Like a sports licence, Need For Speed returns each year we propose. World opened in Most Wanted, tuning in Underground, simple race in other parts, the series always been able to renew itself with varying degrees of ease, a need for change as a pure lack of inspiration following the wines. This year, and after a Pro Street a little disappointing for the European public that we are, Need For Speed back on the front of the stage with a new idea in its method. It is this time a game based solely on the principle of race, coated with a strong touch film. Roll youth.
Need For Wheelman?
First item mentioned in the presentation, appearance completely arcade game There is no question here of meticulous settings, the whole place is reserved for sudden changes of direction, the slippages and half-turns risky. With a scenario the contours rather summary, we propose Undercover us infiltrate a gang of bad guys garnements, including putting forward our qualities driver. The only cinematic that we were able to see, tour with real actors, had the particularity not take a small ten seconds. A little short anyway so we can count on a frame scenarios which really push. Wait, however, a more advanced version to give us a better idea of this aspect of the game EA.
1300 km of roads intermingle in the end, offering a playground therefore composed of different areas each course offering their specific topology. It will seek the party's urban side of Palm Harbor, clean air of the mountains to Gold Coast and freshness Maritime Port Crescent, Sunset Hill proposing probably a rather rural. These zones are connected by portions of the highway, creating a coherent set full of four-wheeled vehicles. Audi, Porsche, but also Jaguar are among the many licenses obtained by Electronic Arts, each model with important work on the deformation of its grille. The damages are very well rendered, rutilant turning your car into a wreck without name a few capers. That stunt grass does not concerned, there is no question of altering the capabilities of the car. Thus, it will keep intact the capacity for acceleration, speed and flexibility of management, even if wholesale accident.
Lost Highway
The main mode shown during the presentation, called Highway Battle, taken to put our heroes in a race against a prosecution with a computer in the middle of a road at high speed, with the aim not to dissociate by the opponent. Aggressive and fast, it does very little that was dropped on pure speed, the best way to grappiller few seconds is frôler (or touching) vehicles travelling at normal pace, in order to send them directly on the path of car enemy. Appear difficult to succeed, this system was not sufficiently convincing, not allowing our host never to win the race. Bet it will be improved by leaving the game in the second set was to sow the few police cars launched in our pursuit. This phase, much more interesting than the previous one, has allowed us to judge the velocity of representatives of agencies, particularly lively and excited. This sequence was so nice to share all half-tours and other blunders mentioned above, leaving us admire the apparent ease of access for these maneuvers. A system of progression was also discussed, without sufficient detail so that we may think of anything at the moment. Remember it is just possible to unblock some talent (named driver skills "allowing you as improve your options.
Without being particularly ugly, Undercover does not leave an impression imperishable visual level. Petri of aliasing (aliasing), apparently using the same engine as its predecessor, impossible to shout engineering at this level. Nevertheless, the game seemed particularly fluid despite the high speed of our vehicles, and the world large enough to provide a varied challenge. For lovers Underground and its World night, be aware that Undercover NFS does not propose a single race condition. Called "Magic Hour", it offers a tone close to orange with a good amount of light nonetheless. Not bad for cinema (Undercover draws heavily on the 7th art), this bias allows visibility at all times and establishing an atmosphere dark very nice. Damage, however, did not have different times of day and night, or even changing weather conditions.
Conclusion
Undercover apply the same recipe as its big brothers in introducing a new context, a pretext for the implementation of many components used in other opus (police, customisation of the car ...). The announcement of the now obligatory multiplayer mode, without detailing the content, does not reassure fans of the series. EA gives us a presentation here therefore correct, but very far from exciting. Undercover seems to be intended primarily to the U.S. market, more fond of this type of race at full speed and carambolages monstrous. Scheduled for November 21 at home, NFS Undercover will undoubtedly festive season to be a small place in the sun. As far as we are concerned, we expect a cautious playable for shouting ... whether in engineering or the scandal!
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