Criticism
No underwater feeling
How it was:
Although Bioshock in a gigantic and decaying underwater city played was the first-person shooter that only a lack of feeling.The wet was not a real threat but pure decoration, most of the time it was not even true.
How it should be:
Surprisingly, break walls, and the developer sends the players out into the cold lake.Sun wants everything Bioshock 2 the surrounding water to play a stronger element and atmospheric, constantly threatened them.
In order for the trips into the cool water does not become boring, enlivened the developer 2K Marin the bottom of the ocean with fish and sunken ships.
Criticism
Too easy
How it was:
Bioshock was for experienced players at all three levels of difficulty to easy.
The opponents were not the right challenges, and died of the players still times, he was after the death so-called Vita Chambers revived.
How it should be:
The Vita Chambers work for the new heroes no more.While you also embodied Big Daddy revived, but at a price: The emergence of the adversary process.
Even in the role of a Big Daddys, you have the choice: Adopt or suck?
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