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Thread: SoulCalibur IV

  1. #1
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    Oct 2005
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    SoulCalibur IV

    Born in the mid-90 with Soul Blade, the SoulCalibur series goes to vibrate game enthusiasts baston. This license has been able to prevail in the hearts of players by offering a gameplay accessible without being simplistic.Each episode has been able to make a lot of news without betraying its heritage. It is now the turn of the PS3 and the Xbox 360 to host the newest member of this big family.



    Today, one can recognize the transition to 3D has not always been successful for games baston.Indeed series such as Guilty Gear continue to offer very good episodes while maintaining a 2D.However all fighting games in 3D are not put in the same bag, some titles have been pointed out by their quality.Soul Blade was one of those few elected.He had managed to mark people's minds by combining the use of knives to a flawless gameplay.Each new SoulCalibur has been able to add its stone to this building by providing a lot of new characters without forgetting the heroes of the series. So it is no great surprise that the regulars gather in this SoulCalibur IV most of the fighters they have learned to master in previous opus. We can still point out that some of them have slightly changed look. Ivy seems to take such a cap over each episode, one wonders if indeed Namco did not start in a race with the volume of the series Dead or Alive .



    In terms of playability, SoulCalibur IV did not fade from the comparison with his elders.Orders are all that is more conventional: a key for kicks, one for vertical shots, another for beating horizontal and last for custody.The triggers are automatically associated with certain combinations of buttons but you can configure them as you wish.The players less experts find their marks in the first part and will have no trouble quickly one or two mugs. The regulars of the series will still find the privilege of the most special moves they know. Finally, the players most perfectionists will learn to make combos that are both stylish and devastating. The real novelty at the level of fighting is the possibility of carrying out KO critics, special moves so powerful they put an end to round directly. They are very easy to achieve since just simultaneously press all the buttons at once or use the trigger which corresponds to this combination. The difficulty lies more with the conditions that must be together to make this move. A orb present beside the bar points of life, the gauge of mind, changes color as the battle. More your enemy blocks your shots, plus its gauge soul turns red. You end up breaking his custody and is only then that you can place a critical KO: kinematics to your own character then goes off to the great delight of your eyes. From the point of view of gameplay, adding these finishs handicap players who were too inclined to block attacks and therefore tends to make fighting much more dynamic.




    This SoulCalibur IV does not disappoint either at the level of graphics. Whether you combattiez in a castle, a swamp or in the far north, the various arenas are equally splendid. Just can you blame a few backgrounds seem a little flat. But this point is largely offset by the fact that some elements of the arena are destructible and that the soil retains a time footprint shocks. Equally we note that particular attention was given to the required figures. This is undoubtedly linked to the fact that equipment plays a particular role. In discovering the game on is indeed struck by the screen presence of three small cells green. These rectangles located below the gauge soul represent the state of your equipment. A force to receive blows, it is highly probable that part of your holding parte into pieces. If your enemy destroys your helmet for example, it will remain in debris on the floor of the arena and you lose the rectangle located over the top. Attention, your equipment is not only an aesthetic value. Indeed, once one of the elements of your holding is destroyed, you have less protection on the part of the body uncovered. This principle of armor destructible is not unlike what is already found on Saturn in Fighting Vipers, but the originality of SoulCalibur is that the materials in question also change the capabilities of fighting.




    If one wants to discuss in more detail the importance of different equipment, can not be deadlocked on how to create its own fighters. An editor of characters was already present in the earlier part of the series, but SoulCalibur IV grows well beyond this logic. Whether you decide to create a character from scratch or modify an existing combatant, the logic is the same: the various accessories that you affublez may alter its level of attack and defence as well as its points of life. But their influence does not stop there as they also give him points for jurisdiction in power, impact, a boost in tonnage or special. You can spend these points by assigning up to four abilities to your character. These skills can for example be a boost at the beginning of each round or in the impossibility of being thrown out of the arena. New skills will release as you do change the style of your character: indeed fighting over it will gradually gain levels and will thus have access to more advanced skills. If we summarize, the one who will customize heart of a fighter will have a broad and roam across the solo mode, not only to unlock new clothes and more powerful weapons, but also to earn golds that will buy them, and finally to increase the overall level of the character. This means that the player is certainly meticulous otherwise addressed.



    Yet one can not help but have a small toe in the heart when the subject of the life of the title. It is facing a fighting game very successful in handling perfect but we must nevertheless noted a small flaw: we would have liked to find something comparable to the way the Chronicle sword SoulCalibur III. It will be recalled that this addition the previous opus of the series offered a solo adventure tinged with strategy rather captivating. The players SoulCalibur IV hungry epics will have to rely on a very short history that includes five chain fighting. It was nice to take into account the fact that these clashes are sometimes staged several opponents and that the cinematic end are really beautiful, it regrets that the scenario does not take more consistency. In addition to a classic arcade mode, you will find a way Tour souls recalling the Fighting Arena the last episode. This is a climb to a floor of a tower by winning each time a fight under different conditions. Finally is the side of the online mode to look to compensate for the life of the solo mode revised downwards. Without being revolutionary, this feature allows you to participate in tournaments even if nobody in your feet. The principle is simple: a defined number of players compete in pairs and the winner of a fight remains on track for the next. When you lose, you are condemned to watch others play until either your turn again.




    The impatient may not appreciate being put aside, but this system has at least one advantage: it gives an opportunity to quietly admire the style of new characters. In this case the arrival of characters from the Star Wars universe has already aroused much curiosity. For the Xbox 360 version is the green Yoda which is available from the start of Thursday The Jedi master is particularly pleasing to handle it hopping across as a real bullet and its small size allows it to escape the mugs of his opponents. Namco has not yet officially announced, but there are great chances that Darth Vader is available for download soon. The only certainty, the apprentice secret that we find in the game's Power of the Force is strong. It is also one of the most powerful fighters of this opus: it goes movements felines with disconcerting speed and use of force in attacks particularly impressive. These characters come straight from space have in effect a gauge of strength which empties as they use their powers. Among the newcomers can also note the presence of a woman knight, Hilde, who has the particularity to use both a spear and a sword, or that of Scheherazade, a escritoire whose style is reminiscent that of Raphael ... Algol, the boss of the game, is also a character who will have no trouble finding its audience: his aggressiveness and the way to show weapons, it looks indeed to be mistaken for a Necrosis improved, if proof is that lovers of the series will feel right at home by engaging in this new SoulCalibur.



    Platform : X Box 360, Playstation 3
    Publisher: Namco Bandai
    Developer: Soul Project
    Distributor: Ubisoft
    Genre: Action / Baston
    Genre: Solo, Internet, Up to 2 players
    Official Website: SoulCalibur IV

  2. #2
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    Apr 2008
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    Namco Bandai announced that he had already passed more than two million copies of Soul Calibur IV around the world, versions Xbox 360 and PS3 combined.

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