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Thread: Medal of Honor: Airborne - PC

  1. #1
    Join Date
    Nov 2005
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    1,323

    Medal of Honor: Airborne - PC

    Driving tanks, destroying tanks, blowing up radio towers, sink submarines were a little fact in the Medal Of Honor series, except parachute jump, hence, in this new series, we will devote considerable time to get laid.


    The parachute jump and many other features made advanced sales throughout the marketing campaign for Medal Of Honor Airborne by great excellence. Embodying a paragraph, it gives us the opportunity to choose where we want to start our mission since once released, we have to direct us to any point on the map. Finally, whatever, it remains to be seen and the promise of freedom, fly fast in the end. Each level has two "safe zones" marked by green smoke points on which it is strongly recommended that arise because we want to try to land where we see and can fit, especially on court cause it nearly makes the risk unstoppable of falling in many middle of an enemy unit that will be happy to put us in custody. Moreover, there many secret landing areas, it is only when they walk through we have proved. So, we end quickly abandoned by any hint of adventure, the latter being either too dangerous or completely useless. So much for the great revolution of the parachute by EA would bring us so many beautiful things in the end, this drop was mainly caused the beginning of each level is like a band of troops compressed in a plane, shouting all sorts of complaints, stylish farewell introductions, hello stereotyped introductions.

    However this new raw MOH still manages to add a dose of freedom of movement in the series. It is true that the player can choose the order in which it will accomplish its objectives and above all he can find a way to sneak behind enemy lines or climb onto a roof and moved it off with a sniper rifle , history of the street clean and help with the advance of freedom in Europe. But beware of the speech promising that make the title game to open gameplay. In sum, if the game is linear, it gives us at least some opportunity to perform deeds of arms without putting them under the nose as was the case in the past by discrete "foobar hey, this climb above and make a box. " All this of course retaining the staging and pace that makes the charm of the series to fans of this specific type of FPS. MOH Airborne is nervous, with a dramatic soundtrack to desire and spice up scenes from the missions, in short, all that is used in the series and that does not require even to be mentioned.


    But, that is what conservatism is beginning to seriously affect the series. Admittedly, Medal Of Honor Airborne has some good moments to offer, but at what price gaps! In fact, we always seem to play the same old MOH whose mechanical and objectives have not changed one iota since the Allied landings and even if that Airborne is the best album that the series has produced since long, it is far, far from perfect and has an inexcusable delay on some points, beginning with the absence of any form of physics engine, lack justified at present. But the biggest complaint we want to send to soft IA applies to his enemy or ally, it is simply and completely in the cabbage and this time it's the time too. See IA 2007, a reminiscent of the first PC component, it starts to seriously pump air. We recognize that the enemy artificial intelligence makes wire twisting and learned some survival tips, such as shooting or throwing grenades blind but mostly on his aggressiveness, his ability to identify and to fly at distances unlikely and its number to us complicates the task.

    We will include in its stupidity that leads to run from one point to another, sometimes in circles, without really knowing what to do, head out from behind its regular coverage and above all, classic classics, to be sent to the chain of men do guarding behind a heavy machine gun that is taken with respect from ages 3. It is even common to see the Germans running bravely pushed to ground by an irrepressible desire to do battle with the body to body. True. And unfortunately also true for our allies, poor extras absolute uselessness of a synthetically who refuse to move if you do not make the first move. You can always be proud to have managed to find a spot to snipe clear a passage, you'll understand that your efforts are in vain because your teammates will not take a position before you even do not have made. Consequences? The posts are cleaned quickly taken by the enemy for once reagent. Similarly, around a group of enemies can often be used to being alone, surrounded by a good thirty Germans while your teammates are left behind, sometimes blocked by two unfortunate soldiers. Joy of having the feeling of being supported by a band majorettes fearful. What is ultimately preferable to the extent that we prevent an extremely common and usually unsustainable our dear allies: come to stick in the middle of our line of fire. But really in full, to believe that it is enshrined in their behavior.

    So, once again, Medal Of Honor us into super-heroes, the only man who really matters in war, what the Germans have understood the point of us to tackle anti-tank weapons (!) without even paying attention to other men present who in any case are useless. That's how we end up with enemies in the back, in the midst of our own troops! Whether one focuses on the gameplay or the aspect of Hollywood, this IA is devoid of credibility in both cases detrimental to the experience of game again, I did not mention the few sequences where the opponent respawn ad infinity until you pass through the area triggering the following script.


    Conclusion
    Finally, also difficult to avoid the life of the title. Although some passages may be more difficult, the game is fairly easy, with armored medikits levels and falls that do not affect your health, so the missions through fast enough. However, missions, there are only 6 and it takes between 1 hour and 1:30 to finish. This gives us a lifetime of just over 6 hours. This is particularly short and it is even more annoying that the game is not given, since the PC, it reached 60 euros at some dealers, still, fortunately, very rare. Of course, the multiplayer mode will extend the experience but when you open an historic title, one would expect a more consistent solo campaign.

  2. #2
    Join Date
    Oct 2005
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    792

    Re: Medal of Honor: Airborne - PC

    The staging of the missions is rather uneven, but manage to hook fans of FPS Hollywood. Just 6 hours of play is what one would expect of an add-on. Better not to rely on the illusion of replayability offered by the parachute or the relative openness of the maps, it is insufficient.

  3. #3
    Join Date
    Oct 2005
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    2,393

    Re: Medal of Honor: Airborne - PC

    We are rarely disappointed with the soundtracks for Medal Of Honor, Airborne proves the rule with themes treated with orchestral music, stunning effects and dubbing is somewhat very clean although a bit redundant.

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