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Thread: Anarchy: Rush Hour

  1. #1
    Join Date
    Jun 2009
    Posts
    413

    Anarchy: Rush Hour

    Introduction:
    The Playstation Store just given birth to a clone of Burnout. Downloadable for less than 11 USD, Anarchy: Rush Hour is a real arcade wish and is intended mainly for fans of racing games without nags and great subtlety. This may be enough for us to crack?

    The introduction of Anarchy: Rush Hour sets the scene: the player is a pilot, open-propelled Moscow and sees his friend being kidnapped before his eyes. If the scenario was shabby no interest, it has the merit of giving meaning to our quest. Thus, on a map open for Burnout Paradise, we are talking to infiltrate various clubs drivers, types of gangs, to lift the veil on this incident and thus recover the sweet gentleman. Poorly compressed cinematics give the impression of watching a low resolution screen.

    Moreover, the drawings themselves are open to criticism: cartoon characters without any charisma, style format comic vignettes not really mastered ... What matters most is not there, especially when it is a racing game in there that also make can be Anarchy: Rush Hour.


    About the Game:

    In Anarchy: Rush Hour, players take the role of Max, a street racer who came to Big City to visit his girlfriend, only to witness her kidnapping. Max goes underground in Big City and learns that criminals with ties to a local street racing club are responsible. With the help of his friend and fellow street racer ChaCha, Max sets out to rescue his girl. Race through winding city streets, participate in over-the-top racing events and smash your way through outrageous traffic jams using an arsenal of adrenaline-powered devices. As you pull off stunts and obliterate opponents, the explosive action and stunning visual effects will rock your world!

    At its disposal, the player has a first car, of course, limited in power, its responsibility to boost using different kits, to be able to cope with the increasing difficulty of different races. Because to win these races, he will have a real tank, a bomb on wheels, able to rush straight into traffic without fear of being held back for a moment. Instead, each contact with a vehicle traffic increased the adrenaline gauge the fireball itself exploitable ways.


    Using just the turbocharger to achieve the look of surrealism, the opportunity for us to recognize the impression of speed, the most successful developers Gaijin Entertainment in Anarchy: Rush Hour. But it is on the directional pad that different functions have been grafted, such as to cause a shock wave that will disrupt the progress of the cars being around us, including trafficking. The player can also, again thanks to the directional pad, perform a somersault (totally unnecessary) or crashing into the cars ahead with a mini-boost as brief as violent.

  2. #2
    Join Date
    Jun 2009
    Posts
    413

    Re: Anarchy: Rush Hour

    Gameplay:

    The problem of all this is that the gameplay of Anarchy: Rush Hour is flawed on every level. All these subtleties are used to hide a hard time gameplay including a rare poverty and the bottom line is finally running into traffic to save boost and then hope to finish ahead of his adversaries. Obviously, some events such as arenas of destruction Destruction Derby can highlight other functions, more explosive, but once again, is not handling the appointment and rigid controls systematically takes the top .


    The slightest shock sends your car in head-to-tail, a fireball which will have all the trouble to link one can reverse the passage of the first, as a real calf and this, whatever the efforts made by the player . The plots themselves are illegible, the visual fault indications frankly unreliable, making us go crazy at times to know which way to go. Yet poverty from the playground, either technically or in terms of open roads, left no time to think it would be complicated to navigate. Yet ...

    We hit it truncheon boost button, you press the button to avoid repair explode and that's pretty much it. Unfortunately, over the long term, insufficient, especially as the career mode is possible to tangle, the races being offered to the player in a screen message messy as ever and this is not the different types of tests (classical , against the clock, disposal, destruction ...) who goes up the level. It then turns towards personalization, hoping to find enough freedom to tune your body.


    Again, disappointment, apart from the devices that make it more powerful and faster, it is absolute nothingness. A small limited color palette, some props unclean (an antenna, a skull, horns of a goat ...), stickers equally filthy and some neon lights ... And that's about all. So, en route to the multiplayer again, not much to put in their mouths. The policy was partly abandoned and is subject to some problems of network to join a game, as the multi-screen split is a disaster. The horizontal split is well managed, but rather display a wealth of totally useless info on the screen reduces the field of view none of the players, making them unplayable duels and uninteresting.

    Conclusion:
    Anarchy: Rush Hour seemed to have the freshness needed to establish itself as a good little game PSN. Ideas do not fail, his profile had enough enthusiasm ... But in the end, to gameplay as poor and such a lack of personality, really hard to be forgiving. It is not enough of an open city, a few sparks and excessive amounts of testosterone to make a good racing game. Should we still be able to use its own mechanisms, Rush Hour Fails at any time.

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