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Thread: Wanted: Weapons of Fate (Xbox 360)

  1. #1
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    Wanted: Weapons of Fate (Xbox 360)

    Weapons of Fate is based on the film Wanted, which last year created a furore in the cinema. Prime source, but how good is the game developer Grin built around?

    For many years, Wesley Gibson a boring office job. He has a hate hate their boss, he is betrayed by his girlfriend and he has little interest in the rest of life. This is basically an abrupt end when Wesley is approached by a gang hit men. His murdered father appears to be a mercenary, and soon becomes clear that Wesley also construction on the box. He joins a secret society called The Fraternity, and is looking for the murderer of his father. Meanwhile, he is assisted by his sexy colleague Fox, taken by Angelina Jolie.


    This is the plot outline behind the spectacular action film Wanted, which in 2008 turned the cinema. The game Wanted: Weapons of Fate, however, spends remarkably little attention to. That's quite strange because the game is a kind of successor of the film. It would obviously be useful if you knew what to now playing, but Weapons of Fate flings players directly into the deep, and there appears to assume that everyone has seen the film. If that is not the case, then you hereby still fully informed.

    Holey cheese

    Wanted: Weapons of Fate is a third-person shooter, which, as mentioned, starts where the movie ended. After the events of Wanted is Wesley, now without Fox in search of the French branch of The Fraternity. Any cooperation he does not count and it takes not long before Wesley has the first person shot, and there are many will follow. As a hitter, you obviously do not pick a quarrel, which is asking for trouble. Anyone Wesley in the way of the prize, which appear to rapidly accumulate and the environment changes in a holey cheese.

  2. #2
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    Re: Wanted: Weapons of Fate

    Gears of Fate

    The movie Wanted offered viewers an overdose bang parties, and the Weapons of Fate game does exactly the same. The gameplay is not just 'run and gun "in the style of games like The Club. Weapons of Fate is much more like a title like Gears of War. Like the popular game series of Epic cover plays a major role in search for the game. Wesley may be a ball artist, he is still ultimately a simple mortal. The amount of 'damage' that he can survive is relatively small, so players must tactically work.


    Fortunately, the levels not only to the rafters filled with enemies, but also with obstacles that can be used as cover. With the press of a button Wesley opposes a wall or against a bank and then he can attack enemies without self-concern. The mob does turn, however, exactly the same. Most levels in the game change in this series of shoot-outs, in which two parties compete for who has the longest breath. You run from fire to fire and that in itself is most entertaining.

    Flow

    In contrast to the background story, the gameplay and control of Weapons of Fate very accessible. The "hidden" system, which is an essential part of the game, is simple and fairly smooth. With the press of a button looking Wesley cover to the nearest place and re-print run, jump or climb it to the next shelter. With a little timing, you can rapidly approaching an enemy and kill him with Wesley's knife, so without wasting ammunition. Flawless is the hidden system is not. Sometimes you need a couple of times on the button before Wesley 'is independent of its hiding place. Fortunately, this is quite exceptional and generally keeps the game good momentum.


    This vessel is one of the strongest points of Weapons of Fate. Most levels in the game have a nice 'flow', where you rent shelter to shelter and fire to fight fire is. The game rumbles from start to finish nicely by one of her with a break for a sniper rifle in hand or standing gun to operate. At certain moments you in slow motion fights right, with Wesley's ball skills really come into their own. So far Weapons of Fate sounds a bit like a thirteen-in-a-dozen-shooter, but now we are finally the first of Wesley's special jugglery against.

  3. #3
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    Re: Wanted: Weapons of Fate

    Bullets Control

    Weapons of Fate, the name Wantedpages not nominate Wesley could not perform the same tricks as in the film. The first trick is that he enemy bullets in the air shooting in slow motion fighting. However, this is nothing compared with his other specialty. Wesley may have bullets also make curves. The shoulder button, a line image, which indicates that the course will lay off a ball. With the analog stick, players can then influence the rate. With some practice even the best hidden enemies to hit by bullets along or around obstructions to pilotage.

    The bend of bullets works well and is very funny in the beginning. Beat you to a fatal shot to fire, the ball followed by the camera, until he in the body of the unfortunate victim disappears. This skill requires, however, adrenaline, and players earn by killing enemies without deflect bullets to use. Unlimited with the ball boomerang play there is not. Good thing, because that would be the game ridiculously easy to use. That said, Weapons of Fate is not a particularly challenging game, and here we start with the downsides of the game. There are two things in particular that much soot in the fun throwing.


    Weapons of Fate is primarily facilitated by poor intelligence of the enemies. It appears that most of them fixed routines finishing and they rarely deviate from it. Surprises you not to be expected and this makes their behavior very predictable. The difficulty is further neck reversed by the fact that Wesley's health automatically restores itself very quickly. A second problem is that Weapons of Fate not only easy but also very short. The game is easily in an afternoon to play, and he offers neither a multiplayer option, nor much reason to play the game again. In one afternoon you're ready and in this case is' off 'immediately' on '.

    Weapons of Fate is primarily facilitated by poor intelligence of the enemies. It appears that most of them fixed routines finishing and they rarely deviate from it. Surprises you not to be expected and this makes their behavior very predictable. The difficulty is further neck reversed by the fact that Wesley's health automatically restores itself very quickly. A second problem is that Weapons of Fate not only easy but also very short. The game is easily in an afternoon to play, and he offers neither a multiplayer option, nor much reason to play the game again. In one afternoon you're ready and in this case is' off 'immediately' on '.


    Another downside is the look of the game. In itself, Weapons of Fate for a nice game, mainly because most environments are quite attractively built. Really impressive is the game in graphic terms, however, and some textures may not hesitate to spit out ugly. Between the scenes are not quite in order, they are coarse. In addition, the game image does not always run smoothly. The frame rate of the game takes on the most unexpected moments a dive, so the game begins to stutter.

  4. #4
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    Re: Wanted: Weapons of Fate

    Conclusion

    Weapons of Fate is a nice 'bite, swallow, shooter, but has too many shortcomings to more than a nice snack to have. As the biggest attraction are the easy to learn control, the large amount of action and good pace. On the other hand, the game is short and offers little reason to after the credits to start again. This makes it difficult for the game to recommend, even at the largest Wanted fans he will not raise undivided enthusiasm. Altogether know Wanted: Weapons of Fate is not the poor quality of the average movie game to overcome.

    Plus Points

    Plenty of action and pace
    Cool Tricks
    Good and easy to learn control
    Nice graphics

    Downsides

    • Too easy
    • Too short
    • Low variation
    • Framerate not stable

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