between Earth and Hell. Doom 3 - is a work of art in the horror genre. This you have not seen! Fascinating story, chilling effect, game schedule, has raised the bar for a whole new level and revolutionary technologies - all of Doom 3. The game, which will not leave you indifferent. Doom 3 - is one of the worst weather and computer games in the history of mankind.

    Fatal Frame II: Crimson Butterfly – 2003

    This is the story of Fatal Frame 2. I've decided to tell it, it would be best to write it in first person, to engage more with the character of Mio, and for greater immersion in the plot. Obviously, this section is full of spoilers, read it at your own risk. In the game you control Mio, Mayu's twin sister, both are trapped in a town completely deserted, some villagers are looking for a camera, but this is no ordinary camera, has the peculiarity of being able to photograph what no other could do: Ghosts. The ancient inhabitants of this village practiced a macabre ritual, which was that a twin sister had to kill the other to maintain the stability of the town, but something went wrong the last ritual, making all the villagers in wandering souls forever by the people waiting for the right time to perform the ritual again.


    Armed with only your camera (called Camera Obscura), your goal is to have both sisters out alive, the camera can do damage to ghosts depending on the quality of the picture. During the game are attachments to keep improving the Camera Obscura, roll of film of different quality, a radio that can hear the thoughts that were recorded in some people's belongings, books, scrolls and notes about the town's history and ritual and many other items to help them escape this town. The game has excellent graphics (is developed by Tecmo, the Ninja Gaiden developer home and Dead or Alive), ambient sounds that put Goosebumps, a story very well prepared, detailed scenarios and class graphics effects.

    If you're into horror games allow me to fully recommend this game, I liked it so much that I have now acquired the first part, hoping to induce that feeling of tension and suspense that I like both butterfly crimson.

    Eternal Darkness: Sanity's Requiem – 2002

    This game features a very special addition: a sanity meter in our character. If this decreases, your character will go crazy! This results in numerous and distressing affects that play even with the player himself. This was also the first title licensed by Nintendo to obtain the mature rating in the U.S., which means that only suitable for over 18 years.


    The argument, mixed crowd of people and places in different epochs. In broad terms is: Alexandra Roivas, a Washington university, you are notified of the death of his grandfather in mysterious circumstances at his mansion in Rhode Island. She, not happy with police work, decides to investigate on their own. Exploring the mansion is a secret room in which a book is made from meat, skin and human bones, called the Tome of Eternal Darkness. As you read the book you learn something new about antediluvian beings called the Ancients, a kind of gods that could subdue or destroy mankind if they wanted. Alexandra, along with their ancestors and many more people over the years, will fight one of the greatest evils which have never been hung
    The game appeared in the first batch of titles for Nintendo GameCube, so the graphics were not very polished. However, not bad at all. The character models are impressive, although there is a clear low-resolution texture from them. His movements are fluid and are achieved. The number of enemies is low, although its design, with its disturbing moves and attacks will we really be scared when we are besieged by them.

    Silent Hill – 2001

    It has been more than a decade since the first Silent Hill PSX came to offering a unique blend of action, while fear and took control of a desperate Harry Mason in search of her daughter Cheryl in the mysterious town of Silent Hill. The guys at Konami have wanted to leave on the height of the PS2, the console that picked up the baton and launched her to stardom saga, with versions 2, 3 and 4, and Origins and Climax have charged, Origins developers precisely a new twist to this first version, called Shattered Memories, also come to Wii and PSP. The beginning is the same for years. Harry Mason loses control of his vehicle while driving at night along a road under an intense cold and snow. When she regained consciousness, he realizes he has gone to crash near an old abandoned gas station and apparently worse that Cheryl has disappeared without a trace apparent.


    In the middle of the snow and only equipped with a flashlight to carry in the car we went into the deepest of the darkness with the clear objective of finding clues that lead us to locate the girl. There will be a difficult and everything has a double meaning and what we started believing it is an abandoned village, turns out to be our neighborhood, only this practically deserted and most of our cases have gone overlooked. What we think is going to be our house is inhabited by other people.

