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Thread: Devil May Cry 4 PC

  1. #1
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    Nov 2005
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    Devil May Cry 4 PC

    Accustomed PC made adjustments "in tears", Capcom has apparently decided to change his gun shoulder and reconsider its approach. The conversion of Lost Planet had already been widely welcomed, but to push the nail, the Japanese publisher has chosen a curiously under a style to say the least, unusual for PC users: Devil May Cry 4. The kind of beat them all is actually not the most current, which is on our machines and if the approach is surprising, it is nevertheless possible to judge the intentions of new Capcom precisely then that he is disappointed sales her baby. So, Devil May Cry 4 on PC is it a good year and Capcom has reason to complain about the piracy of this icon of beat them all?


    Extraordinary action sequences


    If you play Devil May Cry 4 on the PC, you should expect all of the same visceral carnage featured in the console versions, but there's a caveat: You'll need a gamepad. If you're a glutton for punishment, you can try using the game's keyboard control scheme, but it's awkward and frustrating. However, assuming that you have a decent controller, you'll find that this excellent sequel is Capcom's finest PC release in years.


    Even the devil has feelings .

    Devil May Cry 4 will aim to bring back Dante in the spotlight. Our favorite demon is no longer alone. The first 11 missions a game that included 20 finally will actually devoted to the newcomer, a small youngster named Nero. If the fringe rebel will havoc among midinettes, the player will more willingly to his arm, the famous Devil Bringer which Capcom has much-vaunted the merits throughout his campaign.


    You need a gamepad if you want the proper experience

    It must be said that it renews the game considerably while making it more accessible. It was for Capcom to find a way to reach more players than the fanatics of the series and admit that the Devil Bringer be reached very well. Associated sabre Nero, it helps move the body attacks the body and thus increase assaults more spectacular as the others. From the first seconds of the game, it takes full mirettes and real fireworks will crescendo on each level until the meeting with different boss. These are the occasion of much fighting tactics insofar as their firepower is obviously much larger than the "small fry".


    Nero is a great new character with some terrific new moves

    It should be noted that throughout the game, it is still important to control the various combat techniques. These techniques, our hero knows some at the beginning of the game, but he learns especially as levels. The aim here is to personalize somehow his character to match more to our style of play Indeed, as red orbs and "proud souls" recovered in levels, it is possible to pay a few extra combos attacks and other surprises. To paste well with the desire accessibility Capcom, however, it is possible to leave those choices to the computer and it is possible a special mode for the combos are easier to achieve.


    Boss characters are designed well and fun to fight


    Of course, the regulars of the series could shout the scandal, but they would be wrong. Capcom did not actually forgotten and a perfectly managed the "duality" of the situation. Thus, the fanatics of "SSS" will still be able to give them joy by linking heart attacks and unlikely to ensuring maximum points of style, history makes the difference with "Blue"! From the mission 12, they'll also this good old Dante who has not taken a ride from Devil May Cry 3 and which differs quite markedly from Nero ... There is obviously no question of arms "mutant" to play opponents: Dante is a follower of weapons of all kinds and it is also effective with a rifle with a katana.


    Puzzles and platforming aren't much fun and chop up the pace too much.


    A little more refined and detailed than its counterparts consoles, the PC version is a treat technical

    We regret in this connection that Dante does not take advantage of a tutorial grip as is the case with the character of Nero. Capcom seems to have forgotten here that everybody does not know his hero, especially in its final combat style is more difficult to comprehend than Nero. Since we're already talking about the defects, let's immediately that they are hardly likely to have a condition correct PC (Pentium IV 3 GHz or higher, 2 GB of RAM and 7800GT the requirement). It will then have a game really splendid, with a realization that puts us at every level with full sight of pyrotechnic effects in all directions, ultra-fluid animations, creatures the original design and decoration particularly rich in detail.


    Environments and boss fights are repeated far too often

    Note however that the cameras are still suffering from some risky investments that will make some manipulations more complex than they should. They also criticize the choice of level design that lead us to redo virtually all levels a second time (but we will not say more) with bosses and traps identical or almost. Another very unfortunate, but that does not really bother the regulars as Capcom is customary with the fact Devil May Cry: The scenario is once again very sad. It is finally as a pretext for the sequence of levels with cinematic whose sole purpose is actually to present characters and boss of a very grandiose.


    A couple of fun modes that are exclusive to the PC version .

    For once, it was not unpleasant to see Capcom make an effort in this regard, but versions Playstation 3 and Xbox 360 we had anyway prepared for this disappointment. However, this should not detract from the work done by developers on all other sectors of the game and Devil May Cry 4 is a concentrated action to consume without restraint. The personalization of characters that can vary considerably fighting, the possibility of changing specialty full confrontation, new combos pests and the introduction of many different modes are all factors that argue broadly supportive of Devil May Cry 4. If the main adventure ends in a dozen hours and that the Human mode is accessible to all, it will deploy a lot of address (forget the keyboard) to overcome Hunter Demons, son of Sparda, Dante Must Die and Heaven or Hell. We note in this connection that the PC version innovates with the introduction of a Turbo mode significantly accelerating the fighting and most importantly a way of difficulty even more demanding: the Legendary Dark Knight ... Here, the monsters are more numerous than ever!



    Boss characters are designed well and fun to fight


    Conclusion
    Just as Lost Planet last year, Devil May Cry 4 is of course an extremely focused by this production resolutely turned towards action. However, we must acknowledge the very good work done by Capcom, which seems therefore decided not to offer adjustments to the discount. The arrival of consoles so-called "new generation" has obviously served trigger for the Japanese publisher who still suffers, however, a certain lack of optimization. hoped to run Devil May Cry 4 on a small machine, but as long as you are in possession of the correct configuration then the game is worth the detour, especially since Capcom is aimed both at newcomer that the expert of the series with this version. A concentrated action the scenario a bit dubious, but which can expand its toy library beautiful way. Refreshing and perfectly controlled if not revolutionary!

  2. #2
    Join Date
    Apr 2008
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    Nice review man. I was just thinking about buying this game but was waiting for some good reviews and now I am confirmed

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