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Thread: SBK 09: Superbike World Championship

  1. #1
    Join Date
    Nov 2005
    Posts
    1,323

    SBK 09: Superbike World Championship

    While the MotoGP and MotoGP 'continue to battle on the ground of discipline queen world championship motorcycle, SBK continues to promote a less popular category of the general public. Always confident of having the best recipe ever, developers are rushing to offer Milestone gameplay midway between arcade and simulation.


    SBK 09 or how to ensure not to leave behind any player, from casual to hardcore ... more It was already the creed of the 08, it is equally important to him. Specifically, for this "new" iteration, the Milestone team had wanted to take any risk in terms of gameplay and sensations. In other words, a duplication involves the mindset of the title, that it is your responsibility to choose a realistic, almost to the bolt. Originally, the title offers five distinct levels of difficulty based on whether or not a small vingtaine aid flight. You can choose a realistic inertia or not to opt for some visual or to move or to activate or deactivate the sanctions stipulated in the official rules of the Superbike. In the end, the five "styles" of steering home are only indicative of configurations as the player chooses its rules one by one. In addition, it is possible to increase the level of AI until it concatenates decent lap times. Finally, the list of settings for the bike like the rest of the game understand that it is comprehensive without being too exhaustive, so that everyone can go through the box without it becoming a constraint by lack of mechanical knowledge.



    Innovations of this strand are so rare that it is difficult for us to advise those who already own the big brother. In addition to the compulsory license update, it retains only the appearance of two new tracks, those of Kyalami in South Africa and Portimao in Portugal, the same two that were added to the official calendar of the Superbike. So, admittedly, the dressing had a facelift befitting its perfection but do we consider this as a real breakthrough? Especially when it is done at the cost of countless loads that last over and over again to completely break the rhythm of a weekend of racing where you successively passes through stages free tests, qualifications, Superpole tour heats and races. We really hoped to have a two player mode in split screen SBK in the second HD but once more, the offline content of the cake fails multiplayer. We must therefore turn to the online game to appreciate the work done over the last twelve months on the license. In fact, originality is that it is now possible to play in teams of two, three or four drivers in order to form mini-stables. The team with the most points at the arrival of Grand Prix wins.

    Visually, if the title is fun to watch without being over the lot, he made the effort to rely on modeling, rather crude, but certainly present, damage to the fairing. Moreover, when you fall and go on your mount, the pilot also show the consequences of his caper, the combination fouled. A notable and significant in that a majority of simulations of two-wheelers should be allowed the impasse on this detail that has been around a long time in games racing cars. Regarding the content, classical SBK 09 is the point of almost pain. The ritual is weighing: training, challenges, quick race, weekend racing and championship. Obviously, there is always the carrot that will inspire you to take a tour of the game despite its lack of originality: the bonus. With each successful test, you will glean a map, drawn from five in total, releasing photos of the races or hostess, videos and even four-wheel afla Mito as a single way of decorating the main menu, all in 3D. Online content is much more varied: running fast, and league championship team. The latter mode with no hesitation as the most original in the lot. Note that in the weeks following the release of SBK 09 will be added a further Online, Time Attack (against the clock).



    Graphics

    If the trend is rather stagnant aesthetic and technical benefits SBK still a little new visual modeling of damage on the bike and the driver. In parallel, the menus say yes to 3D, even to say no to short loads.

    Playability

    The SBK series ever seems to offer a compromise between arcade and simulation. This has the advantage of allowing a player to very precisely the gameplay, as if he had thought himself. However, those looking for extreme sensations in terms of realism may be a little disappointed.


    Soundtrack

    The tracklist was a step towards the rock, which does not necessarily a game supposed to be a simulation of a discipline as the Superbike. However, nothing unbearable, we advise you to reduce the sound of music to enjoy the sounds of engines, rather successful.

    Conclusion



    It still lacks a multiplayer mode in split screen so that SBK has a life at least equal to the average. If the emergence of new forms of online gaming is respectable, the redundant side of the solo content is likely to grind the teeth of the owners of Opus 08.SBK 09 is a good game of motorcycles. Accessible, up to date, it has the qualities required to keep a player in search of his first game machine HD motorcycles. That said, it really suffers from being too conventional and not to provide anything to the genre, if not racing team online. Without taking risks, the developers have assured Milestone succeed SBK 08 and benefit from being alone to exploit the licensing Superbike. For how long?

  2. #2
    Join Date
    Mar 2010
    Posts
    1,003

    Re: SBK 09: Superbike World Championship

    Minimal system requirements SBK 09:

    • OS: Windows XP SP2 or Windows Vista
    • CPU: Intel 2.4 GHz
    • RAM: 1 GiByte
    • Graphics card: Nvidia Geforce 6600 oorr Ati Radeon X1600 (Pixel Shader 3.0)
    • HDD: 7 GByte



    Recommended system requirements SBK 09:

    • OS: Windows XP SP2 or Windows Vista
    • CPU: Intel Core 2 Duo or AMD Athlon 64 X2
    • RAM: 1 GiByte (XP), 2 GiBye (Vista)
    • Graphics card: Nvidia Geforce 8600 or Ati Radeon HD 2600
    • HDD: 7 GByte

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