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Thread: Warhammer 40000: Dawn of War II Preview

  1. #1
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    Warhammer 40000: Dawn of War II Preview

    Specialist strategy game real time, Relic Entertainment has rocked extensions for Warhammer 40,000: Dawn of War for several years, thus confirming that critical acclaim has added a popular success indisputable ... the interlude after World War II Company Of Heroes, Relic has embarked on the development of a series that the studio plans to leave early 2009. Just a few months of its marketing, Warhammer 40,000: Dawn Of War II could obviously not miss the rendezvous of Leipzig, which falls pretty well since we were also to explore this beautiful corner of Saxony.

    Warhammer 40000: Dawn of War II

    Inspired by both Warhammer 40,000 first name and Company Of Heroes, the newcomer could settle with certain habits fans STR: developers have actually wanted to get rid of some guns and have included the deadlock on the aspect creation of bases / collection of resources. Warhammer 40000: Dawn Of War II will therefore focus on micro-management, but merely the management of troops. During the campaign solo, it will issue to drive a set of thirty Space Marines throughout the different missions designed by developers. The latter did not wish to say more about it, but during the presentation that we made the game, the valiant young guys to our service could be one of the three squads in the presence: Marines then, but Marines also Assault and, finally, the Scouts.

    Of course, according to its membership, the soldier will be significantly different skills, but Relic wanted to go further and Marines each have a name and equipment it is possible to change depending on the missions. Better still, this equipment will have to evolve and to enrich themselves, for example, that a Force Commander can swap its basic bolt gun against a Thunder Hammer. As missions, the Marines did recover therefore no experience to speak of, but objects that will give them skills improved or downright special skills in certain cases (bombardment from orbit ...). All in all, it will be necessary to pay attention to his men, not send them to break-pipe and focus on small skirmishes, ambushes. In order not to give his title elitist, Relic, however, ensured that death is not too penalizing.

    Warhammer 40000: Dawn of War II Images

    Thus, during the missions, heads of the squad should be resurrected if it takes quite quickly. On the more traditional members of our squads, it will be possible to compensate their loss by calling for reinforcements from space or through specific areas of the map. We have said, there will be no question of having bases in Dawn Of War II. Nevertheless, buildings will be present at some locations. Once under our control, these structures can get different bonuses to improve morale or efficiency of our soldiers, but also have direct reinforcements. The takeover of these buildings is absolutely not a necessity to fulfil the goals of the mission, but it can facilitate the thing. This is particularly the case when one chooses to invest a structure to remove them.

    Resumed Company Of Heroes, this idea takes its full meaning and, more generally, we must not hesitate to use the environment to repel the enemies. We have already talked about the need to reach out ambushes, but things go further, since the use of physics is the program: it will be here to use grenades to his first crack a structure and then destroy it altogether then that there is a very fragile bridge that will fall through Space Marines ... Obviously equipped with Jet-Pack! Largely inspired by Company Of Heroes, these ideas are the basis of gameplay Dawn Of War II that developers have wanted more involved, more tactical. It is therefore necessary to follow all of his men throughout the mission as we had more or less normally with Company Of Heroes.

    Warhammer 40000: Dawn of War II Photo

    In Dawn Of War II, the objectives should be significantly more varied, but the developers were keen to keep a little mystery. During our presentation, we are therefore content to a single "end of mission." There was talk of a creature terrasser special Orks, a kind of boss to take a more terminology hack & slash. Refugees in its lair, this imposing enemy is capable of triggering attacks devastating. Even more than during the mission itself, will therefore develop a tactical approach for the defeat and recover "rewards" that will address more calmly the rest of the campaign. A campaign that should have missions "hinges" imposed, but which is distinguished mainly by its relative openness: Most of the time, the player will actually choose between several missions and different ways forward.

    Apart from these examples, developers Relic took advantage of the Games Convention to lift the veil on the faction Tyranids. The information has not been very many, the announcement of the faction sufficient happiness of many fans of the world imagined by Games Workshop. Race insect absolutely disgusting, Tyranids are distinguished by their ability to "adapt" the land on which they take up residence. Thus, a planet infested by Tyranid recelera many other dangers that the creatures themselves for Space Marines. Relic has described a phenomenon in three stages. First, the vegetation begins a mutation and trees release deadly spores. Then, the plants grow disproportionately to train real points of artillery. Finally, "layers" appear in places that generate a virtually uninterrupted flow of bad bugs.

    The only means available to Marines to stop such an acquisition of control: find and kill the Hive Tyrant, a sort of "queen" of the colony to be, it will probably during a battle tactic that also spectacular. We have already talked about the possibilities of destruction on the ground, but we must still focus on the more graphic things. Dawn Of War II actually resume his account all the progress made by Relic from Company of Heroes in order to be eligible under most beautiful STR of the year 2009. You can already get a glimpse through various videos submitted, but, believe us on parole, see Thursday "real" is even more impressive. The only real regret this very exciting presentation: Relic has not yet decided to lift the mystery surrounding the multiplayer mode. We know simply that, based on Windows Live, it will be completely free ... is lean!




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  2. #2
    Join Date
    Oct 2005
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    I feel that this game will kill everything!

  3. #3
    Join Date
    Nov 2005
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    The Relic always capture both the world of Warhammer 40K. The interpretation seems to me quite correct. On the tour by tour, the question is rather, with all units and sets Warhammer 40K in a PC game at 50 € to be faithful to the rules of the game and who play online with players around the world: that would still spend hundreds (thousands) euros and hours?

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