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Thread: PhysX Performance through AMD Graphics support

  1. #1
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    Jul 2010
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    PhysX Performance through AMD Graphics support

    When evaluating premature VGA games by means of today's popular titles, it’s amazing how far most of the have comprised and come in 20 to 25 years. As an alternative of animated pixel sprites, most of them at present measure graphics superiority by giving the impression of being at breathtaking natural occurrences similar to water, reflections, fog, smoke, and their association and animation. In view of the fact by means of the intention of the entire of these things are based on extremely complex calculations, the majority game developers utilize so-called physics engines by means of prefabricated libraries containing, for illustration, character animations (ragdoll effects) or multifaceted movements (vehicles, falling objects, water, and so on).

  2. #2
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    Aug 2008
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    Re: PhysX Performance through AMD Graphics support

    The PhysX is not the merely physics engine. Up until at present, Havok has been utilized in numerous additional games. Additional than at the same time as together the 2008 edition Havok engine and the PhysX engine present hold up or maintain for CPU-based physics calculations, PhysX is the merely established platform in the game sector by means of hold up or maintain for faster GPU-based calculations as well. This is where our present quandary begins. There is merely one official method to take benefit of PhysX (by means of Nvidia-based graphics cards) additional than two GPU manufacturers. This generates a potential for divergence, or at least sufficient for a bunch of press releases and headlines. Approximating the rest of the gaming population, most of them are hoping by means of the intention of things pan out into open customary and sensible solutions.

  3. #3
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    Re: PhysX Performance through AMD Graphics support

    Let’s the primary examine the fact by means of the intention of Nvidia presently merely permits GPU-accelerated PhysX on its own graphics cards, thus forcing everybody else to compute the PhysX instructions position into action in games utilizing the CPU. The result for non-Nvidia gamers is frequently an unplayable game when you rotate PhysX on devoid of a GeForce card installed. Perceptibly, the goal of this commentary is not to judge business decisions, additional than rather to understand the lack of presentation experienced on systems not prepared by means of Nvidia graphics cards. Assuming by means of the intention of a calculation be able to be parallelized, a GPU by means of its numerous shader units is faster than a predictable CPU by means of two, three, four, or even six cores.

  4. #4
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    Re: PhysX Performance through AMD Graphics support

    Most of them determine to have encompassed to investigate multithreading at a later time by means of a appropriate battery of benchmarks. Right at present, most of them desire to explore Nvidia intentionally leaving its code in a state where CPUs immediately not be able to compete by means of GPUs. Giving the impression of being at the results, they originate loads of x87 instructions and x87 micro operations. Enlightenment: x87 is a diminutive part of the x86 architecture’s instruction set utilized for floating point calculations. It is a so-called tutoring position extension, a hardware implementation provided by means of the intention of indispensable elements for get to the bottom of common numerical tasks faster. In view of the fact by means of the intention of the introduction of the SSE2 instruction set, the x87 conservatory has lost much of its former significance. On the other hand, for calculations requiring a mantissa of 64 bits, merely probable by means of the 80-bit wide x87 registers, x87 remains significant.

  5. #5
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    Re: PhysX Performance through AMD Graphics support

    Most of them reconstructed these findings utilizing Mafia II as an alternative of Cryostasis, and switching back to our previous Intel-based test rig, in view of the fact by means of the intention of VTune regrettably might/would not run by means of our AMD CPU. Our own dimensions completely confirm Kanter's results. On the other hand, the envisage presentation increase commencing merely altering the compiler alternative is smaller than the headlines commencing SemiAccurate might designate. Testing by means of the Bullet Benchmark merely demonstrated a dissimilarity of 10% to 20% between the x87- and SSE2-compiled files. This might seem approximating a big augment on paper, additional than in practice it’s to a certain extent marginal, particularly if PhysX merely runs on one CPU core.

  6. #6
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    Re: PhysX Performance through AMD Graphics support

    Our subsequently tribulations is with the intention of, in almost the entire preceding benchmarks, merely one CPU core has actually been utilized for PhysX in the nonappearance of GPU hardware acceleration or so a number of say. The entire in excess of again, this seems similar to somewhat of a disagreement given our measurements of moderately superior CPU-based PhysX scaling in Metro 2033 benchmarks. First, most of them measure CPU core consumption. They switch to DirectX 11 mode by means of its multi-threading hold up or maintain to get an actual picture of presentation. The top section of the graph beneath demonstrates by means of the intention of CPU cores are rather consistently utilized when comprehensive physics is deactivated. In organize to widen the bottleneck consequence of the graphics card, most of them start out by means of a declaration of just 1280x1024.

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