There are problems with some maps, especially when the number of units becomes very large; your game becomes a bottleneck of the CPU instead of the graphics card. It is very easy to say that there is a bottleneck in the CPU. Load up a repeat 4v4 that has more than 30 minutes, rather than follow the action or turn on the cam player, go to a remote corner of the map and just look at the dark. I guarantee that your graphics cards are not doing a job when you do that. You're basically taking the graphics card in the equation. Now look at your fps. At first, when everyone is starting out, you must be 60 fps cap, no salary cap can be of 100-200fps or something ridiculous. But as the game progresses, your fps will drop. Especially late game when a great battle somewhere in the map, not even see it, you can find his fall below 60 fps, or even below 30 if your processor is not up to it. That's the CPU bottleneck there. Your graphics card is not doing any work, but your processor is not able to send 60fps value of information to the card, because there are so many things happening.
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