DS, DS Lite and ISD. Three versions of the same console in four years. If the deadlines have tightened somewhat, the strategy remains the same since the Game Boy and Game Boy Advance. The first saw two versions with renaissances and Pocket Color, while the second was more discreet in the pretty clothes models SP and Micro. Every time (almost) the same hardware made attractive again by a few small finds, between real physical improvements (backlight, best sound and lighting, etc.). Relooking and more sexy.
However, with the ISD, never had a model so close to the first, inevitably raising the question of the appropriateness of an investment still amounted to RS 9000.
Dsi Nintendo DS or DS innovative useless?
At first glance, difficult to distinguish the CIO of a DS Lite. Same design, size roughly equivalent to half a centimeter, roughly similar weight, in short it is already dawning the inevitable misunderstandings and complaints of customers who follow the counters of shops. As the player a little better informed, it noted at first glance some significant changes: the emergence of a goal in front and finish a bit more sober due to the use of an opaque plastic. Gone are the glossy shine a bit of the DS Lite and hello fingerprints persistent (especially on the white model).
But the most notable distinctions appear only once the subject in hand. The exterior of the console is already evidence of some adjustments made to the hardware. Where once stood a start key has now been a port for SD card. ... nothing. That closes the destiny of titles such as Guital Hero: On Tour or incidental Arkanoid and allows the manufacturer to stop using partially cartridges piracy (since replaced by a cartridge already DS).
By opening the console, the presence of a second target placed between two screens to the left of the microphone. The speakers are more discreet, the cobblestones of buttons and the less prominent lower now hosts a start key. Increasing the size of the two screens 3 inches to 3.25 does not jump in the eyes and it will juxtapose DS and DSI to see change. Finally, to conclude this little introduction on ergonomics, we must nevertheless note that the buttons slices differ much from the hull while the cross direction is more pleasant to use thanks to a segmented course better - a small mark-click each direction.
"Like the iPhone, the Nintendo DSI profile is thus a flexible machine"
Pressure on the tiny power button and then you understand that most of the work focused on the interface and new software features of the console. The menu sobriety while allowing the user is not unlike that for Wii. Nintendo has indeed provided a long line of empty slots ready to accept a lot of games and applications at the opening of the shop DSiware. Like the iPhone, the Nintendo DSI profile is thus a flexible machine. Remains whether, like Apple, Nintendo will be resistant to the arrival of so-called homebrew software on its support. Without in divination, it is likely that the firm asserts again its protectionist policy with regard to its equipment.
At first launch, the ISD has only two native functions: the camera and sound studio. As its name suggests, the first allows the user to take his own shots thanks to two goals present within and outside the console. Practice is said to be at first. But after a few photos, the specific low-end of the cold flow device. The resolution of 640x480 and the target of 300 000 pixels do not produce images of good quality. In addition, we found some problems tracking face when the light is not the taste of miss. So why bother? Is that the ISD is not intended to jaded technophobia and refractory to plebeian wonder that we are. His camera is a little portable equivalent of Purikura Japanese.
"Distortions, frames, coloring and other opportunities for graphic editing in real time just brighten taking snapshots "
This application proposes to effect a small range of effects to achieve some nice compositions split three movements. Distortions, frames, coloring and other opportunities for graphic editing in real time just brighten up the clichés. Free then who wants to apply different effects when the saved image. If you quickly circled the directory available effects, there is no doubt that Nintendo will thereafter be enriched via downloadable content.
Tampered with the photos and can register in the internal memory of the console or SD card. The first allows you to store 412 photos (about 40 MB of storage) while the second is limited to 3000 snapshots whatever the size of the map used (about 300 MB allocated). Furthermore, it is impossible to know the space available on the latter, Nintendo obviously has not seen fit to distinguish the user notified of a girl of 4 years. Finally, it is prohibited to import images - even in jpeg format used by the console - thus limiting the use of the tool to retouch photos taken by the machine.
New chapter: after image, the sound studio. A name misleading insofar as this application is not quite a tool for editing and quite a player. First, only supported files are encoded in AAC (format of good quality but little used). The console recognizes MP3 files but refuses to read them. However, unlike the camera, it is possible to import your own files. This is the least of things you say. But between us, it does not seem completely at odds with the aims of Nintendo?
Judge for yourself: to be able to play a sound file cheat you must have an SD Card port on your PC or, failing that, an adapter encoding the song to AAC, transfer the new file to SD card and only then can we play Jean-Michel Jarre with ISD. In short, a mess of handling not necessarily obvious to the first course. But we imagine that Nintendo will not sell songs for download that make life so easy.
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