    A whole host of mysteries, strange inhabitants, and the continual surprises and rooms that change in seconds, or people who disappear in the middle of conversations. Control is very simple all the action in a third person view close and focused on the flashlight, as it will be what to aim with it all you can see. We will use the left stick to move, and the right will have complete freedom to point the flashlight toward either side, can even zoom in on the above area. Also be noted that only the upper right button, we'll look back immediately so it can happen. Him because of these questions leads us to the big news with this release, "our psychological profile, and the game or rather their circumstances, history and the reactions of the characters are going to be adapting to our responses creating our own adventure, and what is worst nightmares our own custom.

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    Re: Top 11 Scariest Games

    Resident Evil: Nemesis – 2001

    Complete the game once on any difficulty level and let them pass the final credits, then save your game and access the Mercenaries minigame. In this control mode Carlos, Mikhal or Nikoli from the train taking them to fourth within less than 2min, during which time you have to kill several zombies and rescue civilians, and to get more money and extra time. The money will be used to buy new weapons and unlimited ammo. In normal difficulty, each time you complete the game in less than 5 hours, you'll be rewarded with a new dress for Jill. The first time you get it, also get a key, with which you can open the clothing store, is in a hallway near the Bar.


    Resident Evil 2 is a continuation of the game Resident Evil. Once the team members STARS returned to his office in Raccoon City nobody believed them. Meanwhile, the Umbrella Company has continued its monstrous development and after a while the entire Raccoon City was gripped by a virus: virtually the entire population turned into zombies and animals under the action of the virus have turned into mutants, thirsting for your blood. You will play for two characters - Leon Kennedy and Claire Redfield, the sister of Chris. As for the game, it was magnificent: graphics are excellent, all the characters, enemies and the scenery wonderful drawn. Also, there are many new enemies and weapons. Also in Resident Evil 2 game four scenarios and they all differ.

    System Shock 2 - 1999

    It is not easy to consider a product like this System Shock 2. Just the fact that it is a game created by Looking Glass, the team responsible for the marvel of innovation and charisma that was Ultima Underworld, you might say it long. But first things first: System Shock 2 is obviously the sequel to System Shock, another game Looking Glass dated 1994. I decide to talk about the result and not the original game, not only because the two products are technically very similar (and not only technically, since they share also reflected the sad business), but also probably because we are dealing with one of those rare cases in which the following is most valuable of the founder of the series. The first game was a gem in itself, based on an evolution of the graphics engine of Ultima Underworld (the first real, full 3D engine in the history of video games), had a good storyline for sci-fi movie characters and above all full of charisma, starting from very bad Shodan, whose characteristic way of speaking "jerky" has remained indelible in the historical memory of the game.


    The game was praised by critics but snubbed by the public, the sophisticated interface and the story full of mystery preferred to slaughter demons with rocket launchers playing Doom 2. Year 1999, and history repeats itself. Exit System Shock 2, this time based on a more modern engine (the Dark engine, used for what has been the only real commercial success of the Looking Glass, or the Thief series), with an even richer history, improved gameplay and the same dose of charisma to the characters. This time his opponent on the field is called Half-Life, and the players reward style shooter from the most immediate and visually stunning product Valve, which takes measurement System Shock 2 to trade. In 2000, the Looking Glass leaves the scene, System Shock and logo remain the property of Electronic Arts, publisher of the 2nd game, which has - apparently - going to sell it (although Irrational Games has recently launched Bioshock followed spiritual System Shock).

    As you can see, everything is made the old fashioned way with traditional paper and watercolors: now the vast majority of the artistic work that is behind a security screen is between the modern and tablets, it is increasingly rare to find such work (coffee stains original included). Some sketches seem to lay the groundwork for what would later become the Big Daddy Bioshock, creating a sort of leitmotif in the imagination of the software house.

    Conclusion

    For latest go Metro 2033 or else there are other ample of game that you can try out. The game and improved not only graphically but in gameplay, the game leaves you free to not only kill if you want you can also choose to escape, and the choices you make change the ending. Dead Space A game with great graphics and more, the story is about an engineer Issac Clark sent a team to fix a space ship mining, USG Ishimura where you receive multiple contacts from a bit of time, entered into the ship shortly after a little problem to ship them soon discover that there is no one and are in danger, so look for a way to get out.

    Video games are often the most terrifying horror films of many of the same gender because they can involve the player perfectly, without that feeling of passivity that you try watching a movie. There are ample of game that I have listed and tried to explain the same. You can choose any of them. The other thing I want to highlight here is that you must go for the latest one. The newest games has much better graphics and long hours of gameplay also.

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