Details
- Publisher: SEGA
- Developer: Creative Assembly
- Genre: RTS
- Category: Strategy
- Shooter type: Third person
- Release Date: In 2009
- Available on: Play Station 3, XBOX 360
Introduction
The development team at Creative Assembly has spent the last three and a half years quietly working on the interface for a brand-new real-time strategy game called Stormrise. Stormrise is an upcoming game that is being developed with the ambition to make the real-time strategy genre accessible to console gamers. Creative Assembly unveiled a pre-alpha version of this upcoming game at publisher SEGA's E3 booth. SEGA has confirmed the development of Stormrise, built specifically for the Xbox 360 and the PlayStation 3. Rather than catering to PC gamers, Creative Assembly is optioning to make Stormrise as simple as possible along with attempt to keep the entertainment value high.
There was a time when certain genres simply stayed with the PC for a variety of fairly obvious reasons, but these days, those rules are changing rapidly. By adopting a paradigm anything else, Creative Assembly seems in any case well on the way to end the curse. The developer has indeed outrecuidance to develop a RTS on consoles to raise then on PC! Stormrise is from the team that created Medieval II: Total War and co-produced Rome: Total War, but the group is doing something different with Stormrise. First of all, Creative Assembly is handling the development, and secondly, from what we’ve heard thus far, Stormrise is shaping up quite well. Here’s an early look at the next-gen RTS that might drag in a whole horde of fans.
The beginning of a new era?
After three and a half years of development, Creative Assembly was finally able to present a pre-alpha version of their ambitious RTS. Ambitious, because the confession developers, ninety nine percent of orders not seek a button and the use of analog sticks. Specifically, the player finds himself navigating its troops to raze the ground via a zone selection in three dimensions. Adopting the training regiment selected, the latter can then be amended according to several configurations. Then, rather than designate an order of positioning. That is the basic method of travel. But if Stormrise that it had to offer, the ambitions of Creative Assembly seem well planned.
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