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Thread: UFC 2009 Undisputed (Xbox 360 & PS3 )

  1. #1
    Join Date
    Oct 2005
    Posts
    319

    UFC 2009 Undisputed (Xbox 360 & PS3 )

    In recent years, the UFC has become an inevitable phenomenon in the United States and continues its ascent crazy around the world. Still prohibited in India, the sport of combat is now as popular as boxing in the country With UFC 2009 Undisputed, THQ offers to put your mouthguard to discover the brutality and technicality of this discipline.

    If the UFC was several years ago fully franked, the organizers of this sport have been fighting regulated more strictly. Recall that the UFC is a league of MMA (Mixed Martial Arts) which includes many styles such as ju-jitsu, the boxing, kickboxing and wrestling. And you say, the bloody faces are still part of the fighting, with sometimes spectacular KO!


    I fear that boxing belongs to the past. In my opinion, the MMA is the future of combat "Peter Moore.

    UFC 2009 clearly appears as the official game of the discipline. This means that the benefits under any coating as all licenses and a neat interface. There are 80 fighters and dispersed in 5 categories, the real referees, the presenter, the different rings of Las Vegas and even famous Octogon Girls. Nothing has been left to chance to recreate all the ambience of a summit meeting. The crowd is delirious, the atmosphere heavy: the blood will soon flow into the ring octagonal ... In essence, UFC Undisputed presents itself as a traditional fighting game, but with complex game mechanics. Each participant has two different fighting styles distinct, one for sequences and the other standing in phases on land .

    Foot, fist, taking ground against, parade, the possibilities and combination of moves are far more numerous than in a game of boxing. An interesting gameplay that offers much diversity in situations of combat. But this is an inevitable asset to a problem with grip. UFC 2009 uses all of the buttons on the joystick and the two analog sticks. If the Japanese developers were able to estimate the property combination of blows with a dynamic, flexible and precise sequence of bids still quite confusing, the least at first sight. This means that it is necessary to spend hours in front of the screen to control this part. In principle, has dominated the ability to turn the situation at any time by making a prize (eg a key arms), which is not obvious at all to make in the ring: frustrating.



    "Rarely has a fighting game had reached as much brutality"
    There are two ways to finish a fight, submission or KO In both cases, it is important to manage the helm of fatigue, exhausting his opponent, working the body and then jump in a dull powerful shot. There is therefore no question of playing the constantly tapping on the keys, under penalty of depleted unnecessarily and receive a fatal assault. An important strategic dimension, although UFC 2009 remains a fierce game, fun, and terribly immersible steam thanks to an excellent record of impacts. Rarely has a fighting game had reached as much brutality. It really feels the mass of combatants and the power blows. Moreover, the quality of the physics engine is also to maintain the immersion into the ring. Both in the cutting of animation and modeling of small details (injury), UFC 2009 has a realistic and credible. By being a little fussy, we nevertheless note a few collision bugs here and there but nothing too serious.


    In terms of game modes, UFC Undisputed 2009 offers a complete career. The player fully create and customize their fighter by giving two styles and points of skills. As usual, it starts with a young beginner, the aim being to do evolve to heights in winning contracts and pocketing points of credibility. This requires of course go through the coaching box and win the important games. If the interface - in the form of an agenda - the career mode is rather well thought out, it regrets that its progress is so slow and not very interesting. We spend more time reading his mail and meet its administrative obligations to combat. In addition to the exhibition mode and the ability to challenge another player in the online world, UFC 2009 also contains an option to relive matches legends.

    Conclusion
    THQ and Yukes have won their bet: to provide a fighting game at the same time realistic, technology and fun to play. With a realistic physics engine and animations successful UFC 2009 transcribes the most beautiful way the atmosphere and brutal combat. However, it remains difficult to master and requires a good deal of dexterity to get to master all the outlets. It would also have appreciated a more rich and way less boring career. A good game that we advise all fans of combat sports.

  2. #2
    Join Date
    Mar 2010
    Posts
    2,091

    Re: UFC 2009 Undisputed (Xbox 360 & PS3 )

    GAME CONTROLS STANDING:

    • L2 Button - attack height modifier
    • L1 Button - fighting technique modifier
    • R2 Button - strike defense (low)
    • R1 Button - strike defense (high)
    • D-Pad - taunt
    • Start Button - pause
    • Triangle Button - right punch
    • Square Button - left punch
    • Circle Button - right kick
    • X Button - left kick
    • Left Analog Stick - walk
    • L3 Button - run
    • Right Analog Stick Right - clinch
    • L1 Button + Right Analog Stick Right - fighting technique clinch
    • L2 Button + Right Analog Stick Right - shoot for takedown
    • Rotate Right Analog Stick - fight for or against takedown
    • Right Analog Stick Left - grapple block, takedown defense
    • Right Analog Stick Up or Down - counter grapple (controls movement)

    CLINCH
    • L2 Button - attack height modifier
    • L1 Button - fighting technique modifier
    • R2 Button - strike defense (low)
    • R1 Button - strike defense (high)
    • Start Button - pause
    • Triangle Button - right punch
    • Square Button - left punch
    • Circle Button - right kick
    • X Button - left punch
    • Left Analog Stick - walk
    • L3 Button - release clinch
    • Right Analog Stick Right - pummel
    • Right Analog Stick Left - pummel block
    • L2 Button + Right Analog Stick Right - shoot for takedown
    • L1 Button + Right Analog Stick Up, Down, Left or Right - throw, pull guard
    • Right Analog Stick Up, Down, Left or Right - clinch whip (controls movement)

    GROUND GRAPPLING
    • L1 Button - fighting technique modifier
    • L3 Button - stand (top position only)
    • Right Analog Stick Up Then Left or Right - minor transition to left
    • Right Analog Stick Down Then Left or Right - minor transition to right
    • Right Analog Stick Up Right or Up Left Then Rotate Counter-Clockwise or Clockwise - major transition to left
    • Right Analog Stick Down Right or Down Left Then Rotate Counter-Clockwise or Clockwise - major transition to right
    • Flick Right Analog Stick Left or Right - transition reversal
    • Right Analoh Stick Left or Right (Hold) - transition block

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