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Thread: Mozart: The Last Secret (PC)

  1. #1
    Join Date
    Nov 2005
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    609

    Mozart: The Last Secret (PC)

    If we all know Mozart through his works or by the vision that we proposed in Milos Forman "Amadeus" is another fact of the personal that developers Game Consulting we propose to discover. Rarely addressed as a main theme of adventure games, even if it is found frequently as gaming point in the genre, the music here is at the heart of this title. But the adventure would be nothing without mystery and what better way to exploit the trail of freemasonry, which illustrates Order composer belonged. Add a historical trouble, prone to conspiracy and all the ingredients of a good adventure are combined. Alchemy will it take?

    He walks Differently?

    We meet in Prague in 1788 and Austria Hungary is headed by Joseph II. The latter is the friend, protector and major financier of a certain Mozart. It is in a somewhat delicate, where the Holy Roman Emperor is to undergo a serious military debacle and where minorities seek to recover an identity that our story begins. Mozart, still sleepless, awakens one morning after a restless night by a strange nightmare featuring Joseph II. His first concern is to brighten the ideas and then convince the director of the opera to pay its share on revenue of Don Giovanni who has been a huge success. Contacted by his friends Freemasons, Mozart will quickly find themselves engaged in a conspiracy threatening state security.

    Game Consulting offers an adventure game in the style point & click in the third person in everything he can offer classic. We move Mozart by clicking on part of the decor and do run with a double click. As against, it is impossible to move quickly from one area to another and it is often difficult to move from one screen to another because of a very poor detection of transition points. Always on the move, if one wishes to perform a double click to hurry a bit our hero, he once arrived, does not want, forcing them to renew our command. Passing on an interactive element, the cursor changes shape to allow certain actions (dialogue, operate an object, take an object, use an object of the inventory). The inventory at the top of the screen allows you to combine objects between them, but also to separate the elements. A good place for it is never crowded and useless objects disappearing as their use. A newspaper can access the history of the scenario and recall the objectives underway. Finally, the book of harmonics that can be achieved during a game is the source of a series of puzzles based on rituals and secrets of Freemasonry.


    Music is obviously at the heart of the various puzzles us that this adventure. The developers wanted to make puzzles more accessible to many, both musicians warned that all those who have no ear for music or no knowledge in this area. Unfortunately, more than once, puzzles offered quickly become annoying for the second category of players. The puzzles are varied and even if the variety is up, some come back regularly (give a harpsichord, furnish a partition in the state, directing a melody to the baton of conductor, decrypt messages, activate beetles Miniature ...). Others point, will renew the possibilities, as assemble cylinders to make a musical melody or place of gears. Their quality is variable and their interest, including the card game of 31 completely random, unnecessary and uninteresting as possible to serve just to waste time player. Finish with puzzles without clues or trails to follow to resolve them, whose logic is only the designer and are therefore particularly frustrating. A principle used some years ago and that there were fewer in recent productions.

    Mozart is stupid

    And that is what we blame for this Mozart: The Last Secret. For while it avoids certain pitfalls inherent in adventure games, for against, it does not recent news. Thus, as we said, the inventory is never overloaded. Similarly, there is no unnecessary trips, the game is divided into fifteen chapters quite short, offering few screens to explore. Always pleasant, once a situation operated completely, it is proposed as more interactive. As against, it is impossible to act, or take out an object or a place useful as we did not need. Also, there was no opportunity to view the interesting places along. If adventure is pleasant, with a scenario that is tied into the player breath, but it is marred somewhat by the general realization that holds a lot of small imperfections. If they are not embarrassing themselves, they tarnished by the experience against gambling by their ubiquity.


    Visually, the title alternated are good and bad. The sets are fully 3D, allowing some camera movements originals, but some textures are used or sad lack of depth. And where the decor could be sumptuous, he became sad. Also, some screens suffer from very gaudy colors or overexposure. Suddenly, the integration of characters is wasted even more. They suffer from a high rigidity. Fortunately, Mozart is doing rather well with a good variety in its various activities and attitudes. It happens quite often that the protagonists through the sets, did not positioned properly and end up talking to a wall instead of their interlocutor, that their mouth is inanimate during the discussions, or that they behave erratically. The dubbing is mixed well. We appreciate the participation of Luc Hamet (the voice of Mozart in the film) is very convincing. Some other doublers lack of belief and wanting becoming ridiculous take foreign accents. It may also include descriptions repeated several times, or certain phrases subtitles appear without being pronounced. Sometimes the music comes to cover the dialogues without reason. If the work of Mozart is supposed to accompany the player, it is actually present at certain times, the rest of the time you will only sound enough resources and few. As against, we appreciate the presence of a CD with music, Yes, even if the soundtrack is not as present as we would have wished, it is absolutely perfect.

    Conclusion

    For its first full realization of an adventure game, Game Consulting reserves much room for improvement. The adventure to discover through his script well led, but suffers from a variety of imperfections from spoiling the experience of Thursday if the traditional mechanisms of adventure are there and pose no great difficulty, against some riddles or whose musical logic, without evidence, is their own designer, most of scenes be an adventurer. Thus, life is variable, but far short of twenty hours announced on the back of the box. A title that lets go without really allow players to immerse them body and soul.

  2. #2
    Join Date
    Oct 2005
    Posts
    1,217

    Re: Mozart: The Last Secret (PC)

    Too high notes, why when I read the editorial I am questioned?

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