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Thread: Palit 8600GT 512 DDR3

  1. #1
    Join Date
    Oct 2005
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    351

    Palit 8600GT 512 DDR3

    Redefine your gaming reality with NVIDIA SLI. It has ready DirectX 10 GeForce 8600 graphics processing units (GPUs). GeForce 8600GT Super features the architecture with unparalleled levels of graphics realism and performance for Microsoft DX 9 and DX 10 games for the pricepoint. GeForce 8600GT Super allows you to play the latest DirectX 9 and DirectX 10 games without running into memory capacity bottlenecks in games.

    A 8600GT and 8600GTS do not differ in frequency rather than the process of its reports and its GPU. The other benefits are absolutely equal, the same number of Streamprocessors (32), same number of channels (12), the same bus and type of memory (GDDR3 128-bit), same amount of memory (256-512MB) are exactly alike in terms of performance but their differences are based on their frequencies. The GPU works at a 540Mhz 8600GT and a 8600GTS to 675MHz, the DDR memory make it a 8600GT 1400MHz and 2000MHz DDR on a 8600GTS, Shader units also work faster on a 8600GTS, specifically, the 1450Mhz 1180Mhz GTS compared to the GT. However we can say that the chips are equal and the only thing different is your bios configuration memory and quality of riding.


    The Palit 8600GT Sonic cuts the differences between the two models it comes with factory overclocking. Your GPU works at 600MHz, 10% faster than a generic GT, memory also has the same percentage increase in frequencies of 1600MHz DDR, and Shader units also come increased frequency in 1300MHz ranking. The 8600GT also tries to be original sink changing to a different series, in my view also cheaper and better, leaving open the reports, which do not pose any problem, but the memory heatsinks usually only for ornament, and a sink two floors very quiet intended only for the GPU. The best thing is not size, that make you lose one of the things that I like the midrange cards, which use a single slot, but at least makes his role to perfection and looked up just noise. Palit At least, not like other manufacturers, has opted for a double slot cover for this card on two levels.

  2. #2
    Join Date
    Oct 2005
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    351

    Re: Palit 8600GT 512 DDR3

    Connection:

    It has two DVI outputs type I, which can be adapted to VGA, and a video output Svideo also fits HDTV component output. Monta SLI connector, as all Nvidia graphics, so you have access to this type of connectivity between cards. Best of all is that it requires external power and its consumption is tighter than any GTS. It is therefore an ideal card, provided the accompanying performance, where our media PC game requirements will not be just moving FullHD in DirectX 10. Immediately struck by the small element base Palit 8600GT, which can give some unpleasant preliminary predictions about overclocking. PCB cards are not considered the reference, i.e. we are dealing with another experiment of the company. Behind can be found slots for memory (probably enhance the ability of the manufacturer).


    Continuing the theme of DirectX 10 is important to know that this is the most important API is currently used in the video game world, including many current consoles use hybrid systems based on chips developed for this standard. The development was carried out during years of working with game developers, hardware and professional software today is a guideline to all of them. The DirectX 10 looking for some new features and improvements over the DirectX 9.0c that we can specify in less dependence on the computer's CPU, providing developers with a unified programming pixel and vertex shader that reduces the effort to apply these techniques graphics, increasing the functionality of this type of visual effects, integrating the geometric effects within the same system, improve the efficiency of controlling code execution flow of packets, improving the work with textures and increase their size and incorporate improvements and new developments in HDR effects. Almost all of these improvements can be grouped into what is known as version SM (Shader Model) 4.0.


    Direct X:

    Among the improvements of the standard in numbers we can note that the maximum size of the textures to be used is about four times as long to SM 3.0, allows up to 128 times more vertex and pixel instructions, textures per pixel increased eight times and an endless number of improvements both to increase the realism of the game to improve its ease of programming and standardization.

    The entire range of Nvidia 8xxx supports these technologies free program it is clear that just are not as powerful models range higher than the lower end. A 8800GTX has 128 stream processors which are units of calculating vertex and pixel shaders. A 8800GTS has 96 and in the case of the 8600GTS and 8600GT this figure has been reduced to just 32 units. This gives us food for thought and raises questions of how we face this kind of graphics to the games to come. Hopefully this will be sufficient number of units to move games like Crysis will not be just the tip of the spear of DirectX 10 to decent resolutions and you do not run short before it even that we purchased. We have tested the only application that is currently DirectX 10, which is a demo of Nvidia, and the result is acceptable resolutions which means we no longer clears any doubt that a demo is a demo and as such should be assessed.

  3. #3
    Join Date
    Oct 2005
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    351

    Re: Palit 8600GT 512 DDR3


    Comparison:


    Let's compare the results of testing this card with those achieved with either the 8600GTS to measure the forces between the two models and know what the real differences between them. We use the same machine where we compare and 8600GTS with a bunch of other graphics. This time we will measure only the forces of these two mid-range models. We want to know if those 80-90 € of difference between both models is offset by an increase in performance proportionately.


    Our machine consists of a processor Core 2 Quad Extreme Edition QX6700 Intel at a speed of 4.1GHz with 2GB of OCZ Reaper HTC, Bad Axe 2 motherboard Intel RAID 0 Western Digital Raptor disks and a system LS Vapochill cooling. The driver used for the 158.19 WHQL occasion is one to which we added to the new nTune to overclock from the card driver itself. Let our graphics card series comes with overclocking does not mean we cannot do our part and raise even more the frequency of the card. Precisely the objective is to see how far considerably cheaper card, which has no power to hold on increased consumption at higher frequencies and also mounted memories less rapid than their older sisters. Our results by overclocking with this card were interesting because we obtain a frequency of 671MHz for the GPU and 1800MHz for memory. We stayed 4Mhz GPU and 200MHz memory with respect to a reference 8600GTS.

