Results 1 to 3 of 3

Thread: World In Conflict: Soviet Assault (Preview)

  1. #1
    Join Date
    Aug 2005
    Posts
    434

    World In Conflict: Soviet Assault (Preview)

    After many setbacks due to the merger Activison / Vivendi Games, Massive finally found asylum at Ubisoft. As a result, the proposed extension for Soviet Assault World In Conflict has been revived and is an almost final version was received while the release of the game must be in mid-March. If more than eighteen months after its release, World In Conflict is still top the list of strategy games real time the most popular, the double question of content and relevance of this extension arises. Our initial response.


    No question to the devil, however, the Red Army is in very large numerical superiority and defense merely to limit the losses and organize a withdrawal described as strategic. In Soviet Assault, the baseline is the same and for good reason, Massive has decided to change his perspective by allowing us to precisely control the Soviet troops. Intelligently made, the campaign actually falls to that of World In Conflict, so that newcomers are discovering a long scenario that we move from one camp to another.

    It is important to state that former World In Conflict will need their saved games to "zap" the American mission. If these safeguards are lost, they will take the entire campaign. In total, Soviet Assault allows us to represent the troops of the Red Army through six missions generally more challenging than the basic game, despite the presence of a first mission to grip us depicting the development of the great Soviet offensive on Berlin.

    No question of our preview to the full detail of the missions of the Red Army and we have therefore focused on the fourth season of the full Harvest. This is to continue the advance of Soviet troops after the acquisition of Seattle and Tacoma. Urban areas therefore give way to vast expanses of agricultural assaults more conducive to large-scale ambushes and small ... This falls quite well: the engine of World In Conflict excels in this kind of conflict.


  2. #2
    Join Date
    Aug 2005
    Posts
    434

    Re: World In Conflict: Soviet Assault (Preview)

    If accuses more than eighteen months, the engine designed by Masstech developers still largely supports the comparison with what is done today. The Swedes have also made some improvements to refine and enhance all aspects of explosive pyrotechnic effects that accompany the support of artillery, for example. Since we are talking about the technical side of things, we must emphasize that the need to take advantage of the game seems more impressive than the output of the first opus.


    Gameplay side, there is nothing wrong either. Of course, it should check the interest of all new missions designed by the developers, but World in Conflict does not seem to have taken a ride and it is not multi forcenés we contradict. It is always a game of real-time strategy focuses more on tactics than on the collection of resource / base management, two factors absent. The player starts a mission with troops he must lead them through the various objectives.

    These objectives are revealed little by little, but unfortunately it is not multiple choice question: Chief of Staff is always there to tell you what to do and when to do it. This is not too annoying in that the qualities of World In Conflict offset this "rigidity". Thus, management units, knowledge of their strengths / weaknesses and the use of the topography are crucial elements to prevail: the protection afforded by a forest is to be taken into account, as well as the possibility to shave.

  3. #3
    Join Date
    Aug 2005
    Posts
    434

    Re: World In Conflict: Soviet Assault (Preview)

    As the mission, the player has to lose units and a system of reinforcement to combat the lack of troops. These reinforcements are sent by air and depend inter alia on the level of difficulty chosen by the player. It is important to note that the selection of the type of support is entirely at the discretion of the player, which allows for example to tackle a task with different approaches depending on whether one chooses instead of assault units or forces "subtle"

    Note also that the "delivery" of those troops is not always close to the rest of our military: sometimes we have a successful junction obviously made difficult by the enemy forces. Taking up of course all the qualities of his ancestor, and allowing us to control the Red Army, Soviet Assault renewed happiness with World In Conflict. This is not to review a game that has been proven, but to make some buttons to make it more effective.



    Pressed concern that the solo missions with six dedicated to Soviet forces, new equipment and a new weapon of mass destruction, but also the multi with the presence of new maps. We salute the side fair play Massive and Ubisoft who should provide these cards to players of World In Conflict! We expect the "final" to confirm that and support our good impressions, but it seems increasingly Soviet Assault Ubisoft sells at a price when a very mild version Complete Edition will include both opus for those who do not have World In Conflict, the base game.

Similar Threads

  1. Replies: 7
    Last Post: 17-10-2011, 11:58 AM
  2. Replies: 7
    Last Post: 22-07-2011, 11:07 PM
  3. World of Warcraft: Cataclysm Preview
    By Mastermind in forum Video Games
    Replies: 1
    Last Post: 13-05-2011, 05:41 AM
  4. World In Conflict Vs Company Of Heroes
    By Sarpedon in forum Video Games
    Replies: 5
    Last Post: 08-12-2010, 03:44 PM
  5. World In Conflict: Soviet Assault in March
    By Russell in forum Video Games
    Replies: 1
    Last Post: 21-01-2009, 11:44 PM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Page generated in 1,711,649,874.16474 seconds with 17 queries