Hi, as you all know already so determined, the clock rates at the G80 can not be set exactly, instead ROP and Shader domain jump in relatively large jumps (the memory too). I would like to discuss about the Nvidia GeForce 8800 GTS. I have these jumps (GPU) is sometimes divided into stages, always at the beginning of the set range, then the real measure (ROP and shader) and then the stage. If you wish, you can even post times, which model of the GTS (PCB color and brand) and what level you have achieved your stable (read with RivaTuner (Final Version)).
Setting - Rop shader stage
509-524 / 513 / 1188 / 1
525-526 / 513 / 1242 / 2
527-547 / 540 / 1242 / 3
548-553 / 540 / 1296 / 4
554-571 / 567 / 1296 / 5
572-584 / 576 / 1350 / 6
585-594 / 594 / 1350 / 7
595-603 / 594 / 1404 / 8
604-616 / 612 / 1404 / 9
617-617 / 621 / 1404 / 10
618-634 / 621 / 1458 / 11
635-641 / 648 / 1458 / 12
642-661 / 648 / 1512 / 13
662-664 / 675 / 1512 / 14
665-679 / 675 / 1566 / 15
680-687 / 684 / 1566 / 16
688-692 / 684 / 1620 / 17
693-711 / 702 / 1620 / 18
712-724 / 720 / 1674 / 19
725-734 / 729 / 1674 / 20
Until level 15 I have myself tested, the other values are the network GTX cards. Here are three cards:
- XFX 8800GTS 640 (green): Level 13
- Asus 8800GTS 640 (green): Level 11
- Pixelview 8800GTS 640 (black): Level 14
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