    The card is just over 60 degrees when we put him to load and compensates for the increased use proportionally increasing the fan speed. The good thing is that Palit system or maximum use of the card will hear the slightest noise from the fan. He that is of such great dimensions must also have its advantages. 3DMark 2005 results are pretty good and tight between the two models. This is a good reference to know that these plots are ideal for DirectX 9 games where there is no load too Shaders, 3DMark 2006 we will now behave just as well in shader load, where the 32 stream processors of these cards, in my opinion, are fairly short.

    Also discovered GPU labeled G84-300-A2, which means that the chip is based on 0.08 technology, has stream processors - 32 pieces, texture units - 16 units, bilinear filtering units - 16 units, 8 units ROP, is produced at 04y ago 2007 year in the country of Taiwan. The frequency of the chip - 540MHz.


    Overclocking:

    Raising the frequency and surface testing for stability were carried out utility ATITool v0.27 beta1. Monitoring was conducted utility RuvaTuner v2.01. Without any modifications and replacement of the cooling system overclocking GPU was 680 (1512) MHz, and from memory - 1800 MHz With these frequencies can be analyzed. From the sensor readings show that it cracked down on the map, inflow discharges cooling cannot cope and better results it should be replaced. To do this, I installed on a modified GPU CPU cooler production Ice Hammer, and remember - handmade copper radiators.

    The default value is supplied to the GPU 1.37V, and remember - inflated 2.08V. Above Power GPU chip works RT9259A. To raise the core voltage will require a variable resistor on the 10-20kOm. Solder variable resistance to the feet 4 and 12, as indicated in the figure, putting the resistance of the resistor to the maximum. Or you can use a less reliable method of pencil the resistor SR56.

    Power for memory provides the same chip as the GPU, i.e. RT9259A. Need a variable resistance at 10K. Solder trimmer to 4th and 12th legs of the stabilizer. Or you can use the pencil method on the resistors SR164 - increasing tension, SR165 - to decrease. Monitoring the conduct of plus-feet of electrolytic capacitors as shown in the figure. Unfortunately, the dispersal of memory failed, because it was terribly warm, and even copper could not cope. Perhaps caught a bad example.

  4. #4
    Join Date
    Oct 2005
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    351

    Re: Palit 8600GT 512 DDR3

    Specifications:

    • Bus interface: PCI Express
    • Memory: 512MB
    • Memory Interface: 128 bit
    • RAMDACs: 400 MHz
    • NVIDIA unified architecture with GigaThread technology
    • Full Microsoft DirectX 10 Shader Model 4.0 support
    • 16x full-screen anti-aliasing
    • True 128-bit floating point high dynamic-range (HDR) lighting
    • NVIDIA Quantum Effects physics processing technology
    • Dual-link DVI output supports 2560x1600 resolution display
    • NVIDIA PureVideo HD technology
    • HDCP capable
    • OpenGL 2.0 support
    • NVIDIA ForceWare Unified Driver Architecture (UDA)
    • NVIDIA Lumenex Engine
    • Innovative Cooling System
    • Native HDMI on board
    • Built for Microsoft Windows Vista


    Conclusion:

    Palit a good product, we can find for 139 € including VAT, and we offer very nice performance for all DirectX 9 applications at resolutions such means. Its okay to play on a 20 "widescreen but for a 24" will have to make the leap to a 8800GTS 320MB as minimum investment. The truth is that the success achieved by this card, which was a pleasant surprise, he deserves an award that applauds its good value for money.

    As of today, as you already understood by the name of the material, you'll learn about two different video cards GeForce 8600 GT, do not just offer buyers under different brands, namely, significantly different. In addition to reviewing maps, we check their temperature, overclock capability and performance compared to competitors (and more correct to say - with one competitor). The following material is the same audit exposed the GeForce 8600 GTS 256 Mb, but in comparison with its price rivals, and compliance testing, identical to today, will reveal the difference between GT and GTS versions of the GeForce 8600 and concluded appropriateness overpayment for the 8600 GTS.


    As you know, for a comfortable game requires a very efficient 3D-accelerator, and its selection at times became a real torment. There is also the Internet and the media, who can help. But not always we can find exactly what we need and it is upsetting sometimes. And this is explained by the fact that the choice often falls on the last development engineers, who have not been studied thoroughly ordinary users.

    Yes, it is difficult to choose a productive video adapter so that it satisfies all our needs. And not always new developments better than the old, and it is sometimes very traumatizing. The only thing that can justify the consideration today is my callback is its dampness and the lack of optimization of the driver. But for now, the diagnosis is one that is negative, and it is not in favor of a new product.

    Positive Points :
    • Qimonda memory production capacity of the standard 256Mb GDDR3. All four blocks of memory empty seats on the front side.
    • By default, the card works at frequencies 540/1400 MHz, which is standard for this species. Thermal performance graphics card without overclocking.


    Negative Points:

    • The process of removing the cooler is bit dissapointing because of very dry paste, which can be attributed to the significant shortcomings.

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