If it is for the moment no question of wow MMO under the most universally known World Of WarCraft, Warhammer Online has already offered, without too many difficulties, the game's most massively multiplayer expected soon. Its recipe? A very experienced team having already worked on an MMO quality (Dark Age of Camelot), a powerful publisher (Electronic Arts) able to invest what is needed for a project as ambitious and a license (Warhammer) met by Millions of players around the world through various media. Three ingredients that did not prevent the title to fall further behind the point of no longer being scheduled for next fall, but still give a furious desire to test the thing ... This falls quite well since we were able to participate in a trial PvP "size". In the report.
A good hammer blow of war!
At first, no need to hide, Warhammer Online has a net side World Of WarCraft. It must be said that these are the same creators Blizzard, which for years have drawn some of their inspiration in what has gravity around the license Games Workshop. Indeed, the first minutes spent on Warhammer leave an amazing feeling of deja-vu with a graphic style already met, a system interface for the less familiar and a different approach to non-player characters / giving quests without great originality. However, be confined to this would be an unquestionable error. Let us not forget that behind Electronic Arts, there is Mythic and therefore the whole team at the root of one of the most recognized MMO recent years: Dark Age of Camelot.
Indeed, as we said, repeated and repeated re-Jeff Hickman, the main feature of Warhammer Online, which determines all other elements is the famous kingdom against kingdom imagined several years ago that. While it is quite possible to practice Warhammer Online "solo" through all these elements that are summarized under the formula player against Environment, the keystone of the whole east side to seek confrontations between two main factions governing the Old World: the Order (Elves, Humans, Dwarfs) and Destruction (Chaos, Dark Elves, Pelts). Broadly speaking, this confrontation takes place in areas close to the battlefields of World of WarCraft with one notable difference: the increase.
Each region of the world has areas devoted to RcR. These areas are the occasion of confrontation between the two factions above in order to determine who gets control. The victory granted to one or the other camps, the battle goes one step further and it moves closer to a capital. Just two or three victories this type and the triumphant faction can then launch a veritable siege on the city side. If the seat is victorious, things become critical for the losers: their opponents are engaging in looting of the unfortunate city, reaping countless wealth and, in addition to lower land morale defeated, to lower its level Development: a single point in the plunder case of a "minor", but sometimes much more.
Stop looting is done by reorganizing its forces and launching an offensive against. In addition to washing the honour lost, against this offensive is all the more important that it can limit the fall of the capital. You should know what to do to climb one by one, the five steps of a city as Altdorf is not a snap. It takes a real working group to make the city prosper and get access to new areas, new dungeons (like sewers of Altdorf) and of course new rewards / treasures. The change in the level of a city is also an opportunity to see some structures known regulars Warhammer (the Temple of Sigmar ...). These structures will in turn access to new options.
Warhammer Online Age of Reckoning Pictures
Warhammer Online Age of Reckoning Images
Warhammer Online Age of Reckoning Screenshot
Petit wink of the mad furious MMO, developers have even planned to integrate monument zones inside cities. These monuments will be erected according to the exploits of this or that player and, of course, there's nothing more jubilant for the opposing faction that destroying these symbols! While this system of progression / conquest, Jeff Hickman summarized under the term campaign. It will therefore move instanced areas to advance his faction and if things remain largely to clarify our interlocutor think it will take on catches of cities, at best, every 7-15 days while the conquest of the city could last a dozen hours.
Truly exciting aspect of this game should promise fierce battles as little MMO players have experienced so far, although for obvious reasons of clarity, EA Mythic think of limits about 60 players pending. However, it is very important to note that Warhammer Online does not sum up this aspect RcR that many of the players closer PvP. The developers have in fact held to reach a maximum of players and to do so, they have prepared a multitude of things to be done solo or in small groups and not necessarily go smash the opponent. Countless so-called public quests are available and an ingenious system of quests "opposing".
In the latter case, the confrontation with the other faction is not inevitable, but players from each camp are found to be more or less the same quest with opposing objectives: the coup if the college is progressing in its task , Is backing Destruction. The principle is original and functional for what we could see ... It remains to verify that the variety is up.Note also that many quests can be made "solo" in particular shortly after the genesis of his hero. However, in order to always offer the possibility to switch between PvP and PvE, a button near the mini-map can be put in the queue the next PvP scenario: the system is simple. Finally, even if we still have much to say about occupations / classes of characters, crafts and magic, we must conclude by addressing the Tome of Knowledge.
This is a true logbook, which follows the hero throughout his progress. Many players MMO regret not having more information on what they have already accomplished through their walks: the Tome of Knowledge is made for them. It includes all monsters encountered and killed during the game, it offers a wealth of information on places visited and areas, sometimes hidden, discoveries. Better still, it even offers quests accessories for lovers of challenges just "shifted" and issuing securities accordingly. Original, well-thought and an unparalleled wealth, the Tome of Knowledge could be seen as a gadget absolutely unnecessary ... In doing so, it is absolutely indispensable!
In conclusion, and while Warhammer Online does not break even before nearly six months, we do not want too communicate on our impressions during a game. The ergonomics, very close to that of World of WarCraft, however, suffers no criticism and all takes a hand very quickly. The game is strong, fighting sufficiently precise so as not to be frustrating and variety of situations is clearly room for complacency. However, we can not say absolutely nothing very accurate insofar as an MMO depends greatly on the number of players connected and the people it affects. In the case of Warhammer, however, we are more optimistic than ever. The game is rich, developers have ideas by tens and can rely on a license without equivalent. Moreover, even if it is still a lot of shots to polish pass, the realization is already level with detailed characters and beautiful cities that provide much more the impression of belonging to a coherent universe than World Of WarCraft ... If Blizzard hand with a considerable advance, you can tell EA Mythic has more than ever a playing card!
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