Results 1 to 2 of 2

Thread: Bionic Commando

  1. #1
    Join Date
    Sep 2005
    Posts
    1,306

    Bionic Commando

    Somewhat overshadowed by the presence of Resident Evil 5 and Street Fighter IV, Bionic Commando was a timid appearance in the meeting room occupied by Capcom during E3.



    The first true sequel to the classic 1988 Nintendo Entertainment System original, Bionic Commando sees the return of the bionically-enhanced Nathan "Rad" Spencer, voiced by Mike Patton, the former lead singer of Faith No More. Time has not been kind to Spencer: 10 years after his heroic defeat of the Imperials in the original game, he has been betrayed by the government he swore to serve, imprisoned for crimes he didn't commit, and sentenced to death.



    On the very day of Spencer's execution, terrorists detonate a massive experimental weapon in Ascension City, unleashing an intense earthquake that has turned the city into rubble and wiped out its population. With the terrain in ruins and the city's air defense grid now in the control of a massive terrorist force whose goal remains unclear, the FSA have only one option left - a behind-the-lines assault. The perfect job for a Bionic Commando.



    A Nathan Spencer expenses and provisions which we looked at the booth of Capcom.First contact with the animal first and acrobatics. Because, remember, the bougre has a bionic arm it with some skills voltigeur. Not that the latter can lie, but it loads (series please) a good practice to grapple grasp all kinds of points beaming. With the left trigger, the player can reach virtually any part of the decor is approaching enough. For the (many) spots are marked with a small icon grey when they are out of reach, which turns blue when they become available. A simple jump often enough to move from one to another. Finally, to reach the point hung, a simple press of the B button allows you to pull in its direction. It is therefore left for a walk so the first Spider man, the difference that here the timing of jumps is crucial. It will indeed be in the good momentum before releasing his Grapple to take up the point beaming below. Once mastered this concept of timing that travel become really natural. However, our hero still sorely lacked flexibility and we do not really feel comfortable in his movements. A stiffness that one hopes to see disappear in the final version of the title. It is worth noting that the Grapple can of course be used to pull itself some elements of decoration. Using welcome to unblock a passage clogged for example.



    The second stage of this first level teaching combat. Equipped with a rifle gunner and a few grenades, Nathan is supposed to be as comfortable as a weapon in his hand that perched in the air. The first bullets exchanged with our aggressors we have not yet convinced. The initial view, particularly uncomfortable because too remote and poorly calibrated to the target, should be avoided. Fortunately, it is possible to pass behind Nathan's shoulder, as in most games of this genre. However, the phases combat rifle will remain arduous, without genuine pace and we feel that developers have not really focused on this aspect. However, we appreciate the use Grapple during clashes: it is indeed possible to its enemies grabber for immobilize and punish then distance or body to body via a dazzling kick (in fact, Nathan was up tracte 'to his opponent with his Grapple). It does not urgently need to exploit the immobility of the opponent because it will get rid of the embrace Grapple and we cause some damage to the electrifying. Last chance to fight interview during this short presentation, to use vehicles as projectiles. Using a small chain (high punch, jump and then punch medium), Nathan may indeed be off a car in the air and then propel its enemies, causing them by even a large number of damage. A spectacular technique that it is hoped, moreover, be able to achieve over heavy equipment such as trucks and even tanks.



    That means to address the visual aspect and, more generally, this technique Bionic Commando. Aesthetically speaking, the choice of colours is far from being the wiser. Quite dull, as Grin lack of visual identity, starting with its main character, Nathan, whose character design is showing a certain lack of taste. As environments, they are also far too austere while the level-design lack of inspiration. We do believe that the city is devastated he has been given go, but still, there was justification to propose a scene with a lot more mouth. From a strictly technical point of view now, Bionic Commando is clearly not ready to join their shelves. Normal say you, the game still being announced for this fall. Of course, but his lack of fluidity and finishing a whole is still worrying three or four months of its release. Collisions crazy, integration of character decorated perfectible, frequent falling frame-rate, joins textures apparent: Grin teams still have work ahead of them.



    Conclusion

    Despite good ideas and gameplay encouraging on paper, Bionic Commando still has a long way to go if it wants to honour its prestigious heritage. The sensations were clearly not the appointments and the handling of Nathan Spencer has not been without penalty. A first encounter quite disappointing as a whole. We hope therefore revise the title of Grin in better shape for our next appointment.



    Game Features:

    Use the bionic arm to swing between towering skyscrapers at breathtaking speed, hook onto distant objects, zip up on hanging girders and choose your own route through the game
    Explore anywhere - on land, in the air, or swinging from the top of 50-story skyscrapers - in a game that redefines 3D action
    Gameplay that moves through horizontal and vertical environments - a 3D game that truly uses all three dimensions
    Use the power of the bionic arm - and of next-gen physics - to realistically throw massive objects, pummel opponents, whip enemies into the air, or pull the landscape apart
    Arm yourself with a variety of weapons worthy of a Bionic Commando
    Starring Mike Patton, the former lead singer of Faith No More, as the voice of Nathan Spencer
    Published by Capcom, the makers of the Resident Evil and Street Fighter series as well as next-gen hits Lost Planet and Dead Rising
    Developed by Swedish studio GRIN, developers of the highly acclaimed Ghost Recon: Advanced Warfighter series for PC


    • Platform : X Box 360, Playstation 3, Playstation 2.
    • Publisher: Capcom
    • Developer: Grin
    • Genre: Action / Baston
    • Genre: Suitable Solo
    • Official Website: Bionic Commando

  2. #2
    Join Date
    Sep 2005
    Posts
    1,476
    See Bionic Commando Rearmed Preview: Bionic Commando Rearmed

Similar Threads

  1. Bionic Commando : PS3 and Xbox 360
    By Andrew in forum Reviews
    Replies: 2
    Last Post: 10-01-2012, 03:38 PM
  2. Bionic Commando Rearmed 2
    By Flying Black in forum Video Games
    Replies: 3
    Last Post: 18-02-2011, 05:17 PM
  3. Bionic Commando PC: date and configurations
    By Hitman22 in forum Video Games
    Replies: 1
    Last Post: 10-07-2009, 09:15 AM
  4. Bionic Commando Date Official
    By admil in forum Video Games
    Replies: 1
    Last Post: 26-03-2009, 12:34 PM
  5. Bionic Commando Rearmed
    By Russell in forum Reviews
    Replies: 1
    Last Post: 28-08-2008, 12:30 PM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Page generated in 1,710,815,426.79013 seconds with 16 queries