Available via a playable demo now on all media who will host next month, following one of the most FPS flippants of history is now rewarded with a last baroud with this honor final preview on the first four levels of the game despite an opposition head-on with Killzone 2, which seems already to ask a technical bar very high, FEAR 2 looks to be a place in the shadow by offering an environment that has more used to find the side of that survival-horror FPS. Is it still possible to be surprised by an action game in 2009? Response elements in this preview.


Lady Di would not like FEAR 2

Real sinews of war in the series (especially the first episode actually ...), the atmosphere is here again the main instigator of the emotions conveyed by the title of Monolith. The script takes a direct result of the first part and puts us in the shoes of a poor bougre plagued by disturbing visions, visibly more involved than it seems in this political and scientific. With the return of Alma, which has grown a lot since the first episode, terror promises to be there, the few sequences involved in these first four levels clearly showed the willingness of developers to put pressure to the player. The alternation between these scenes almost intimate moments of pure meat is very well managed, creating an atmosphere almost schizophrenic whose amateur film of John Carpenter relish unreservedly. The arrival of the wicked (a kind of exo-skeleton controllable by the player) and its infrared vision worthy of Predator is probably the height of barbarism, the enemies giclant literally in contact with heavy machine gun of the equipment. FEAR 2 is gore, that's a fact, and we appreciate all the physics of title sequences during bullet time activated with the push of a button. Practice for spraying blood cheaply.


The intimate scenes and moments of action seem very much intertwined

Offices to go find someone important, an urban space to help his teammates, a primary school to protect an informant ending with a laboratory containing a big bad, internships available in this preview are varied. FEAR 2 is headed, and despite the effort on the variety of environments over the first opus, difficult not to point the finger at the heterogeneity of them. If the open space recalls greatly - and it's not embarrassing - the first episode, and the school remains a great value in terms of atmosphere (see Silent Hill), it is ultimately less conquered by a UA as a little dull and empty and a laboratory often come in games of this genre. It is paradoxically more interested in the closed environments - and therefore for the development of the plot and atmosphere - and by those more open, we hoped to less full of scripts, and more beautiful. There is also a little on our end for interactions with the scene, a little too small for our taste, despite the new possibility of returning some elements (offices, plants ...) for use as shelters.


A do or re-FEAR

The enemies did not deprive either, showing that artificial intelligence has also received some care from Monolith. It regrets, however, that in difficulty modes highest opponent merely to be more nimble, more specifically without being disingenuous or more clever. It may be expected at this level too ... The variety of enemies is still fun to see, and if it was already familiar with basic trouffions and soldiers / ninjas, the arrival of an enemy controlling bodies like the Mantis in Metal Gear Solid bug or a devilishly fast gripping the walls provide little new blood really welcome in the world of FPS very stereotyped. Especially as the arsenal is consistent. can carry up to four weapons at a time, they have changed somewhat since the first series. The ways of the unwary trucider are varied, highlighting the fact of duality between the strength of the main character in battle and his weakness facing Alma.


The arsenal is consistent and you can not carry four weapons ...

The version available in October last, the recent arrival of democracy has reassured on one point: the realization. Large delays, poor textures and aliasing we delivered well in our "old" version, the demo, however, showing us the true face of this technique FEAR 2. And if you're not in front of the best FPS of all time, the result is more than correct. The visual effects are well done, the framerate almost impeccable and even artificial intelligence seems a notch above. Monolith developers seem to have correctly used the time optimization FEAR 2, and it is not displeasing to us. Project Origin seems to be on course to those who are FPS, in spite of increasingly fierce competition in the field. Final answer in a few weeks.